
Grapple, throw, and break your fellow undead in this bone-smashing exploration movement shooter. Challenge the afterlife, collect secret artifacts, and uncover the deprived depths as you clamber out of a hopeless abyss.
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About
ENCHAIN links hack & slash juggling and frenetic platforming with fast-paced retro FPS gunplay. Inspired by platform fighters and arena shooters, smash the undead into pieces with exhilarating velocity. And, with progression and verticality influenced by Dark Souls, tackle a single interconnected world chunk by chunk, retreading old paths and checkpoints with newfound technique.

You are the last corpse to ever rise from the petrified earth, dooming all creation to a ceaseless death. This underworld does not welcome you. Unlock the secrets of the crypt, take back life from your fleshless kindred, and fight your own way out of humanity's tomb.
Get lost in the chasm. No one will be holding your cold, hollow hands along the way.
Grapple, slide, kick, wall-run, and dive into dynamic expressive platforming.
Experiment to learn a full suite of movement techniques, and use them to your advantage to rise above the crypt.
Collect powerful weapons and bracelets, each with their own quirks and synergies to discover.
Unravel twisting routes in an intertwined, non-linear underworld that whispers its forgotten history across scattered item inscriptions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't think you should play this right now but it's got some cool ideas so I'm thumbsing it up and hoping they finish it
ive waited about 3 years for this game. I LOVE THS GAME
Having played a lot of the previous demos and keeping my eye on development, I was very excited to finally dig into an early access build and I am like 95% happy with what I've played so far. The core movement and combat has been expanded upon with some new weapons and abilities making just simply moving around and fighting a lot more enjoyable and easier to get lost in. The current build is incredibly buggy and I've run into a lot of sequence breaking and boundary breaking issues that annoy me more than they really excite me. The checkpoint system also seems to be a bit finnicky at the moment but for a solo developed game I'm pretty impressed with how it feels. It's just pure fun but currently lacks some substance, but I trust it will get there in time and it definitely seems to be on the right track. In short, if you enjoyed the demo I would recommend buying it on that merit alone, just out of support for the dev, because what's been added here has only improved on the formula it already had going
this game feels like it was made by someone who could not get enough of the OG half life Xen sections. Which is fine, I like them too, but the second and third levels seem like a huge filter
I've been waiting for this game to hit early access for a long time now, and now that it's out? I am BONING.
A fun game with cool mechanics, a great demo, and overall a great experience.
peak
Great game. After beating the demo like 5 times over the past few years while waiting for early access to get released, its finally out and its really good. Love the bosses, love the weapons, the mechanics, the designs, the style, the grapple hook. Everything about this game is really unique and fun. Ran into like one major bug which is expected for early access, so no complaints. Can't wait for the full game.
the skeleton goes zooooom
Je suis hyper fan du jeux, je suis son développement depuis plusieurs années et c'est un plaisir de voir apparaître une early acces sur lequel on peut mettre la main. DISLCAIMER : Le jeux est vraiment en cours de dev donc pas tant de contenu, il m'a fallu 4h30 pour le parcourir, donc effectivement 20e c'est plutôt chère. Le gameplay est d'autant plus jouissif avec les nouvelles armes et les nouvelles zone profites à merveille des mécaniques mise en place lors de la demo. Les nouveaux bosses sont trop sympas, les transitions entre les zones sont pas du tout bien gérés malheureusement on a vieux mur invisible avec des chaines qui nous bloque suivit d'un freeze pour charger la zone suivante. Je sais pas trop si c'est une question d'optimisation, mais je pense que ça gagnerais à avoir un preload des zones autours au moins pour pas avoir un chargement qui coupe le rythme du jeux. La partie mouvement est parfaite !!! pouvoir se grappiner avec la lanterne puis glisser sur le sol (ou meme l'eau !) à l'aide d'un mob c'est d'un plaisir. Les mécaniques de mouvement se combine à merveille avec le système de combat et s'intrique ensemble telle un puzzle, sans que cela fasse exploser votre cerveau avec des explications à rallonge. Ici, chaque effet est une résultante de vos actions, donc vous pouvez très bien ne rien lire et comprendre de manière intuitif les différentes combinaisons possible (Ici je pense par exemple au fait que les dégats sont doublés si vous lancez votre lanterne et enchainez sur un tir, ça créer une cage jaune autour de la lanterne, ce qui permet de comprendre soi-même sur ce que ça fait et ce qu'il l'a provoqué en même temps). Je conseille vivement le jeux à ceux qui sont fana de fps rapide et metroidvania, cependant tant que c'est en early acces ça risque de pas être très complet.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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