
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $15M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you can ignore the review bombers alot of them didn't even buy the game much less beat it an are mad cause its not the 100 floor dungeon climb they want it to be or their "soul-like" but in anime style. so let me begin this with saying i completely understand where the developers where going with this game making it a unique an contained story narrative where you the player are the main protagonist instead of you just being a kirito stand in like is the case with other Sword Art Online game titles. and i can tell that they made this game with fans of the series in mind for which i greatly appreciate that as well as the fact they stayed as close to the source material as they could. the visuals are amazing an the combat is fun to play the music scores are also genuinely captivating an the world itself is massive in scale. there are some few cons however that i must point out for this review to be a completely fair and honest one lets start with [b] Exploration [/b] as i said above its a massive world an the visuals are incredible but regrettibly its way too strictly contained an thats never a good thing to have for rpg titles the world should feel alive and immersive but they lock you to a set of instances which just isn't a good feeling when you're trying to explore an find all the hidden secrets an treasures out on the field or to find. i hope they correct this in a future patch or update an allow for players to have a "free explore" mode from the main mission hub so that way players can truly feel like this is a game worth immersing their time an energy into. next i want to talk about [b] Character Customization [/b] i feel like this is a good start of something but it does feel way too limited in what you can make similiarly i felt this way about costume/armor designs they're just isn't really a whole lot of variety to inspire a player to want to look good or appealing when you compare to the designs of certain npc characters who have this unique or cool designs which is such a blow to us being the stories main protagonist here we're supposed to be the one that stands out but we end up looking no different from the standard npc so devs please look into this an try to add more designs an more fashion to really liven the experience up we need more face options, more hairstyles as well. moving on the story i felt was okay but there were some weak points within that made feel like it was rushed instead of giving us the time to process everything without getting into any spoilers some scenes felt like they should've carried more impact an weight then they did but they fell completely flat when we're told in the next quest we're just moving on ahead without any hesitations or conflictions going forward if other floors are planned the writers need to be aware of this an they need to give characters more time to develop doesn't matter if it has to be done thru a mandatory sidequest or just two unique missions before the main one resumes just please don't rush things along let it simmer an let us the audience think on it because otherwise people will just skip to the end without any context or dialogue for when a party member suddenly disappeared or when they find themselves locked up in a dungeon or gaol alone etc with no context or clue as to why these things happened or why they should even care etc. and for my final point is [b] weapon types and upgrading skills [/b] i am glad there is some variety but i feel like there still could've been more the source material highlights that we are not just limited too strictly swords and knives but also that players can use spears an even use monsters as well as augment elemental effects on to their weapons to further increase their effectiveness not to mention the fact some can dual wield by meeting the requirements too i feel like the developers missed the opportunity to fully implement such a system as to allow for us to earn skills an augments an i hope that they look at reviews such as this one to get an idea of what we as consumers an gamers would like to see implemented an on the subject of weapons i hope more types are added my wishlist would be for some eastern inspired weapons like katanas. wakizashi, tanto, naginata etc some polearms or staffs, maybe some brass knuckle like weapons so we can punch an or kick enemies an some wacky an fun weapons would be amazing too maybe a frying pan? a broomstick? a baseball bat? an umbrella? candy cane etc and my closing statement: this is a good decent game an if you already like Sword Art Online you will most likely appreciate this title very much and do not worry i know the asking price is a bit much if you want to wait until a holiday or seasonal sale goes on from bandai thats perfectly fine i am very much waiting for the expansion of the story to come so i can experience whats new an what has changed when i come back to the World of Aincrad ^_^
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 537ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5/10 just cuz i love SAO. Where is open world and free exploration? everthing you do in this game is quest after quest, no free will beside weapon choosing. cities has only wandering pointless npc. Devs realy dont use potencial of SAO universe
nice game I love SAO <3
I don't write reviews. I've played a good majority of these games. Made alt foreign accounts to play the psp and ps vita ones before they came state side. I enjoy this. There is a lot of dead air sometimes, empty space. But I recall playing Hollow Fragment on the ps vita. It's sorta like an 3d active combat version of that. The Silica companion side quest was fun. My thoughts all over the place. Sorry. Not really a die hard SAO fan anymore, but this game has been fun. It does kinda have an MMO vibe where you gotta do some grinding and areas are vast and open. I think sometimes people forget how games used to be and they just expect the cutting edge constantly. At the end of the day, if this seems interesting, at least try the demo. The main game is basically more of the same, but the story has been pretty decent. And I enjoy the grind. Can listen to youtube or chat with friends and just bonk some boars. My only.... complaint? and not sure how to mark spoilers but... SPOILER (kinda) Why isn't Sachi's name on the Monument of Life? She's such a memorable character in the Aincrad arc, and yet she doesn't pop-up if you search her name. A sad oversight. Maybe patch that in. I'm sure I'm not the only one who looked her up. But yeh, fun game. If you don't mind a grind and remember how the older games played or even how some MMOs are played nowadays, it kinda hits a good cord. If you're expecting cutting edge gameplay, souls like or full action combat ect ect then it might not be the best idea.
