
Grapple, throw, and break your fellow undead in this bone-smashing exploration movement shooter. Challenge the afterlife, collect secret artifacts, and uncover the deprived depths as you clamber out of a hopeless abyss.
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About
ENCHAIN links hack & slash juggling and frenetic platforming with fast-paced retro FPS gunplay. Inspired by platform fighters and arena shooters, smash the undead into pieces with exhilarating velocity. And, with progression and verticality influenced by Dark Souls, tackle a single interconnected world chunk by chunk, retreading old paths and checkpoints with newfound technique.

You are the last corpse to ever rise from the petrified earth, dooming all creation to a ceaseless death. This underworld does not welcome you. Unlock the secrets of the crypt, take back life from your fleshless kindred, and fight your own way out of humanity's tomb.
Get lost in the chasm. No one will be holding your cold, hollow hands along the way.
Grapple, slide, kick, wall-run, and dive into dynamic expressive platforming.
Experiment to learn a full suite of movement techniques, and use them to your advantage to rise above the crypt.
Collect powerful weapons and bracelets, each with their own quirks and synergies to discover.
Unravel twisting routes in an intertwined, non-linear underworld that whispers its forgotten history across scattered item inscriptions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good movement. Exploration is very rewarding and the game never faults you for doing creative stuff. Few times where I asked myself if I was doing "the right thing" only to realize that the right thing was to do whatever I could. Awesome game and only critique is that I didn't know what my main goal was off start.
Just started and I already can see the potential! The movement, Oh the movement, is amazing, and looks like there are a loot of hidden secrets! Is the first game after Dark Souls that give the vive of unloking shortcuts in a complex map... I repeat, just started and feels amazing!
Great movement, unique guns, tons of fun. Give it a try and you'll get hooked.
Je suis hyper fan du jeux, je suis son développement depuis plusieurs années et c'est un plaisir de voir apparaître une early acces sur lequel on peut mettre la main. DISLCAIMER : Le jeux est vraiment en cours de dev donc pas tant de contenu, il m'a fallu 4h30 pour le parcourir, donc effectivement 20e c'est plutôt chère. Le gameplay est d'autant plus jouissif avec les nouvelles armes et les nouvelles zone profites à merveille des mécaniques mise en place lors de la demo. Les nouveaux bosses sont trop sympas, les transitions entre les zones sont pas du tout bien gérés malheureusement on a vieux mur invisible avec des chaines qui nous bloque suivit d'un freeze pour charger la zone suivante. Je sais pas trop si c'est une question d'optimisation, mais je pense que ça gagnerais à avoir un preload des zones autours au moins pour pas avoir un chargement qui coupe le rythme du jeux. La partie mouvement est parfaite !!! pouvoir se grappiner avec la lanterne puis glisser sur le sol (ou meme l'eau !) à l'aide d'un mob c'est d'un plaisir. Les mécaniques de mouvement se combine à merveille avec le système de combat et s'intrique ensemble telle un puzzle, sans que cela fasse exploser votre cerveau avec des explications à rallonge. Ici, chaque effet est une résultante de vos actions, donc vous pouvez très bien ne rien lire et comprendre de manière intuitif les différentes combinaisons possible (Ici je pense par exemple au fait que les dégats sont doublés si vous lancez votre lanterne et enchainez sur un tir, ça créer une cage jaune autour de la lanterne, ce qui permet de comprendre soi-même sur ce que ça fait et ce qu'il l'a provoqué en même temps). Je conseille vivement le jeux à ceux qui sont fana de fps rapide et metroidvania, cependant tant que c'est en early acces ça risque de pas être très complet.
very fun game with alot of options to sequence break and get rewarded for it you can Painfully tell that its unfinished, but truthfully it has the charming feeling of a patreon demo (if that makes sense) theres alot of areas that you can just Glitch out of, theres a bunch of unfinished areas and challenges, it needs Alot of polish as much i enjoy the game, i truthfully couldnt recommend it as if now. i will still Give it a good review but ive been following the game for a good few years and it feels like it hasnt progressed much. i fully understand Life and especially with this game being made by one person its Going To Take Awhile, but if you have the patience this is a very good IOU
I played the demo years ago for several hours just experimenting with how far I could take the movement system and instantly wish listed the game. While the depth of the movement alone makes this an extremely fun game to mess around with it also has a fun combat system to pair with the movement. Easily recommend to anyone who thinks parkour mixed with some fast paced gun played sounds interesting. The skeleton theme just kinda elevates this game further for me, aswell. I don't think I'd enjoy this game nearly as much if you were a normal guy fighting thugs, but the graveyard theme really helps give this game a fun identity. Unfortunately the Demo and the full release as of Spring 2026 really only provide 5 combat challenges in 4 boss fights and one hidden horde fight. There are many enemies throughout the game but with the ability to farm little mobs for infinite ammo there really is never much of a challenge except when some mobs are just placed to harass you while you're trying to traverse an area. However the 5 fights mentioned are extremely fun. They let you push the combat to it's limit forcing you dump all of your resources strategically to deal with the regenerating health and stability bars. You can really see the potential for the combat system in these fights that random mobs don't always let you fully express. My only comment would be to maybe add some more wood blocks on the ceiling of the crypt boss ( I know there's wood on the walls but it's not great to use them and they're only at the back end of the arena) and maybe a couple or just a single wood block in the sky during the mountain fight. Perhaps you did try that and enemy AI right has trouble with you being airborn but it definitely feels a little sad being limited to kick and dives during the fights when a single placed wood block overhead would expand your mobility options dramatically for some fancy dodges and attacks. While I do understand the health > staggered > kinectic damage system quite well I do feel like some players may not grasp it at first and it might cause some friction. I know there's a text box that explains the damage system, but I know some players don't always read and need more than that. A part of me just worries it might hurt player retention, because I do want to see this game thrive. I'm not sure exactly how to remedy this but perhaps it could be bettered explained if keywords were used. ie: Enemies with a broken health bar are referred to as "fragile" and perhaps their health bar blinks with a white outline while fragile. Just some added redundancy so if a player misunderstands the first combat textbox they can better intuit how the combat flow is supposed to work. Definitely a really fun game and I really hope to see more in the future. Great work Matt :D
The early access tag is there for a reason and you'll probably discover unfinished portions, but the idea of Ultrakill adjacent combat in a darksouls style world makes it hard to not enjoy
Definitely a little buggy in its current state, but the gameplay more than makes up for it.
I put a good few hours into the demo and was eagerly awaiting early access. It's obviously in development, and that can be seen with some of the UI especially, but the movement and gameplay is so so satisfying. There's nothing like swinging across a chasm before grabbing a skeleton and using him as a skateboard. All I need now is more Enchain, and maybe a kickflip, and I'm happy.
So much amazing content here! Movement mechanics feel just right and there's so much heavy, low-res-texture, bit-crushed, vibey atmosphere to explore, even in early access.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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