
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I dont think Ive ever loved a game the way I loved enderlilies. every part of it feels well crafted, I really enjoy the melancholic atmosphere the game gives off, the AMAZING soundtrack, the world design, and the combat all come together beautifully. Its one of those games that stays with you long after the credits roll, thats why its the only game id give a 10/10
stupid map design
It's always surprising to me what games r/metroidvania will prop up as being comparable to Silksong, or Hollow Knight before it. Suffice to say, I have learned not to trust their recommendations. Ender Lilies is fine. The music is nice. The visuals are nice. The story is written and presented in very juvenile terms which fail to engage me. This complaint has nothing to do with the plot, but the words on the screen which explain the plot. They are the lowest common denominator of sentences. The writers use the word 'sept' to describe a parish which does not belong to George R R Martin's Westeros, and is not even a place of worship for seven gods. I'm sorry, I cannot overlook this, I feel like I'm going insane trying to find someone else who noticed this, but 'sept' is not a word which describes churches outside of ASOIAF, and it cannot be applied as a generic synonym to 'church.' This to me is a very big deal. The combat is bad. Dodging feels jank. Cooldown frames on certain moves feels jank. Enemies are largely uninteresting and rarely are interesting encounters structured out of combinations of enemies. Bosses have altogether too much health for hitsponges with very limited movesets that never challenge you to learn a move more than once. There is no overlap in moves. Silksong's Craws offer more interesting fights than the bosses in this game. Ender Lilies is perfectly passable if you have nothing better to play. But Grime 1 and 2 are out there. Prince of Persia: The Lost Crown is out there. Unworthy is out there. Blasphemous 1 and 2 are out there. And of course, Hollow Knight and Silksong are out there, and deserve all the liberal glaze I will apply to them into the future forever. I will likely keep pushing through this game, because I have nothing better to do. But I am so far thoroughly unengaged. Not one aspect of the game has hooked me in the window of a Steam refund, and I have not been wasting time. (Coincidentally, for a game so seemingly drenched in 'atmosphere', the only games in the above list which did not hook me with atmosphere were Blasphemous 2 and Prince of Persia, but that's of course highly subjective) I have wasted no time... in game. In real life I am quite bored and have in fact wasted 1.8 hours of my time. UPDATE: Since writing the above I have gone on to 100% the game. My points, by and large, stand. Inconsistent contact damage is incredibly frustrating. Enemy arena's respawning in full, complete with locking doors, is bewildering, but fortunately there are few arenas. The final boss is god awful. No spoilers, but it's bad. Slow and boring and tests none of the skills a final boss should. The other bosses, while better than the early bosses my initial review is based on, do not rise above passable/good. Bosses in general do not have enough moves, and allocate too much of their spongy health pool to early phases rather than the final phase, which is the only phase with a decent complement of attacks. The game is pretty easy, although the difficulty curve is more like a series of cliffs than a proper slope. Enemy encounters are, on occasion, interesting, but more often they are not. The platforming isn't very fun. There are two sections that try to be interesting, one with an effective timer and one by limiting your vision, but they amount to little more than holding one direction or another. The story doesn't affect me at all. It's simple, which is nice in this genre, but it's also the exact story you will expect if you have played recent-ish metroidvanias. The main character can be cute. I like the spirit summoning gimmick. Later in the game you get a dodge upgrade that gives it enough distance to actually clear enemies, incredible. There's definitely stuff to like here, but not enough for me to recommend.
Oh my god I hate it. Hate how it plays, how it looks. About the only thing I liked was the music, but that's it. Hated the map system... hate how you never know where to go next because the map tells you you can move to the right, but the path to the right is locked behind a whole bunch of ♥♥♥♥♥♥♥ verticality. I don't know, not for me at all.
