
ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 19.6Kreviews | 74% | — | $11.6M |
| $39.99 | 4.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра норм убить время самое оно
Nový svět, příběh, postavy a zcela nový způsob hraní, na který u Piraň doposud nejsme zvyklí. Patřil jsem mezi skupinu lidí, kterým zpočátku nesedl vzhled ani mixování žánrů, a prvních 20 hodin jsem zažíval větší muka než v Dark Souls. Naštěstí se to nakonec přehouplo do fáze, kdy jsem rád prozkoumával všechna zákoutí, která hra nabízí. Herní prostředí je poměrně velké a mnoho míst není nijak přímo spjato s hlavními ani vedlejšími úkoly. Jádro hry má také ten dobrý „feeling“ jako starý Gothic a podobně se tak i hraje. Najdeme zde vše, co máme na hrách od Piraní rádi, i s novinkami, které do hry implementovali. Po 50 hodinách, kdy jsem úspěšně dokončil hlavní příběh, mám chuť si hru dát ještě jednou – a to znamená jen jedno: zatraceně dobrá hra. Nebýt některých chyb a krutě přísného začátku, hodnotil bych ještě výše. Tímto si u mě ELEX vysloužil 8/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian, Czech, Simplified Chinese*languages with full audio support
| $39.99 |
| 2.7Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | 1.5Kratings | 78% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Na początku był Gothic, potem był drugi Gothic, po nim nastał Gothic bez fabuły zwany też trzecim. Czwarty Gothic miał ścierwojady wyglądające jak duże dodo. Piąty był całkiem dobry i oryginalny, z piratami i voodoo. Szósty natomiast był dodatkiem do piątego. Teraz czas na siódmy, Gothic... in space! Uwagi szczególne: - czarne ścierwojady - dialogi są kiepskie - zębacze przemianowano na raptory - nie gramy bezimiennym - kretoszczury maja żółte bąble - gra 8 lat po premierze dalej jest zbugowana - ta planeta niegdyś potrzebowała demokracji (użyte assety) Po dotarciu do nowego obozu uznałem, że wystarczy tego masochizmu. TL;DR - Zwyczajnie szkoda czasu.
Готика - она и есть Готика.
For me as a Gothic 3 fan, this game was a new breath of air, fresh and nostalgic at the same time.
Eins der Besten Siele überhaupt.
Для свого Джакса я завжди обирав шлях крутого хлопця, який може зробити що завгодно, лишень щоб отримати смачну винагороду, а потім в кінці Джакс мені сказав, що ми не будемо вбивати чортів гібрид, а будемо воювати на його боці. Ну що ж, такого Джакса я виростив сам. Тут вам не світлофор у кінці гри! Ваш вибір у діалогах перевіряється грою більше сотні разів та має наслідки. Не можна бути покидьком всю гру, а потім у кінці врятувати всіх. For my Jax, I always chose the path of the tough guy who’ll do anything to get a sweet reward — and then, in the end, Jax told me that we wouldn’t kill the damned hybrid, but would fight on his side. Well, that’s the kind of Jax I raised myself. This isn’t some traffic light ending! Your dialogue choices are checked by the game over a hundred times and they have consequences. You can’t be a jerk for the whole game and then save everyone at the end.
Bu haliyle öneremem. Gereksiz derecede zor ve dengesiz. Başta bir nobody olmak hoşuma gitti ama görev gidişatı çok dağınık ve sıkıcı. 2.si de böyle değildir umarım.
Great game Large world to explore This game does not hold your hand
我真想不明白,在经历了Risen 3优化了战斗系统后,本作的战斗系统不如Risen的任何一代,竟然能如此的EX,有没有搞错,你们怪物的逻辑和动作机制可是没变,却新增了体力条,削弱了抢攻压制(5次攻击就会清空耐力条,并且如果没能在固定的时机进行连击会强制罚站)和无限翻滚,格挡被削得鸡肋无比(没盾的话,受击耐力消耗跟翻滚一样却只能挡住一半不到的伤害)。有人会问那些魂类游戏不也是这样,那你是没体验过这系列游戏那套强行回合制的唐氏动作机制。 普通难度一只野猪就能叫你做人(格挡直接半血,一来就是两只),两只老鼠就能随便玩你(看你能不能抓先手),人形怪格挡也是被一刀秒,喷射器起飞直接不讲武德掏枪一枪秒,以及保留了怪物强行跳脸和读指令式的闪避。。。 抽象的平衡,获得了枪械后,就成了两个游戏,最垃圾的半自动远程体验都比近战好。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 9.3K | 38% | $59.99 | |
| $11.6M | 13K | 66% | $39.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.5M | 20K | 92% | $19.99 |