
Machinefall is a post-apocalyptic real time strategy game set on a fully playable global map. Lead humanity’s last survivors as they build bases, gather resources, and wage massive battles against an overwhelming machine swarm. Progress through technological eras from Stone Age to Atomic Age.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Machinefall is a post-apocalyptic real time strategy game that combines base building, resource management, large-scale battles, and a massive world map. Lead the remnants of mankind in a desperate struggle for survival. The planet has been ravaged by an army of mechanical bugs, leaving cities in ruins and civilization in tatters. Starting with only a handful of survivors, you must rebuild from the ashes, gathering resources, establishing strongholds, and rallying humanity’s last hope against the relentless superiority of the machines.
Earth is your playground, offering unparalleled scale and immersion. Zoom seamlessly from a detailed orbital view of the planet down to street level skirmishes anywhere on the map. Control the action on both micro and macro levels, whether commanding individual units in the heat of battle or making high level strategic decisions to tip the war in your favor.
Prepare for breathtaking battles as you lead massive armies into combat. Experience the chaos and intensity of thousands of units clashing on the battlefield, with swarms of enemy bugs testing your strategy and resolve.
Begin with modest settlements and evolve into a network of industrial powerhouses spanning the globe. Construct and upgrade buildings, extract valuable resources, and process them in factories to fuel your war machine.
Advance through distinct technological eras, each bringing unique upgrades and abilities to the battlefield. Begin with primitive tools and basic strategies, then unlock advanced technologies as you progress. The tech tree offers a wealth of possibilities, enabling you to customize your approach to combat and resource management as you rise to meet the challenge.
With a mix of grand scale strategy, intense real time battles, and deep resource management, Machinefall offers an unparalleled gaming experience. Lead humanity in its darkest hour, fight for survival against all odds, and reclaim the Earth from the grip of mechanical dominance.
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought it and completely missed the generative AI disclosure. That's on me. That being said I still do not recommend it. While the concept of the game itself is really cool it is disappointing to see developers that could make something great use these kinds of business practices. No disrespect to the dev, but if you care about something you should put your effort into all of it. Please don't steal others work for your own in the future. It not only disrespects the creator, it's disrespectful to yourself.
Conceptually simple but heaps of fun, has the vaugest feel of a map painter like openfront with some building and army commanding of they are billions. Well worth checking out, currently my only request would be coop/pve/pvpve at some stage. This would be fantastic to play with friends setting up adjoining nations to fight back the clankers.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Russian, Simplified Chinese, Italian, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 121 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ОЧЕНЬ КРУТАЯ ИГРА ЧТОБЫ ЛИШИТЬСЯ ЗРЕНИЯ НАВСЕГДА
Remove AI and I would probably give a positive review...
The game honestly has a fairly decent format and could be good with a few updates. Honestly the first one the demo didn't have as a problem. There is just way too many attacks, for the amount of force i need to repel a force i need defensive walls manned with solders to hold off the inital wave as it groups against you, so your main force can arrive, but i'm hitting a point where i'm swinging my main force from the left to the right fairly almost on cooldown, and i can't afford to split it, because if i do the worms can break through walls, i barely have enough troops to kill a worm before it can tear down a wall. on top of this i don't have enough workers, i have managed to get 2 cities, and almost a full refugee city (with over 50 water cost per tent now that takes ages to build) and i can't get another city because its so far away it'll break any defenses i have. you can't have any trade routes because people run right through enemies getting killed instantly and you can't tell people to screw off. i mean i have workers run outside my walls during an attack to try to repair... JUST REPAIR INSIDE. (this seems to be from the walls having a "inside" that you can't visually tell so the worker tries to repair from that side. it really just needs some number rebalancing and it'd be fine, plus some minor qoa, but for now, wait.
Game is fantastic, anyone who's a fan of large scale RTS will get a ton of enjoyment out of this. There's a bit of a learning curve but the in game tutorial / knowledge book popping up whenever something new is unlocked makes for an easy pick up / understanding of how each mechanic works. Give it a shot, I'm expecting to drop at least 100 hours if not more into the game for the low price of 15 usd. ~You can feel the passion this dev put into the project.
Pretty interesting. I think They are Billions on a larger scale, with bugs instead of zombies, is a pretty good comparison. Needs some more time in the oven, has some UI bugs, pathfinding bugs and overall troubles with readability of what is going on, but I like it. I had fun and played 3 hours in 1 sitting. Will continue playing more and am curious how much "deeper" it goes.
日本語レビューなかったので。 基本部分は資源集めて建物立てて兵士を雇うというオーソドックスなもの。気になる部分もありつつ値段を考えたら十分おすすめできると思う。 個人的に良かった点 ①マップが現実の世界地図 ②大量の虫と大量の兵士を戦わせられる ③物流を考えるのが意外と楽しい 微妙だった点 ①マップが広いのが楽しい反面移動が面倒 ②弾数の概念があるので補給させないといけない(数百発単位で補充されるのでそこまで頻繁ではないが自動では補充されないっぽいのが面倒) ③個人的には気にならないけどAIを使用しているので嫌な人は要注意
This is a very neat little hoard defense RTS and the first "They Are Billions" like I have enjoyed. Its a bit rough around the edges, but well worth the money for a very interesting expansion to the subgenre. Way to go Dev you have really made something cool.
if the demo was good and fun the full game look to be even better, the feeling of conquering the whole world is quite fun, the number of building and unit compared to the demow as quite good, the game seem to also lag less. a game that look have quite a lot of potential and already filled with quite a lot of fun
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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