先说优点:优秀的美术和音乐。 然后是缺点:地图设计狗屎一坨。堆怪堆得让我想起首发版的堕落之主,还全是远程配近战,主角跟张纸一样一碰就硬直。然后有的怪的攻击距离比我的闪避距离还长,攻击速度和频率简直离谱。有的怪位置卡在只能容纳一个人的平台上然后底下是毒水,还有无限生成的虫子然后巢穴在天花板上,近战打巢穴必掉血,远程只能慢慢磨。
easy to learn metroidvania, not the hardest for platinum too, if you want to learn the genre this is a really good starting point, also the music is banging
чудесная графика, интересные механики и хороший сюжет. особенно нравится дизайн протагонистки 10/10
[h3]アクションに苦手意識があっても、楽しく最後までプレイできる親切設計。 メトロイドヴァニア入門編にオススメ。[/h3] [b]「某虫ゲー1作目の音楽と雰囲気と過剰な評価に騙されて買ったけど、途中で挫折しちゃって漬物石になっちゃってる。でもこういう系統のゲームって音楽も雰囲気も良いし、遊べるように経験値積んでいきたいよね!」[/b]となっていた時にこういう系統を色々やりこんでる方から初心者向けとオススメされたうちの一つがこの作品。 セールで買ってプレイしてみれば確かにアクション苦手勢にも触りやすい親切設計。[b]自キャラではなく背後霊が攻撃手段という事[/b]に慣れてさえしまえば、牛歩であっても徐々に感覚が掴めるのか行けるエリアが広がり、使えるスキルも増え、時間はかかったけれど最終的には無事に全実績解除できるまでになれました。最後まで楽しいままで。 取り逃しアイテムがあるエリアはわかるようになってますし、隠しエリアもうっすら違和感がある表示になっていたり、そうじゃなければジャンプとダッシュを駆使してアスレチックする系だな……と勘が働くようになっていくのも、慣れを実感できて下手糞にとっては嬉しい前進でした。[b]苦労して辿り着いた先にあるのがしょっぱい量の通貨とかではなく、それに見合う程度にはどかっと大盤振る舞いな価値の物が置かれてますし、挑戦するだけの価値がちゃんとあるのは嬉しい。[/b] 死に戻り繰り返してもデスペナもないですしレストポイントも小刻みに設定されているお陰で、沼った時のストレスが軽微なのでひたすら出来るまで再挑戦できる仕様なのも下手糞にはありがたい作りです。 うちみたいなクソザコでも完全クリアできる程度なので、ある程度の経験値がある人からすればヌルいのかもしれませんが、ストーリーと雰囲気が素晴らしいのに無駄に高難易度化してプレイヤーを蹴落とし選別してしまうのは勿体ないですし。[b]初心者フレンドリィが過ぎるなら、優秀な”名人様”は好きなだけセルフで縛り要素作って遊べば良いんじゃないですかね?ファストトラベル縛りとか、武器縛りとか。[/b] 評判通り、超初心者が強固な苦手意識を払拭するにはとても良い塩梅かと思われます。 とはいえ、[b]この至れり尽くせりの環境から他の同業他社作品にステップアップすると、温度差で風邪ひくのでは……?[/b]という一抹の不安もあったりします。杞憂であれば良いのですが。 作り手が某ゲームに脳を焼かれて必要以上になんでもかんでもシビアなソウルライク化していく風潮、そろそろいい加減にして欲しいなぁと思っちゃいますよねぇ~。
Atrocious map/level deisgn, a few hours into playthrough the map is littered with dead ends with no tools to even track what is blocked and why, where to go to progress.