Vamos lá... que jogo complicado, eu diria. A história é legal. Ela demora um pouco para engrenar, mas acaba ficando bem cativante. Os personagens secundários são muito bons e passam a impressão de que todos têm histórias interessantes para contar. O Cal, por exemplo, é facilmente o melhor personagem do jogo, mesmo sem ter uma história propriamente dita. Na verdade, ele praticamente não tem participação direta fora do beta, e ainda assim consegue ser um dos personagens mais interessantes. Algo que me incomodou bastante foi a forma como alguns personagens são tratados. A Stella, por exemplo, é apresentada como alguém importante, mas depois simplesmente não aparece mais e nem parece ter qualquer impacto na história. O mesmo acontece com um dos amigos do protagonista, que desaparece em determinado momento do jogo e nunca mais ouvimos falar dele. Parece até que os desenvolvedores esqueceram que ele existia. A história também termina de forma bem aberta, o que me preocupa, porque sinceramente não acho que esse jogo vai ganhar uma continuação kkkkk. Agora, o protagonista... ele é horrível. Não tem carisma, não tem expressão e praticamente não demonstra emoção nenhuma. Já passou da hora de pararem com esses protagonistas "imersivos", porque eles são tudo, menos isso. A falta de personalidade, opinião e atitude acaba matando a narrativa e diminui muito a conexão do jogador com a história. Sobre a gameplay, ela é divertida. O combate é legal e satisfatório, mas o loop do jogo é horrível. É um jogo que literalmente te cansa depois de algumas horas. Quase todos os inimigos são iguais ou apenas recolors de monstros que você já enfrentou dezenas de vezes. As melhores boss fights ficam praticamente todas para o final da campanha, com o último chefe sendo realmente muito bom. Sinceramente, parece até que faltou orçamento durante o desenvolvimento, porque, se todos os chefes tivessem aquele nível de qualidade, a experiência seria muito melhor. Outro problema é que, com o tempo, o jogo acaba virando um verdadeiro *walking simulator*. A exploração se torna repetitiva e cansativa muito rápido. Falando especificamente sobre o fato de ser um jogo de Sword Art Online, algumas decisões simplesmente não fazem sentido. Dentro de SAO, tanto no anime quanto principalmente na novel, o Kirito troca equipamentos usando o próprio menu do jogo. Ele não precisa voltar para um baú toda vez que quer trocar uma espada ou uma armadura, como acontece aqui. O mesmo vale para o sistema de level up. Sinceramente, eu não entendi essa limitação. Parece muito mais um problema de design do que uma escolha consciente. Como o jogo funciona por missões fechadas, ele acaba limitando completamente a liberdade do jogador de explorar Aincrad, o que, na minha opinião, vai totalmente contra a proposta de SAO. Seria muito mais interessante se pudéssemos explorar livremente os dois primeiros andares de Aincrad, enquanto apenas as dungeons fossem instanciadas ou limitadas por missões. Do jeito que está, esse sistema quebra muito a imersão e faz o mundo parecer artificial. O mundo também é vazio, você nunca encontra outros players por exemplo, mesmo sendo single player, SAO ainda é um MMO. Outra coisa que senti falta foi de um sistema de **Bond** entre os personagens do grupo. Isso ajudaria muito a desenvolver o background deles, criar mais interações e fazer o jogador realmente se importar com cada um. Já "terminei" a história e estou no epílogo. Ainda devo continuar jogando para alcançar o nível máximo e estou aguardando a DLC, que espero que desenvolva melhor os personagens e conte mais sobre suas histórias. No fim das contas, o jogo definitivamente não vale o preço cheio. Nem de perto. Se o loop de gameplay fosse mais variado e a exploração fosse melhor trabalhada, talvez eu conseguisse recomendar pelo valor atual. Mas, do jeito que está, não vale. Se estiverem pensando em comprar, esperem uma promoção. mas no geral, gostei do jogo, daria no máximo uma nota 7, levando em conta que gostei da história. sem a historia o jogo é nota 5 no maximo.
