
The dual life where Fantasy meets Reality begins! A brand-new action RPG, “Elrentaros Wanderings”!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
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まず一言。牧場物語やルーンファクトリーのようなゲームを期待しているなら絶対に買わないほうがいい。 ゲームのメインコンテンツはひたすらダンジョンに潜って装備を獲得していくいわゆるハクスラ。 3つ目のダンジョンまで進んだところで心が折れた。EDまでプレイしたわけではないので、その点はご了承願う。 良い点 キャラデザ 悪い点 ・紙芝居かつ支離滅裂なストーリー 前日に仲良さげに会話してた住民が翌日「会ったことあったっけ?」とか言ってくる。お前は何を言っているんだ。 ・要らない現実世界要素 異世界の住民とまったく同じ容姿の現実世界の同級生たちに会うのだが、自己紹介的な話ばかりでまったくストーリー性がない。というか主人公がナニモワカラナイ状態でよく分からない会話をしているのを見せられて、プレイヤーが感情移入できるかって話よ。gdgdすぎて読む気なくす。シナリオライター素人使ってんのか。 もっと異世界と現実世界がリンクしていることが分かるような描写や異世界で起こった異変が現実世界にも影響を与えているみたいな現象が目に見える形で示されれば良かったかも。 ・泥武器より店売り武器のほうが強い 最新ダンジョンの適正レベルの武器が店売りされている。装備品のレベルが主人公の強さに直結するため、レベルの低いドロップ武器に存在意義がない。ハクスラを全否定するようなシステムであり、ダンジョンで強い武器を探すという醍醐味を殺している。 ・棒立ちの住民と意味のない好感度、金貨を育てる謎の畑 すべての住民がずっと定位置で棒立ちしており生活感が皆無。また、好感度はキャラごとのおつかいアイテムを渡すことで上昇の表示がされるが、ストーリー進行のフラグに直結しているようなので必須イベントとなっていると思う。会話するだけでは上がらない。わざわざ好感度という項目を作る必要あったか? 結婚可能キャラ10名にはプレゼントを渡すことでも好感度を上げられるようだが、それには畑で得られる金貨?が必要。そして畑で金貨を得るにはダンジョンに潜る必要があり、しかもダンジョンクリア後にフィールドにランダムポップする種を探して植える必要がある。しかも植えた後に時間経過させなければ収穫できない。 種を探すのも面倒だし作物に種類があるわけでもないし膨大な量を要求してくるしで、ストレス要素でしかない。周回前提の作りのゲームだからある意味理に適ってはいるのだろうか。だが少なくとも私はゲロ吐きそうになるシステムだと思った。 ・クソミッション 「○○の攻撃を受けるな」 「一度も○○状態(状態異常)にならずにクリア」 クソ。アクション苦手な人には苦行でしかない。どちらも遠距離から弓や爆弾をなげてくるやつらが対象になっているパターンがあるので、上手い人でも事故るくらいの難易度。 しかもダンジョンはクリアするまで出られない仕様のため、失敗したらその時点でリタイア=やり直し。プレイヤーの大切な時間を奪う最低最悪な所業。 さらにミッションクリア報酬が前述の住民のおつかいアイテムであるため、クリア必須。 マジでクソ。クソ以外に表す言葉がない。 ちゃんとテストプレイした? ・総評 冒頭でお伝えした通り。 ・追伸 私事だが、ストアページPVの完全新作という文言に惹かれて買った後にswitch版(2023年10月発売)の移植版であることを知った。steam版は2024年8月発売となっており気付けなかった。詐欺じゃんそれ…。 4時間プレイしてたから返金リクエスト蹴られたし…。 私のような被害者が今後二度と出ないことを切に願っています。
キツすぎる このゲームSwitchでやってるけどスイッチ版より良いところが フレームレートが改善されたことぐらいしかなく 新しい問題点が増えている 1 キーボード未対応 このゲームはいうほどボタン使わないのにキーボード未対応なのが不思議でしかならない 一応ESCキーを押せばゲームを終了できるらしい コントローラーでは終了できないという謎仕様 2 起動画面にフルスクリーンや解像度の設定が毎回出てくる 昔のゲームですら設定オプションを保存する項目があるのに このゲームは保存すらされない 終わっている 3 高画質化の弊害 高画質化によって一見きれいになったように見えるが このゲームのメインマップはハリボテでしかなく 動かない人物がスイッチ版より目立ち 寧ろ悪い方向に作用している 結論 買うな
This has to be the most bare bones game I've played in awhile. With the steep price I paid $45+ USD. It is not worth the price period. I'd only suggest buying this game on a really good sale if you want a simple game with simple combat. Pros: -Character Art is nice -Interactions with characters are cute Cons: -Very short for the price, I finished the game in 13 hours -Combat is very simple and the different weapons don't really change the combat that often -The story is ungodly boring and pointless -The balancing is awful. You'll be constantly under leveled -Final Boss is just downright annoying and not even fun to fight -The Characters even with their cute interactions are as interesting as a cardboard box If you actually want a good game with similar combat and loveable characters I'd suggest picking up rune factory 4 instead. It's very much worth the price and much better then this game. Please do not waste your money on this game. it's not worth the 45$+ price tag at all.
