
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome social game
Playing since 2018 : this game has strong potential for [b]team building[/b] , [b]teaching[/b] and [b]scientific research[/b]. At first sight, Eco worlds or servers offer beautiful landscapes, original game mechanics (trade, houses, machines, towns, animals) and all you need for fun building projects. Widespread misconceptions of economic and collaboration theorems usually lead to trade war scenarios, so bring a friend to survive. Most admins modify the original settings or impose their government/finance structure to make [i]build and trade[/i] scenarios more rapid and flamboyant. Get resources fast, trade smart and build amazing things ! The [b]"ultimate uniqueness"[/b] of this game lies in features that are not found in crafting tables and menu options: they need to be created by the players themselves. Structures related to decision-making, power sharing, equity and finance are common examples. Players' values and beliefs (and trust issues) have profound effects in-game and the resulting societal choices can lead to a stunning egalitarian utopia, organized exploitation of new players, historical colonial domination, satisfying world unification and more. Meaningful and truly unique experiences await you once you unlock this next level of Eco.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
똥과 청국장의 선을 계속 넘나드는 게임. 사면 안되는 사람들 1. 솔플러 2. 한국어 공략이 필요한 사람
핵노가다 게임 친구랑 하면 진가를 발휘함 혼자하면 도닦아야지...뭐...
Игра имба, очень вайбовая. Но есть несколько но а именно:Позорные волки, класные кици, сраный уголь который я копал 5 чесов но он так и не закончился. А если оценивать то 10 мертвых волков из 10
holy addiction
Great game. Entirely unique and worth the price. Lots of fun. Gotten better each year. Ty for the work. Glad to see more and more options being added for server controls and tuning alongside large content additions. Good to see attention to player creativity and expression in game. Solo friendly, multiplayer awesome. Economic warfare ftw. Back in the day they offered this up for labs and education. Maybe they still do. Hope that catches on if it hasn't already.
Good game with a nice gameplay depth!
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užasné
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.8K | 53 | 55% | $9.99 | |
| $326.3M | 279.7K | 97% | $39.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $7.2M | 44.1K | 89% | $5.99 | |
| $65.1K | 102 | 66% | $19.99 | |
| $46.8K | 78 | 65% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.4M | 16.7K | 82% | $24.99 | |
| $9.4M | 227.8K | 87% | $3.99 | |
| $9.4M | 19.2K | 94% | $14.99 | |
| $9.4M | 14.8K | 73% | $29.99 | |
| $9.5M | 34K | 97% | $14.99 |