
Elsinore is a time-looping adventure game set in the world of Shakespeare's Hamlet. Elsinore combines strong social simulation elements, a dynamic story that reacts immediately to player decisions, and a world full of diverse characters with secrets to uncover.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good story, it baked me alive, cried in oven. I am a bread now on plate. Well done.
For everyone who approached Shakespeare's tragedies with a "if they only just did this" attitude, here is your chance to fix it! Except the problem with a tragedy is, it isn't suppose to be avoided. You can try for the best ending possible, but something (or more likely, someone) always has to be sacrificed. Surprisingly enjoyable play. Still haunted by the choices I didn't make.
Elsinore sounds like a dream concept, but it collapses under its own ambition. Characters follow rigid schedules that barely react to your actions, and most of the game is just talking to people. There are almost no puzzles or physical interactions, and logical oddities quickly break immersion (like following someone for three in-game days without them noticing). The scope is impressive, but full of inconsistencies that make it hard to know what to take seriously. Older games like The Last Express or Deadline handled similar ideas more effectively by keeping things simpler. Still, Elsinore remains a very fascinating experiment – one I respect more than I enjoyed.
Absolutely stellar. One of the best takes on the time loop game.
lo devo approfondire ma promette sicuramente bene per chi apprezza i giochi narrativi ed i time loop
About 10-12 hours of this game were fun to decently fun. Then the lack of event/dialogue skip gradually became incredibly grinding, which is, as other people have mentioned, I guess a good way to simulate Ophelia going increasingly madder over the loops. Still, I probably would have kept it as a rec even with the grind if there were some way to see all endings without clearing data and replaying the whole grindy mess: save states? redo? whatever? But I just couldn't take the thought of playing it again and I can't rec a game that left me feeling like that.
Elsinore is a great timeloop game with great characters and story.
One of the best "timeloop" games I've ever played. You solve mini "looppuzzles" to discover a little bigger picture in the loop and so it repeats, but with each cycle you learn more about story, characters and the world. The knowledge (and story) progression is perfected in this game. All choices have consequences, all consequences lead to more outcomes etc. Extremely well thought out, with maybe a few dialogue oversights that are expected in the scale of this magnitude. If you liked Forgotten City like I did, don't skip Elsinore. It has the same "learn from every choice" mindset and encourages to explore every possible alley.
A dense and thoughtful tragedy.
A bit janky but very interesting
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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