
"Oedo x Zombie x Rogue-like" A rogue-like action where traditional Japanese characters (Samurai, Sumo Wrestler, and Ninja) destroy hordes of zombies. Since everything is randomly generated, no run will be the same. Decision making will be essential but there are some RPG elements as well.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有点抽象的小游戏,没中文很难受,不过砍僵尸的打击感很不错
recomendo que vejam vídeos antes de jogar, achei o jogo bem genérico e a movimentação um tanto estranha, mas muita gente gostou então talvez só não seja meu estilo.
how is possible that CAN'T fast the story, is or skip or wait the game read for me, really who tought that was a well game made waiting simulator or not know what is happening... really will not give it a chance if the developer is really this dumb
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Awesome :) Matoka is quite fun.
Brauchte mich kurz um hinter zusteigen was das spiel will und ist, hat sicherlich seine Fehler, tiefe fehlt auch aber das gameplay im Loop spaßig das ist was zählt. wenn mans billig bekommen kann definitiv den kauf wert! :) Entwicklung an dem game ist ja durch scheinbar was schade ist, fühlt sich ebenfalls noch an als brauchts was feinschliff.
Malisimo, menus pop-ups interminables, no tiene ningún sentido nada, ni hay un objetivo claro, va dando tirones cada vez que carga un sonido nuevo o lo que sea, controles horribles. No veo nada positivo en este titulo.
debatably one of the more disappointing games I got on sale, I guess I expected a dynasty warriors style roguelike, maybe if I ever get really bored Ill try this again but this was boring
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시간이 남아돌아도 하지마라. 개똥겜이다. 두번 말한다. 개똥겜이다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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