
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game so much! (not to sound like a bot). collaboration? Amazing mods? Heck yeah player base? Most team work oriantated I've seen in any community (you don't see many games where one of the main mechanics is working with others) Only thing I don't like? has a few glitches, the enviornment is alright but I feel like they have plans on making it much prettier some day (they recently optimised the current graphics and it changed a LOT since I started and until now) First started playing in Eco 6 I think it was and loved it to this day (though sometimes burnt out but that's a personal issue)
I'm making this a negative review because there are some things about the game I didn't like, even though I didn't really manage to get into it properly. I just want to get the developers' attention, in case they can change something. I'll start with calories and crafting. I can see how they grow in an insane progression, with brutal consumption between tiers. Personally, I ended up a hunter/cook and a gatherer/farmer so I could provide everything for myself, since it's more profitable for a farmer to make seeds for oil rather than corn. And this ties into yet another problem with the game. A person would do thousands of crafts and spend thousands of calories over a few hours. One person alone ate a whole day's worth of the bison population, chased it all down with rice porridge, and tried to maintain a balanced diet out of a couple hundred meals a day. I also don't understand the calorie system as a concept. I'd take meat, cut it, then shape it and fry it. Each ingredient and the end result have different calorie counts. Or take salads, for example, making them on a campfire versus a cast-iron stove: the difference is at least 5x in ingredients, but the calorie difference isn't even 2x. Another thing I didn't like is that ingredients ultimately boil down to some universal base. On a campfire I can make a ton of different salads, but on the stove I can make 2 salads, each in 3+ different ways. Personally, I had animals flying, teleporting, running in circles, and disappearing. Might have been an issue specific to our server, but I'm going to mention it anyway. Animal and plant reproduction is kind of weird. I don't know, maybe it's just configured that way. But for instance, I noticed there were fewer than 100 corn plants, so I planted them in different places, and only some chosen ones started reproducing, even though I planted all the bushes in the best conditions. I actually really liked the game, especially playing it with a big group so that everyone gets their own profession and the political and economic systems work to their full potential. Not 5 people trying to save the world.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30€ für diesen Müll = respektlos
Excellent à plusieurs, si vous avez/trouver un groupe avec qui jouer pendant des semaines voir plus.
its fun when you get people in a server
Best game ever. Developers wake up.
Très bon jeu
This game is just expensive minecraft and Developers will mute/ban you for saying anything.
1000+ hours. That says it all
Multiplayer ohne einen Server zu mieten kann man vergessen. Alle Lösungsversuche führten ins Leere.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $18.8K | 53 | 55% | $9.99 | |
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| $65.1K | 102 | 66% | $19.99 | |
| $46.8K | 78 | 65% | $19.99 |
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| $9.4M | 13.4K | 95% | $29.99 | |
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| $9.5M | 34K | 97% | $14.99 |