
Embark on a wholesome adventure to save The Grove! Forage resources, combat the invasive Rot, and restore the community. Relax and enjoy the fruits of your labor in this charming action-RPG starring a grape.
Modeled estimate, not a reported figure. How we estimate →
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the music, art style, story, literally everything is just *chefs kiss* ive played thru it twice now and know ill keep replaying it cuz it just scratches that itch in my brain perfectly <3
boring indie slop
Be a Ribena berry, play hero and save the whole town. So cute.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] 只想当一颗圆圆的萌萌的紫色小葡萄安然地在幼苗园藤蔓下睡过春夏秋冬 [/h3] 其实是春日村庄、夏日沙堤、秋日小镇和冬日林地的共同守护者来着。 花园故事是一群画风很萌的蔬菜水果的童话故事,剧情简单,bgm不错,涉及战斗、种田、建造、收集等等内容但是都不深入,比较休闲。打完后感想是: 1.[b]背包和仓库容量都不大[/b](开背包不会时停),普通物品在仓库最高上限是35,木材和石材是无限容量,背包物品一格可叠3个,但是对于我这种每次路过什么都想收集一下的人来说不太够(对不己) 2.[b]建设任务重复度高[/b],需要反复解机关/刷材料稍微有点麻烦,比如夏日关卡的浮木,春日关卡的睡莲种子(每次只能拿1个)加上前期背包容量不大,想未雨绸缪准备一些稀有材料都不好放在背包里占位(掉率也一点点感人) 3.[b]普攻需要消耗体力[/b],战斗手感我无法评价(对我来说基本能过就行)。武器种类挺有意思,包括剑、锤子、探测棒(有点像钓竿)、铲子(可进化成锄头虽然我觉得像耙子)、镰刀和沙滩伞,个人最喜欢沙滩伞因为很快,虽然攻击范围小需要精准打击,不过每次切换武器需要打开背包有点磨蹭,尤其一些采集物需要对应的武器。。。 4.地图没有缩小放大功能,传送点位设置有些奇怪;只能靠睡觉存档,但需要到黄昏后才能入睡,时间可以靠坐椅子快速度过但每次都需要找椅子 5.与npc交流互动不是很多,感觉联系建立得不是很深,大家都只是萌萌地站桩然后重复一些话,那么萌的形象可惜了。。。
I loved playing this game so much! It's so cozy, and I love the sense of progression it has!
Tiny grape stands tall Kindness mends a broken grove Hope blossoms anew
bad
Sweet game with a surprisingly deep story, combat and movement were a lil awkward but got used to them, happy to take the time to 100% and look forward to more from this studio
The music is very good. However, the default key bindings aren't great. Setting movement to WASD and interactive elements to spacebar makes it much more comfortable.
At first, the game seems quite interesting, but in the end you wander in circles through the same locations and complete tasks that are not even marked on the map, which makes you wander back and forth through the locations (memorizing them would be crazy). Constant dialogues are annoying (there are too many of them, too many!). As a result, after a very short time, it simply becomes not interesting to play :(
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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