[h1] Melodías de Redención: La Sublime Tragedia de ENDER LILIES [/h1] [hr][/hr] Hay experiencias que trascienden el simple hecho de pulsar botones, convirtiéndose en verdaderos poemas en movimiento. [b]ENDER LILIES: Quietus of the Knights[/b] es precisamente eso: una obra cumbre dentro del género metroidvania que no tiene absolutamente nada que envidiarle a los colosos históricos de la industria. Nos sumerge en Finisterre, un reino devastado por una lluvia incesante que transformó a los vivos en monstruosidades corruptas, donde despertamos encarnando a Lily, la última doncella blanca con el deber de purificar la impureza. [h2] El Arte de Contar a Qué se Debe el Silencio [/h2] La narrativa es uno de los pilares más sobrecogedores del título. Lejos de abrumar con exposiciones genéricas, el porqué de las cosas se desvela orgánicamente a través de cartas, memorias y el propio entorno. Cada rincón y cada texto inicial justifican el peso de tu misión, obligándote a vivir en carne propia la melancolía de un mundo moribundo. [list] [*] [b]Sinfonía Celestial:[/b] La banda sonora, compuesta por el grupo Mili, es simplemente espectacular. Es una delicia acústica que empapa cada escenario de misticismo y melancolía, convirtiéndose en el alma de la aventura. [*] [b]Estética Deslumbrante:[/b] El apartado visual apuesta por un pixel art y unas ilustraciones bidimensionales bellísimas. Los contrastes entre la pureza blanca de Lily y la lúgubre decadencia de los escenarios logran una ambientación única que capta tu atención al instante. [*] [b]Jugabilidad de Alta Precisión:[/b] Los controles y la respuesta mecánica son impecables. No manejas a una guerrera, sino que invocas las almas de los caballeros purificados para atacar, lo que añade una capa táctica muy profunda y satisfactoria a cada combate. [/list] [h2] Una Travesía Perfecta para Completistas [/h2] El diseño de su mapa y la distribución de sus secretos están tan bien calculados que la exploración jamás se siente como una carga. Es un verdadero deleite recorrer cada pasaje y derrotar a los jefes de cada capítulo para desentrañar el misterio completo. [spoiler] Conseguir el 100% de los logros y descubrir todos los finales alternativos te llevará cerca de unas intensas y sumamente gratificantes 15 horas de juego. Es un reto justo, sin relleno innecesario, donde cada rincón explorado cuenta para comprender la desgarradora conclusión de la historia. [/spoiler] [hr][/hr] [h2] ¿Quién debería adentrarse en Finisterre? [/h2] [table equalcells=1] [tr] [th] Déjate imbuir por la lluvia si... [/th] [th] Es mejor dar marcha atrás si... [/th] [/tr] [tr] [td] Buscas un metroidvania desafiante con una atmósfera desgarradora, una banda sonora perfecta y un trasfondo rico. [/td] [td] Prefieres títulos de acción desenfrenada sin peso narrativo o te desagradan los juegos con mecánicas de esquiva precisas. [/td] [/tr] [tr] [td] Eres un cazador de logros que disfruta exprimir los mapas al 100% mediante una exploración orgánica. [/td] [td] Buscas mundos abiertos tridimensionales o te saturan las historias de tintes trágicos y oscuros. [/td] [/tr] [/table] [h2] Puntos Fuertes del Viaje [/h2] [list] [*] [b]Identidad Mecánica:[/b] El sistema de espíritus sustituye a las armas tradicionales con un acierto increíble. [*] [b]Ambientación Inmersiva:[/b] Una perfecta amalgama entre la música, el diseño artístico y la desolación de su mundo. [*] [b]Curva de Aprendizaje Retante:[/b] Jefes memorables que ponen a prueba tus reflejos sin llegar a ser injustos. [/list] [hr][/hr] [h3] El veredicto desde el mando [/h3] [quote] [b]ENDER LILIES[/b] me ha parecido una absoluta obra maestra en todos sus apartados. Me tomó cerca de 15 horas completarlo al 100% con todos sus logros, y cada minuto valió la pena. Es un título que te atrapa desde el primer capítulo por lo bonito de sus gráficos y el carisma de su propuesta, pero te enamora por completo gracias a una banda sonora genial que se te queda grabada en la cabeza. Los controles responden de maravilla, permitiéndote disfrutar de combates fluidos mientras recorres un mundo oscuro que te explica con mimo su mitología. Si eres amante de las grandes aventuras y buscas un desafío equilibrado con alma retro, esta joya merece un lugar obligatorio en tu biblioteca. [/quote] [hr][/hr] [h2] 🌐 ¡Mantente al tanto del mundo gaming! [/h2] [list] [*] [b]Lee más análisis y noticias en nuestra web:[/b] [url=https://juegohispano.com/]Juego Hispano[/url] [*] [b]¡Sigue a nuestro Curator aquí![/b] [url=https://store.steampowered.com/curator/9753302/]Comunidad en Español[/url] [/list]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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