This is the saddest, most disappointing game I've played this year, and I'm having a hard time imagining anything overtaking it. The trailers made it look like Rune Factory, but in practice, it feels like a combat tech demo at best. The town is just a conglomerate of unanimated character sprites you can interact with. Nothing moves around, and you can't enter houses. The most primitive NES RPGs have more fleshed-out towns than this, and I'm not exaggerating when I say that all the functions it serves could've been handled by a single menu. The same can be said about the overworld, an empty sandbox that barely serves any purpose besides connecting stages. Some farming is thrown in there, but it's implemented at such a surface level, that it makes you wonder if it was only included to be shown for two seconds in the trailers, and make the game seem more complete. Dating is also a joke. On top of being very shallow like everything else, the dialogue is pure cringe and honestly kind of distasteful at times. If you've ever played Rune Factory, you know character relationships are usually corny or cheesy but in a cute and endearing way, but in this game, they come across as bland and occasionally degenerate. As far as the rest of the plot, visuals, and sound go, I honestly don't have much to say. They're serviceable, I guess? Which leaves the main focus point: combat. So how is it? Well, it's fine. It's definitely hindered by weapon categories that make next to no difference and some poorly animated enemies that aren't very interesting to fight, but the system itself has potential. Unfortunately, progression is extremely padded. The game revolves around repeating the same dungeons over and over again, which gets monotonous very fast. It's also painfully unrewarding. I've gone through dungeons while extremely underleveled and got nothing out of it. The asking price is ridiculous. The market is flooded with dungeon crawlers that offer more content and tighter combat at half the price, if not less. Most of them even add roguelite mechanics like procedural generation to somewhat conceal their repetitive nature. Everything Elrentauros offers outside of its dungeons is implemented in such a simplistic way that I don't think it adds anything of value. I know I've been very harsh, but this genuinely felt like they put the R&D for their next, better game on sale.
Needs cloud saves and the ability to set graphic options and remap controller and the ability to exit to desktop from in game menu.
A frustrating experience in mediocrity. The biggest thing that turned me away from this game: Regardless of what you do you can't advance without beating some rather unfair bosses. The town feels lifeless. The interactions themselves are cute and fun but the lack of movement just makes everything feel so robotic. The combat is simple but that's not really an issue, it can be fun. Where it becomes frustrating is how some of the bosses are designed. You can instantly die with no ability to respond due to bad rng. I really wanted to like this game. That's what makes it worse...
