
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 820 reviews with recorded playtime.
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game is fun. its decent time killer
a
Amazing game but needs more updates. The game is dead
Probably one of the better games I've played, bunch of fun and a lot of enjoyability to play it with friends, unfortunately I'm unable to play it for some reason, crashing either instantly upon launching or twenty-ish minutes after launch. Still can't recommend this game enough though.
UPDATE YOUR GAME
I'm not an Elden fan so it was good that's all جيدة
Игра интересная, но даже с впн это хрень с бесконечными расинхронами
best game ive ever
too many chinese
a great way to simulate the feeling of smashing your balls with a hammer after pushing the boulder all the way up the hill
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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