
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.7Kreviews | 75% | — | $1.6M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ノーマルモードでクリア。良い点悪い点いろいろありますが、、これに尽きると思います。 \\ 圧倒的に戦闘がつまらない // ・テンポも悪い、毎度長々としたモーションの攻撃を見せられる ・成長を感じられない、レベル10の時と50の時で被ダメ与ダメほぼ変わらず ・異常に消費するMPのせいで魔法が殆ど打てない(攻撃魔法1,2回うったら枯渇する) ・アイテム制限が酷い(デフォ30個で、同じ薬草でも6こで1枠使う意味のわからなさ) ・個性がない(ほんの一部のキャラに専用スキルがあるぐらい) ・足が遅い上に何度もギミックで行き来する ・ルーンが店でしか付け替えできない。ダンジョンで拾っても街まで我慢。(まじで意味不) 兎に角不満が多いゲームでした。
The best story/graphics/voice in the world cannot compensate for this game's poor combat system. Nothing makes sense, the game is just attack-attack-attack and spam heal. No meaningful spells, support skills, tanking skills, non-existent character customization, and terrible design overall. Powerful hero combos do less damage than sum of individual attacks for the heroes. Some boss designs are so bad that the only way to win is keep reloading your save until you get lucky with rng.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eccentric, funny, charming, and with endless hours of play time. It has a bit of a janky difficulty curve at times, but the game is definitely worth playing if you enjoy JRPGs. I look forward to more from this team, because both this and Eiyuden Chronicle: Rising, despite being very different gameplay, are both fantastic. Btw, the title isn't a lie, there are more than 100 characters you can have on your team. There's a lot to do in this game, like, a very lot.
When people and dev said there was no missable. I dunno there's one missing character that will knock you out of reach of certain set of achievements.
Auto-save sucks. You can't quit at any time, always left to the mercy of a 'save point' ♥♥♥♥ off I ain't got time for this ♥♥♥♥. Edit: I gave it a 2nd chance. Crap game.
Tried to like this game after coming from the previous but...i just can't. Dialogue didn't bug me so much as others have feeling for but towards the end got so to be so annoying i just started to skip scenes. Some voiceovers are just absolutely horrendous like they are forced. Lots of mechanics are pretty barebones and feel like they are just thrown in to pad the game. Story going into the last chapter was the breaking point for me as it just devolves into like....why? Makes no sense and really makes you feel like nothing you did up to that point really mattered.
I like JRPG games but this one is super borring the combat takes too long and you will mostly leave it on auto, everything you do feels super dragged out and slow...
游戏性还行,但是云存档读取成就系统做的太差了。正常游戏就算网不好,连上网后也会默认读取云存档然后跳出成就,这个游戏完成成就的每一刻(每一个宝箱、符文石、符文)必须确保网连接畅通,不然就不跳成就,而且就算网络链接通畅,也有可能不跳成就。我玩游戏游戏向来是奔着全成就去的,结果就因为这个问题,有一个成就永远完不成。还请日本的不少工作室在做pc端移植时放下傲慢,耐心的做好移植工作。
The game is good but the localization is so bad that I wouldn't recommend this even to my worst enemy.
Played Suikoden 1 and 2 as a kid. This was a great spiritual successor to it. The game is fun and feels old school with a lot of new QOL updates. Waited YEARS for this to come out and was excited. Have not played the DLC yet but will eventually. The heroes were fun and I liked the three protagonist plots that melded together and if you played Suikoden, you will greatly enjoy this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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