A remarkably fun and joyful ARPG experience. I know that reception for this game has been widely mixed, but I implore you to give it a shot. the game is divided into dungeon and town portions. The dungeons feature good enemy variety, a decent challenge without being overwhelming, fun boss battles, and bright environments/enemy designs. The town portions include charming townsfolk, gorgeous character designs, varied and interesting relationship interactions, fun dialogue, and a light but intriguing story. The game features tight controls, incredibly satisfying and addictive combat, and basic yet rewarding build crafting, The music is wonderful, environments lush and colorful, and the game overall just has a very engaging gameplay loop. Another thing this game does right is that it respects your time. No fetch quests, movement is swift, townsfolk are all concentrated in one area that requires no loading screens, and dialogue transitions from characters automatically without you having to walk to the next character you're supposed to talk to. In terms of performance the game runs like a dream, with snappy animations and no frame drops even on steam deck. My only gripes are that this game does not use steam cloud for cloud saves and only has one save file, and I hope the developer remedies these in a future update. Other than that, it feels like love and care has been poured into every corner of this game, and it is the cute/cozy ARPG experience I have been looking for!
I bough this game because I love Rune factory game But I can't enjoy this game We got small village and some Villager who give us a quest Got quest -> go to dungeon 1st time to find condition to get Quest item -> go to dungeon 2nd time I cant find the way to enjoy this game
I'm not going to outright slam this game, because I did have SOME fun with it, but I agree with SweetGhostlyNight's review on it. I just beat it today, because I had to play it in bits and pieces here, due to my work schedule. At first, I thought the difficult was a bit high when I started the game and found that i had to somehow avoid getting hit by a rabbit's arrows. I ranted about it in the discussions, but eventually overcame it. It turns out that, once you get a good idea of how to proceed through dungeons and their challenges, all you have to do is play through one once to see which ones you failed or passed, and if you already passed one, like with not getting hit by a swine's projectile attacks, you can go through on your next play through it without having to worry about playing through a dungeon as carefully again. So in a way, it becomes relatively easier to deal with challenges. Also, try NOT to get too attached to some legendary weapon or armor because with how you will almost always be underleveled compared to the current dungeons you're running through, sometimes, you'll want to take advantage of a gold or a silver, or even a brown rarity weapon to kill some monsters faster. in some dungeons, like the highest level swamp stage, some of the enemies can get annoying if you just try to run past them like I did on my second run through it. My first time through it, I played carefully, because as soon as I got hit by something, I failed a challenge, so exited, came back, and just inched forward, throughout that "floor" little by little, spamming spells (I normally just use two, but used three for this floor), which lock onto enemies in the distance, to a certain extent. I hear something new spawn, I fall back, hit them with spells, and move forward again until it says I killed everything for that challenge (without taking any damage). Some of my dungeon runs, I would complete every challenge by playing carefully like that, but the ones you'll find yourself failing are the ones you'd never guess you had to do. You might know that you have to finish a boss off with SOME kind of special attack, but you won't know which weapon's special attack until you beat the boss and realize you have to run it again. Someone, somewhere, said that this game "respects the player's time", which I 100% disagree. Any game where your challenges are not known from the FIRST run until you happen to fail or pass one in a 10 floor +boss encounter setup, and expects you to complete the entire run before making them all known isn't exactly respecting a player's time. With how much you have to return to OLD dungeons to play higher level versions of them, that is just artificial bloat to a game's play time. When you have to go through the routine task of sifting through all of your garbage loot to deconstruct it (for money), and consider what is probably worth keeping for later, that's business as usual for any RPG or ARPG, but this game only has so many weapon types, all melee weapons, and the only ranged gameplay you will get is with how you'd utilize three different bow attacks and a number of spells. You get two items with a 4 second cooldown that are just extra "dodge" charges, basically. I used some gloves to increase my attack speed, and made sure I used armor like a "scarf" to reduce the cooldown of my dodge so that a perk involving it would give me extra attack speed after a dodge. The gloves plus the attack speed from a dodge was nice with any longsword (or the other longsword type - they're both pretty much the same). The extra dodges made it so you could keep a small speed boost while waiting for your