
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 43.1Kreviews | 94% | — | $19.8M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最初是看到画风,所以打折的时候决定买下来的,画风和音乐真的绝美。 我自从拿到锤子之后就一直用的大锤,不管什么都是用大锤来打的笑死,热衷一个武器通关。但是这确实不是最好用的武器,只不过我真的习惯了。 后来直播打游戏的时候有陌生小伙伴教给我了不同的办法,包括跳跃,包括打boss使用的不同的技能、不同的武器,才能让我最后竟然也得到了全成就! 关于游戏,真的推荐推荐,即便不是全成就,整个游戏的流程还是不太长,而且难度适中,我觉得不算特别难的那种,所以感兴趣的,还是非常推荐的! 准备之后购入第二部,据说时长会长一些,但是第二部的评价没有第一部好,但是为了可爱的小女孩,冲了
如果你只是喜欢美术或者是单纯的类银河恶魔城爱好者,那么,请慎重购买,游戏的画风确实很精美,Mili的配乐也很动人,但是,这个游戏最大的问题出在玩法上:角色糟糕的手感、不合理的敌怪分布以及不明所以的地图设计。 首先是角色的操作手感,除去最初的黑色骑士,其余很多主要攻击方式前后摇极大,容易来不及被抓破绽,同时,在战胜西丽娅之前,角色的闪避是怪异的飞扑,手感极为僵硬,即便得到直线的闪避,后摇依旧存在。 地图设计和敌怪分布是游戏设计的重灾区,首先是地图很大,但是世界地图只是一个方格显示,没有地图细节,只用颜色区分房间是否完全收集,在地图探索和收集中这个地图完全没有起到应有的作用,反而每一次获得一个能力就要重新完全将一个房间重新搜索一遍,极大降低游戏体验。地图设计满是设计师的恶意,设计师很喜欢在地图中放置箱子怪、看不见的隐藏区域和隐藏区域中的隐藏敌怪,给玩家“惊喜”;地图的大小极大,完全不适配角色的性能,地图设计往往是反复在一个房间绕圈,有的地图如地牢中大房间内更是穿插无数深坑,玩家一旦落坑就要绕三百六十五里路重新回到原来探索的房间。大房间带来的结果就是地图设计空,探索奖励稀少,而设计师为丰富玩家游戏体验,选择在地图中堆叠大量敌怪——一个房间可以有十来只敌怪,和主角性能完全不一致的敌怪;那个会隐匿的执刑者和举大盾还能无前摇连续后撤步的铠甲真的是这个游戏应该出现的吗?另外的一个离谱设计就是敌怪举盾时完全无敌,甚至不会掉韧性,敌怪举盾时基本只能干瞪眼,对面可以反打你,而你一点办法也没有,同时敌怪的碰撞体积很奇怪,闪避有时会撞上敌怪。以及游戏的遭遇战次数无限,每一次探索时进堆怪房间就要重新打一次遭遇战,很难认为设计师对地图制作上了心。 以及美术设计方面,个人并不认为Mili的音乐真的很好适配地图的美术风格,至少有的地图个人认为不应该配对应的音乐,这个仅限个人看法。 总之,如果你是单纯因为美术音乐,或者因为名气想接触的玩家,或者是类银爱好者,在此,请慎重,游戏本体根本配不上价格,而且游戏经常打折;即便打折,也不推荐购买,类银游戏有很多,有比这个游戏更优秀的,不要在这个游戏上浪费时间,去体验别的游戏的玩法或者更有风格特色的美术音乐,都好过体验这个华而不实的游戏。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难度刚刚好,只有打枪骑士的时候受苦了好几次,换大锤哥一下就过了。我觉得地图做的很好了,可以看到哪里可以走,图探完了还能变色。好评,有时间再品鉴第二部。
Obra maestra del gaming
⠀ ⢀⣤⣶⣶⣤⣄⡀ ⠀⢀⣿⣿⣿⣿⣿⣿⣿⡆ ⠀⠸⣿⣿⣿⣿⣿⡟⡟⡗ ⠀⠀⠙⠏⠯⠛⣉⢲⣧⠟ ⠀⠀⠠⢭⣝⣾⠿⣴⣿⠇ ⠀⠀⢐⣺⡿⠁⠀⠈⠉⠀⠀ 🌟 OBRA DE ARTE 🌟 ⢀⣿⣿⣿⣷⢒⣢⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⣀⣄⣄⠄ ⢰⣿⣿⡿⣿⣦⠬⢝⡄⠀⠀⠀⠀⠀⠀⢠⣿⠿⠿⠟⠛⠋⠁ ⠠⢿⣿⣷⠺⣿⣗⠒⠜⡄⠀⠀⠀⠀⣴⠟⠁ ⠀⣰⣿⣷⣍⡛⣯⣯⣙⡁⠀⠀⣠⡾⠁ ⠀⠨⢽⣿⣷⢍⣛⣶⢷⣼⣠⣾⠋ ⠀⠀⠘⢿⣿⣖⠬⣹⣶⣿⠟⠁ ⠀⠀⠀⠚⠿⠿⡒⠨⠛⠋ ⠀⠀⠀⠐⢒⣛⣷ ⠀⠀⠀⢘⣻⣭⣭ ⠀⠀⠀⡰⢚⣺⣿ ⠀⠀⢠⣿⣿⣿⣿⣦⡄ ⠀⠀⢸⡿⢿⣿⢿⡿⠃ ⠀⠀⠘⡇⣸⣿⣿⣿⣆ ⠀⠀⠀⠀⠸⣿⡿⠉⠁ ⠀⠀⠀⠀⠀⢿⡟
Good :)
画风和音乐都特别好,表白mili,有点容易迷路,战斗不是很难
So.... I beat the game, got all the endings, got 100% achievements, all of that so I could say: I HATE THIS GAME, HATE IT SO MUCH I GOTTA DROP THIS REVIEW! Consider this a confession from someone who loved this game so much that the disappointment turned into hatred. It's not because the game's bad by any means. Those reviews say it all: good graphics, good combat, excellent soundtracks, etc... But they never mention the final boss. That final boss is a big letdown. My reaction was: "Wait, that's all?" Early bosses teach you not to be greedy when attacking and know when to dodge. They attack with continuous strikes that punish you heavily if you dodge too soon or too late, and the final boss.... it's literally just a wall that sometimes attacks and sometimes doesn't. All you have to do is jump + attack, jump + attack until it's done. If this was just a mediocre game with bad boss design, then I wouldn't mind it. But Ender Lilies gave me so much challenge, so much fun, I expected a very hard boss fight to test my skills and power. Instead, it's the easiest boss in the entire game. It pissed me off so much that I wanna give this game a thumbs down, but it's not fair. I can't just give a thumbs down to a good game simply because of one boss. Lily-chan... why would you do this to me? 😭😭
Everything you could possibly want from a metroidvania game. Slightly lacks polish in some animations & stuff (hardly relevent). 9.5/10 for me
我真觉得手感很好,还有就是莉莉可爱捏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 18.8K | 95% | $24.99 | |
| $37K | 96 | 50% | $14.99 | |
| $741.1K | 1.3K | 82% | $12.49 | |
| $19.5K | 95 | 29% | $9.99 | |
| $2.9K | 52 | 38% | $2.99 | |
| — | 0 | — | — |