
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 45.9Kreviews | 94% | — | $19.8M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1332 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A beautiful metroidvania from beginning to end
HAOWAN
除了虐蘿個人接受不了, 其他都是優秀的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 18.8K | 95% | $24.99 | |
| $37K | 96 | 50% | $14.99 | |
| $741.1K | 1.3K | 82% | $12.49 | |
| $19.5K | 95 | 29% | $9.99 | |
| $2.9K | 52 | 38% | $2.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总体还是不错的,就是地图设计太拉
Yes.
耐打
刚入手的萌新,目前刚打完双生堡垒,地牢王城禁区还没打 目前感觉游戏优点是美术和音乐,氛围感强,尤其是悬崖村的bgm(另外狂骑士狼的bgm也很惊艳,不过被狼叔虐到死去活来急眼了最后拼尽全力战胜,导致并没有沉浸的心情) 缺点就是稀烂的手感,恶心的堆怪,引导基本没有,地图显示棍木,如果游玩了空洞再来玩莉莉会一段时间内很难适应开局的攻击前摇(贪刀一番突然反应闪避但是由于上一发平A未结束导致闪避不了于是挨揍)攻击思路也截然不同,莉莉因为前文导致不能贪刀,依赖技能且不能省(当然一般也用不完)不然就会牢上加牢被打成啥比。 堆怪在快乐老家悬崖村约一半地图的时候就初见端倪,地下墓穴蜘蛛和贼能生的蚊子,双生堡垒的大扑棱蛾子和丢你榔头更是给你欲罢不能的体验,在初见的时候十分恶心,骗你的不初见也恶心,喜欢我存档点门口就是堆怪点吗 引导是什么?就是地图框边上给你标个点告诉你有条路没开,就是死活够不到的东西让你去不知名旮旯探一圈图打了boss捡技能再回来拿,和地图一块说了,简直是癫疯中的癫疯,地图就是一堆框框,你只能看这张图的大概方位有没有还没开的路,这张图有没有全收集,除此之外全是棍木,没有自行标注功能,看不到地图具体布局,只能自己背图或者急头白脸搜活点地图,然后急头白脸去开路,结果被门挡住前面的区域以后再来探索吧,看了一圈哪哪都过不去,最后释怀的发现原来门没开是因为这块地特么居然是强制战不杀光所有怪不开门,然后一边怨恨自己的一时偷懒一边红温地乱杀继续推图,爬上楼顶然后被狼叔叔第三阶段的俺寻思地刺碎心反复趋势,带黑魔女伊莱恩然后释怀的发现如果贴脸打子弹根本打不到人,强化平A次次空大,仍然没记住快慢刀,最后在激情互肘中拼尽全力终于战胜,终于拿到狼叔叔的爬墙然后急头白脸回二代目快乐老家魔女森林,急头白脸修女跳爬墙修女跳一阵智斗过后,看到门又开不了的红温,一查才知道需要法腾叔叔的释怀,终焉的莉莉,我想必永远都不会忘记你吧。 、 、 、 所以吐槽了这么多为什么还是给好评?因为我没打完,而且我真的还想继续玩,坐牢成瘾成为抖m,急头白脸看活点地图然后急头白脸大扫荡全收集和急头白脸打boss拿技能然后继续急头白脸大扫荡是真的很有动力,[h1] 所以和我一样喜欢边搜地图边玩绝不吃无头苍蝇乱转的苦,喜欢全收集,享受坐牢,喜欢邪道跳以及和堆怪图进行智斗,同时又喜欢白毛萝莉和享受bgm的都来玩莉莉吧 [/h1] (没提到剧情是因为我对背景刀子比较无感,当然也可能是因为我还没打到剧情核心)
最入眼的是美术和音乐,光是这两样就足够值回票价了。缺点也不少,操作手感略微僵硬,地图设计有点草率,堆怪现象也不少,但瑕不掩瑜,能克服以上缺点的话,我相信你会玩得很开心的。
edrfgthjk
战斗系统依托打分,冲刺后摇大,回血次数刷新和道具次数刷新全看地图上的道具。 敌人各有各的大粪,要么全程下砸无敌,要么人均疯狗五连击,要么毒雾封路,还有无处不在的堆怪。 地图引导一坨,自带的地图几乎没用,拿到可以开路的新技能之后,还得三百六十五里路走到指定地点。 也许你的剧情不错,但已经被恶心跑了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.