
An all-star cast of heroes has gathered to test their mettle in this cute and chaotic new color-matching ONLINE combat game! Crystal Crisis is presented like a fighting game, but players attack by arranging falling crystals and clearing them from the screen. It’s the ultimate Online puzzle battle throwdown!
Modeled estimate, not a reported figure. How we estimate →
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About
Face off with others in local and online multiplayer game modes! Play against friends, family members or challengers worldwide.
20 unique playable characters, including Quote and Curly Brace from Cave Story, Isaac from The Binding of Isaac, Astro Boy and Black Jack from Tezuka Productions, Umihara Kawase and many more!
Build up your “Burst” gauge with crashes and combos to unleash powerful special attacks and defensive moves! With 40 unique Bursts, you'll find all kinds of ways to save yourself, mess with your opponent's board or finish them off!
Hone your crystal-crushing skills in multiple single-player game modes, including Arcade, Survival Mode, Tag Team and Training Mode. There's also a Story mode with multiple branching paths to explore.
Innovative new “wrap-around” feature allows you to move falling Crystal pairs beyond the edge of the grid to reappear on the other side. You can even “split the pair” to drop one Crystal on the left and one on the right!
Each character has his or her own stage, musical theme, unique offensive and defensive Bursts and voice-acted exclamations!
Fully customizable Crystal colors, including a “Colorblind” setting that makes the Crystals easier to distinguish for players with color blindness.
NEVER GIVE UP! 



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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
久しぶりに落ちものパズルがやりたくて、鉄腕アトムに吸い寄せられてプレイ。 左右がループするフィールドなので、境界を跨いだ分割配置が可能だと?! 落ち物パズルでは悩みの「ゴミ」が発生しにくいナイスなシステムじゃないか! 「お邪魔」はターン経過で通常のピースに変化するのか! ターンさえ凌げば自分の積みとして攻撃に加算できるから中連鎖ペチペチが有効なのかな? 起爆は専用ピースじゃないとできないのか! 誤爆が起こりにくいな! と、チュートリアルで感心しきり。 その後… 「スキル」システムがあるのか。 ゲージを消費して攻撃スキルか防御スキルを任意で発動、なるほど。 ん?このスキル…使うとゲーム進行が止まるな… でもそれはお互い様だよな… …え…スキルゲージめっちゃ簡単に貯まる…スキル使う度ゲーム進行が止まるよ… は? 自分と相手のフィールドを入れ替えるスキル…? そっ閉じ。 あと、チュートリアルのキャラ、なんでゲップするキャラにしたん? ゲームの案内役に知らんゲップおじさんは良くないよ。
やるまえ「スーパーパズルファイターⅡXやんけ!」 やった後「だいたいスーパーパズルファイターⅡXやんけ!」
This game is an absolute blast. It's perfect for the Deck or local multiplayer with the boys. If you like Puzzle Fighter, or just a good arcade puzzle game, it's definitely worth checking out.
日本語有りです 鉄腕アトムとブラックジャックが参戦してます あと海腹川背、アイザック、洞窟物語も参戦してます 確かにオールスターキャスト 声優が棒読みなのも味があります
You can't change their terrible choice in controls. The tutorial is painfully slow. It feels clunky. I'm so bummed.
pros: everything except the crystals/gems/large gems and playfield looks great. sound is also pretty good. cons: crystals and gems look bad. not shiny. not special looking. loading time is a joke. going from stage > loading > main menu > stage or stage > win > stage takes a full minute. its like going back in time to days of loading screens . i'm not bottlenecked on my gpu, ssd or cpu. just bad game. i started playing story mode but the loading time was so bad i quit. game stops playing, dead, for "burst attacks". it was cute the first couple times. it was annoying the next dozen times. its unplayable after that. you'll be dropping gems and then the AI (because no one plays this game so no network play) will do its burst attack/defense and you sit there while it rearranges its gems with its special move. gem crystals arent dropped at a balanced rate. i didnt do the math but you'll fill up on gems before you get crystals to break them. i think the problem is that gem breaking crystals are dropped on a timer? i could be wrong. instead of based on how many gems are dropped. maybe its a nerf to people who play fast, but it means unless you get a playfield crystal you arent going to have any last minute saves ever. which takes out a large part of the fun of a puzzle game. cant change controller buttons. or controller buttons arent saved. cant remap the "drop" to a button? only the dpad? game is completely unbalanced w/ burst attacks. some attacks are game enders (astro boy) and others are weak. some defense bursts help and others do nothing. gem patterns are unbalanced. netplay is empty, no way to direct play with friends in private lobbies or anything. overall: not a replacement for spf2t. not in the slightest. i "played" for 3 hours , more like an hour with loading screens, so steam wont refund me. dont make my mistake.