gloves to cool down, and I WANNA say the boost from dodging stacks with the gloves, but I'm not sure. Oh, and early in the game, I tried to be sneaky. The armor that reduces your cooldown for "attack" magic... Magus Robes or whatever... That, plus some perks, plus Hajime's ally skill, etc... Don't think you'll get 100% cooldown reduction if you reach or exceed 100% "RT" for attack skills. Nope, that stuff doesn't stack in a way that makes it so you can just instantly pop up one spell after another and just rapid fire them. My use of the terminology, "cooldown reduction" isn't quite what this "RT" junk is, so just try to be happy with whatever you can get. Use magus robes, Hajime's ally skill, and a perk here and there like I did, and you at least get relatively fast cooldowns. You can use the wand (icon looks like a spellbook), the inferno spell, and the spell with the mandragora icon. The inferno sucks them all together, and the other two spells can stun. One with a chance to stun and one that stuns outright. All three do aoe damage. Just learn to manage your cooldowns and use your weakest heal potion, since it's the fastest and use the one that's a lot better, but has a slightly bigger cooldown. My usual kit involves both heal potions, inferno, and the wand. I only use a third spell in place of my big heal when I want to clear enemies as fast as possible, especially if I want to avoid getting hit by their ranged attacks. Oh, and ranged attacks... Rabbits are jerks in this game. Some shoot one arrow. Some shoot scatter arrows. Some shoot rapid fire arrows. Some shoot poison ones. I think there's one that fires fire arrows, but I forgot. If you encounter a room with a lot of them that spawn all at once, inferno them together. It sucks them together and then detonates. While they are all getting sucked together, hit them with other spells or melee them to make sure you help inferno kill them fast. Swine are jerks too. Especially the second one you encounter, which roots you in place if you get hit by the blue goo their bombs leave. Fairies are jerks. The first kind you meet wall you off in a letter "C" shaped wall, and you can only exit out of it one way. Mage enemies will try to hit you while you are walled off. My best advice is to roll toward a fairy and beat it down asap. The fire ones aren't as bad with walling you off, but their walls explode and can burn you. Octopi blind you if you allow them to enlarge then explode on you, so make sure you are killing them fast. Poison and fire are helpful to use against enemies, but if you get a fast weapon (like one of the two sword types or a fist weapon) with "sky bolt", a +5% perk and a +10% perk on the same weapon might not seem like a big chance to proc, but it procs a lot more than it would seem. Also, it seems like they proc more if you stand still instead of just holding the direction TOWARD and enemy as you melee it to death. Skybolt seems to be pretty strong against a lot of enemies, and has a slight aoe range, so it can hit multiple enemies. Bosses all have the same mechanics when it comes to their life bar - they retreat to the middle/top of the screen to summon adds/minions and they're invincible for a short while. Those big slow weapons like a katana, a halberd, are all okay, but a sword or fist really is fast with taking out bosses. If it's a fox boss, using a weapon that does more damage to foxes DOES make a difference, provided the level of the weapon isn't too low, in comparison to some higher damage weapon that doesn't have a bonus damage perk for foxes. Remember: A brown weapon can still be worth using if it normally has a static perk that increases damage done to certain monster types and you stack it with some random perk by spending a little money. Having a weapon with all of that stuff stacked against a monster type can sometimes be better than one that is a multipurpose weapon with fire/poison/dark mist/skybolt. The romance stuff in the game... I liked Risa for her ranged stuff at first, but when I found that I prefer spells more than bows, I decided to go with Hajime. Hajime helps with attack spell cooldowns, and if you give him a ring later, I think the cooldown reduction is a little boosted, along with everything else. I played a female character and gave Hajime a ring, just for the buff.
By far the most dissapointing game experience I've had in 2024. Pros: + Sidequests do reference to the characters handing them out (even thought it does not make sense how a grandma's backscratcher is found in the depths of a dungeon) + Gadgets (obtainable through these sidequests) too + Some thoughts've been put in the weapon changing/enhancing system + Boss Fights are at least somewhat interesting, especially if there's a mission for it limiting options Cons: - the story is so utterly confusing and weird, game would've probably been better without any - even though the combat works somehow, it's rather bland and not challenging at all - Challenging Level, one sellingpoint of the game, reeks like an excuse for even less dungeons (though there aren't that much) - Same goes for the Planting system In short: It's bad. The price is somewhat of an issue too, but what's really downing was the horrible, confusing and disappointing story and the blandness of combat. It works at least somehow, but playing that wasn't fun at all.
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