
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 820 reviews with recorded playtime.
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
919178787
好玩
φοβερο
5
不好玩
1
太有交互了,从来没有见到一款这么有趣的游戏。非常推荐大家购买
快t来m玩啊,真的很t好m玩
I do really love this game, getting to go boss to boss and just play souls combat is really fun, and the variety of builds, between almost every weapon being viable, all the different characters, and all the different relic effects, there is a lot of fun to be had here. Even many of the new bosses are some of the most cinematic and best Fromsoft has made. But there is just so much missing. Each nightlord has a set number of maps, and very quickly you will recognize which one before you've even landed. Despite being ported from elden ring, so many weapons and bosses are missing. And the relic system is broken, you can spend hundreds of hours and have no guarantee you will get the relics you want. This game could continue to be played and relevant for years with just a small amount of effort from the devs. The more map variations mod has already done some of this, so at least there's that.
Frequent crashes I literally can't play one of my favorite games now Edit: it crashed while I posted this
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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