
ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 19.6Kreviews | 74% | — | $11.6M |
| $39.99 | 4.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great old school rpg
Screen tearing and blinking backlight like crazy this aint it.
NIE MASZ JAJEC!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian, Czech, Simplified Chinese*languages with full audio support
| $39.99 |
| 2.7Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | 1.5Kratings | 78% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
é um jogo legal, mas, com bugs chatos... vale a pena se estiver em promoção
otimo jogo ,pra quem gosta de exploracao e aventura e que tenha muita ,mas muita paciencia
It was nice it is hard and even in the end game with 45lv + you can still die like nothing. I had 3 attempts to this game and only now I got pulled in for 50 hours (All quests done), I think it was because "What? Plasma guns? Swords, magic, technology?" Anyway if you like Piranha games (Gothic, Risen) you should try it.
Good story, great sense of progression
big life
趁着ELEX2打折买了,想着好歹把1补完。感谢这游戏让我赶紧去把ELEX2退款了 作为一个不喜欢开CE打游戏的玩家,无法接受这种故意弄出一堆垃圾设计让玩家自适应的行为。 我能说啥,我是觉得这战斗手感和怪的行动逻辑粪到不如一开始就做成回合制,甚至有次扑街是和狗周旋的时候走到凸起的石头上,人物原地鬼畜两下被大狗嚼嚼秒了,直接把我整乐了。 甚至好不容易磨死一个人形敌人,不给毛走武器和防具,这真是太合理了,四者为大是吧 然后被敌人的同伙看到了,六七个敌人抄着武器追着拿着垃圾武器的我跑了一路弄我,也很合理,赶尽杀绝是吧 诸多不合理仿佛是故意的,职业学习师和商店没图标要挨个找人交谈我接受了,但你商店的建筑和平房一样,门口既没显眼摆放也没招牌? 装备要钱,升级加点都要钱,算是挺合理的,毕竟不缺钱的话你们开发商也不至于倒闭是不? 糟糕的战斗体验和数值设计导致前期整个恶循环,举个例子法师的任务,找到目标对象了知道对方有苦,现在给我三个选项,第一个给他400块,我学技能花光钱了,第二个说服技需要学会牧师职业才能用,更加无法现阶段学到,第三个开打,直接给我干碎了,想着回去找法师告状/说服看看这事能不能有点变数,压根没任何和该任务有关选项。 纵使你在人物关系上和剧情叙述上下再多功夫,先把玩家劝退了又怎么让人体验到好的部分? 不过也无所谓了,反正你们厂商倒闭了。
A pretty amazing Game. The flaw in my opinion is the balanceing. It was really, really hard at the start. You could barely kill mobs, or others, making it a real survival Game almost. Then the turning point from level 10 to 15, when you can really kill stuff, and then into the 20s when its almost easy again. Other than that I really liked that game, and look forward to the second part now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 17.5K | 76% | $39.99 | |
| $9.1M | 18.3K | 93% | $19.99 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $77.5M | 82.8K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 |