✅ Un Puzzle Fighter survitaminé et accessible ------{Graphismes}-------- Woah ✅Génial Bien Bof ------{Difficulté}-------- Simple Normal ✅ Dur [h1] Un gameplay nerveux et profond [/h1] Crystal Crisis reprend la formule classique des jeux de puzzle compétitifs comme Super Puzzle Fighter II et Puyo Puyo, mais y ajoute des mécaniques bien pensées. La possibilité de scinder les pièces en touchant un mur apporte une nouvelle dimension stratégique, bien que cette option puisse être désactivée pour une expérience plus classique. Le système de jauge Burst permet d'utiliser des attaques et des défenses spéciales, ajoutant une profondeur supplémentaire. Avec plusieurs modes solo et multijoueur, il y a de quoi s’amuser en solo ou à plusieurs, que ce soit en local ou en ligne avec du cross-play Switch (et peut-être bientôt PS4). [h2] Un style graphique dynamique et coloré [/h2] Visuellement, le jeu adopte un style cartoon éclatant, qui rend chaque partie agréable à regarder. Les animations sont fluides, les couleurs personnalisables (un gros plus pour les daltoniens), et les effets visuels des attaques spéciales renforcent l’aspect dynamique des parties. Le tout est fluide et lisible, même dans les moments les plus chaotiques. [h2] Une aventure scénarisée et du contenu à débloquer [/h2] Crystal Crisis ne se contente pas d’être un simple puzzle game compétitif : il propose un mode histoire, où chaque personnage peut être joué pour une narration légèrement différente. On retrouve aussi plusieurs modes solo, comme le mode Survie (affronter une infinité d’ennemis) ou Mémoire (où les couleurs disparaissent après placement). Cependant, le système de déblocage de contenu manque de clarté, ce qui peut frustrer certains joueurs. [h3] 🐻 Verdict : Un vrai miel ludique pour les fans de puzzle games [/h3] Crystal Crisis est un excellent jeu de puzzle compétitif, accessible mais aussi profond pour les joueurs cherchant du challenge. Son gameplay nerveux, ses nombreuses options et son contenu solo et multijoueur en font un incontournable du genre. Si vous aimez Super Puzzle Fighter II ou Puyo Puyo, foncez les yeux fermés ! 🐾 ✅ [b] Points forts : [/b] ✔ Gameplay riche et dynamique ✔ Multijoueur local et en ligne (cross-play Switch) ✔ De nombreux modes de jeu ✔ Accessibilité bien pensée (couleurs personnalisables) ❌ [b] Points faibles : [/b] ✘ Le système de déblocage manque de clarté ✘ La mécanique de scission des pièces peut être déroutante
marrant..mais je regrette l époque de puzzle fighter 2 turbo^^
Crystal Crisis me ha hecho darme cuenta de que me gustaba mucho más el recuerdo de Super Puzzle Fighter que el propio Super Puzzle Fighter. Dicho lo cual, el juego está bien. Es exactamente lo que parece, sin sorpresas y con muchos modos de juego. Las habilidades especiales son demasiado locas y desequilibrantes para mi gusto, pero qué voy a saber yo de esto, si ni siquiera me gustaban tanto estos juegos como pensaba.
Played this quite a bit on Switch, was happy to see it get such a steep discount on here. Honestly, this game is a great Puzzle Fighter clone with enough unique features and mechanics to make it stand out. It doubles the roster of Puzzle Fighter, adds tons of new modes and also changes up the gameplay with super moves and the ability to wrap gems from one side of the playing field to the other. Sure, there are balance issues that come from there being 40 super moves that the game this is inspired by not having, but let's not act like the original Puzzle Fighter was a beacon of competitive game balance either. PF only had two viable characters at a high level, and I imagine there's a lot more here. A balance patch would have been nice, but as the game is currently a Discord fighter, characters that don't directly damage or impair the opponent are essentially useless. Crystal Crisis is also nice enough to let you turn off the supers and gem wrap outright, so the complaints about the balance never sat well with me. If you just want a modern Puzzle Fighter clone without the differentiating features this has, you can simpy turn them off.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, French, German, Japanese*, Korean, Simplified Chinese*languages with full audio support
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