
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 45.9Kreviews | 94% | — | $19.8M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打这个游戏感到自己前半生的所有罪孽都烟消云散了。前半段地图设计还有模有样,禁区的设计简直是纯正的一坨史,飞行小怪ai随机走位,碰一下半管血,满屏毒雾毒池,挨一下就是从头开始三百六十五里路。就这种地图设计还要疯狂堆怪,吃屎去吧
Похмуре, атмосферна і важка як Темні душі. Раджу!
Muito gostosinho de se jogar, te prende muito. Em alguns momentos fica meio difícil mas o jogo te obriga a explorar mais os cenários para tornar o jogo mais fácil, mas isso acaba dando um ponto negativo, a luta final ficou muito fácil, mesmo sem relíquias equipada, acredito que a dificuldade real esteja no NG+ (joguei só o início e já achei complicado). Em geral é um jogo lindo, tanto nos cenários como na trilha sonora impecável e história, com uma boa jogabilidade.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风很好,美术和音乐都是加分项,但是地图设计差,很多地方都需要后期技能才能进入,地图辨识度不高,容易迷路,这是最恶心的。不过有白毛萝莉加持,还是给好评吧。
手感是真的一坨,小地图隐藏位置极其阴间,制作组给美术和音乐磕个头吧
I dont think Ive ever loved a game the way I loved enderlilies. every part of it feels well crafted, I really enjoy the melancholic atmosphere the game gives off, the AMAZING soundtrack, the world design, and the combat all come together beautifully. Its one of those games that stays with you long after the credits roll, thats why its the only game id give a 10/10
It's always surprising to me what games r/metroidvania will prop up as being comparable to Silksong, or Hollow Knight before it. Suffice to say, I have learned not to trust their recommendations. Ender Lilies is fine. The music is nice. The visuals are nice. The story is written and presented in very juvenile terms which fail to engage me. This complaint has nothing to do with the plot, but the words on the screen which explain the plot. They are the lowest common denominator of sentences. The writers use the word 'sept' to describe a parish which does not belong to George R R Martin's Westeros, and is not even a place of worship for seven gods. I'm sorry, I cannot overlook this, I feel like I'm going insane trying to find someone else who noticed this, but 'sept' is not a word which describes churches outside of ASOIAF, and it cannot be applied as a generic synonym to 'church.' This to me is a very big deal. The combat is bad. Dodging feels jank. Cooldown frames on certain moves feels jank. Enemies are largely uninteresting and rarely are interesting encounters structured out of combinations of enemies. Bosses have altogether too much health for hitsponges with very limited movesets that never challenge you to learn a move more than once. There is no overlap in moves. Silksong's Craws offer more interesting fights than the bosses in this game. Ender Lilies is perfectly passable if you have nothing better to play. But Grime 1 and 2 are out there. Prince of Persia: The Lost Crown is out there. Unworthy is out there. Blasphemous 1 and 2 are out there. And of course, Hollow Knight and Silksong are out there, and deserve all the liberal glaze I will apply to them into the future forever. I will likely keep pushing through this game, because I have nothing better to do. But I am so far thoroughly unengaged. Not one aspect of the game has hooked me in the window of a Steam refund, and I have not been wasting time. (Coincidentally, for a game so seemingly drenched in 'atmosphere', the only games in the above list which did not hook me with atmosphere were Blasphemous 2 and Prince of Persia, but that's of course highly subjective) I have wasted no time... in game. In real life I am quite bored and have in fact wasted 1.8 hours of my time. UPDATE: Since writing the above I have gone on to 100% the game. My points, by and large, stand. Inconsistent contact damage is incredibly frustrating. Enemy arena's respawning in full, complete with locking doors, is bewildering, but fortunately there are few arenas. The final boss is god awful. No spoilers, but it's bad. Slow and boring and tests none of the skills a final boss should. The other bosses, while better than the early bosses my initial review is based on, do not rise above passable/good. Bosses in general do not have enough moves, and allocate too much of their spongy health pool to early phases rather than the final phase, which is the only phase with a decent complement of attacks. The game is pretty easy, although the difficulty curve is more like a series of cliffs than a proper slope. Enemy encounters are, on occasion, interesting, but more often they are not. The platforming isn't very fun. There are two sections that try to be interesting, one with an effective timer and one by limiting your vision, but they amount to little more than holding one direction or another. The story doesn't affect me at all. It's simple, which is nice in this genre, but it's also the exact story you will expect if you have played recent-ish metroidvanias. The main character can be cute. I like the spirit summoning gimmick. Later in the game you get a dodge upgrade that gives it enough distance to actually clear enemies, incredible. There's definitely stuff to like here, but not enough for me to recommend.
喜欢中世纪画风的真的可以来,很唯美,而且音乐可以说是打磨的非超好,就是对手残党不友好,非常不友好,三十个小时还没通关
开始画风美术音乐都很经验,游戏也很好玩,到双双生城堡就开始不当人,没有任何技术含量纯粹堆怪关门强制战斗,用一堆正面打不动的盾兵恶心玩家,感觉就像吃盖浇饭,先尝尝上边的菜,感觉很好吃,往下吃着吃着突然发现盖了一坨屎
stupid map design
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 17.1K | 95% | $24.99 | |
| $37K | 96 | 50% | $14.99 | |
| $600K | 1.3K | 82% | $9.99 | |
| $19.5K | 95 | 29% | $9.99 | |
| $2.9K | 52 | 38% | $2.99 | |
| — | 0 | — | — |