
"Oedo x Zombie x Rogue-like" A rogue-like action where traditional Japanese characters (Samurai, Sumo Wrestler, and Ninja) destroy hordes of zombies. Since everything is randomly generated, no run will be the same. Decision making will be essential but there are some RPG elements as well.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有三个角色的动作肉鸽游戏,但三个角色的手感都很怪,打击感上都不舒服。
I think this game deserves a mixed review. It's a fun union between the Mystery Dungeon and Souls-Like genres, the action is tight, the rogue-lite mechanics are light but the combat is challenging. So what's the negative? No strafing. Targeting enemies is artificially harder than most souls-likes, because your character does not automatically position themselves towards anyone they lock on. This one major flaw prevents the game from truly shining.
Very weird but suprisingly fun roguelike.
[h3] 「3D版風来のシレン」であって無双系ゾンビゲーではありません [/h3] 今から買おうとしている諸氏はこの点に気を付けて購入するか決めると良いと思います 私は「思ってたのと違うな」ってなりました
Well, honest with you. Not worth it.
.
Straszna techniczna i graficzna kupa. Szkoda czasu i brak słów. Bieda mechaniczno- fabularna. Postaci są zaprojektowane pokracznie, poruszanie się jest toporne, system walki to totalna bieda i porażka. Nie ma to totalnie fajnego NIC!!!
汉化补丁和UI界面冲突了,看得我太难受了。还有,你这个新手教程也离谱。
After thinking it over I can safely say that this game is garbage. The levels are way too long, the mechanics are way too buggy, and the gameplay get stale fast. I fought the final boss 5 times on different difficulties and every time I won because he bugged out in his second phase and would get caught in a loop of sitting there and not attacking or moving. I think the worst part about this game is how unfair it is, there exists a flaming charm that will keep the player on fire as long as it is equipped however when thrown at a boss or enemy it will were off after a couple tiks of damage. Also the bosses are stupidly easy if you can find a heavenly charm and throw it at them and they'll take damage over time till they die.
노골적으로시간끌라고하네 뭔 디버프 죽을때까지 안사리지질않나;; 뭐먹을때도, 술이나 약초같은거는 확률적으로디버프 짜증나게 뭔 죽을때까지 폭발일어나지않나;; 죽을때까지 체력달게하질않나;;
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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