Also davon mal abgesehen wie die negativen Rezensionen sind kommen erstmal meine Positiven einblicke Grafik ÜBEL GEIL Gameplay (Hauptquests) eine solide 8/10 Dialago zwischen den side charaktern ist ganz okay im grunde kann man es spielen es macht spaß aber dann merkt man doch ein paar sachen die einem stören, damit kommen wir jetzt zu den negativen sachen... Maps sind sehr eintönig und machen nach der zeit nicht mehr so viel spaß bei den Dialogen nevt es mich schon extrem das der eigene Charakter keine Stimme hat sondern immer nur zwei optionen hat wie Nikken oder verwirrt schauen weiß nicht wenn ich zwischen switchen oder kämpft wie ihr wollt wechsel oder andere sachen aktiviere wärend eines kampfes kann mein charakter auf einmal wörter sagen.... finde ich extrem schade macht mir irgendwie das gefühl kaputt keine ahnung müsst ihr an der stelle wissen ACHTUNG SPOILER ALARM Bei der stelle wo die eine aus der eigenen Gruppe sich selbst ich nenne es mal offline gemacht hat war mir zu trocken hätte mehr Emotionen haben können ABER im grunde muss ich sagen es macht echt spaß es gibt viel Verbesserung potenzial habs auch ausversehen gekauft leider über instant gaming und ja ich habe SAO mindestens 30 mal durchgeschaut habt einen tollen angenehmen tag meine allerga jutzten Ich schau jetzt mal nochmal SAO durch auf gut glück peace out
Eine absolute Enttäuschung Fühlt sich an wie ein unfertiges Spiel von 2010Ich habe mich sehr auf ein neues SAO-Abenteuer gefreut, aber Echoes of Aincrad ist leider eine bodenlose Frechheit für den Vollpreis. Grafik & Präsentation: Visuell sieht das Spiel aus, als wäre es im Jahr 2010 hängengeblieben. Schlimmer ist nur noch der eigene Hauptcharakter. Er verhält sich wie geistig beschränkt – er sagt kein einziges Wort, glotzt dumm in die Gegend und nickt in Zwischensequenzen einfach nur stumm vor sich hin. Egal ob wütend, geschockt oder traurig: Die Mimik bleibt immer exakt gleich eingefroren. Eintönige Spielwelt & Gegner: Der gesamte Aufbau fühlt sich an, als hätten ihn 5-Jährige geschrieben – es gibt einfach keinen Pepp. Die Entwickler waren völlig einfallslos: Es gibt gefühlt gerade einmal 10 verschiedene Gegnerarten im ganzen Spiel (Insekten, Wildschweine, Goblins...). Man kämpft permanent gegen dieselben faden Monster. Loot & Crafting-Frust: Es gibt zwar genug Materialien im Spiel, aber das System ist extrem monoton. Gefühlt braucht jede einzelne Waffe exakt dieselben Materialien zum Schmieden. Gleichzeitig gibt es tonnenweise Waffen, die kein Mensch braucht. Die Schatztruhen sind der reinste Trash: Entweder zieht man nutzlose Kristalle, die im Spiel total unhandlich zu benutzen sind, ein bisschen Kleingeld oder völlig unbrauchbare Schmiedepläne. Gameplay & Upgrades: Die Kämpfe sind extrem lahm. Nimmt man die Zweihandwaffen, stirbt man gefühlt schon an Altersschwäche, bevor überhaupt der erste Schlag ausgeführt wurde. Weicht man auf Dolche aus, verreckt man nach bereits zwei gegnerischen Treffern. Das Aufwerten ist zudem absurd teuer. Warum fängt jede neue Waffe – egal ob mühsam geschmiedet oder gelootet – bitteschön wieder bei Level 1 an?! ( warum kein zufals lvl ). Hat man eine Waffe mühsam auf Max-Level gebracht, bekommt man kurz darauf eine bessere und der ganze nervige Grind geht wieder komplett von vorne los. Fazit: Keine Kaufempfehlung. Dem Spiel fehlt jegliche spielerische Tiefe und Motivation. (2/10)
The game is really fun to play
the game is absolutely phenomenal. the people hating on it are mostly jumping on the bandwagon. "only has two floors" two floors is better than 100 soulless floors. i loved hollow fragment but the floors were just reskins more oft than not. and that was only 24. "doesnt have XX weapon" there is variants within weapon classes covering them, ie greataxe has a scythe. or people complaining "death game modes locked behind paying or clearing" yea, most games lock hard modes behind first time clear. like diablo. or even, EVERY OTHER SAO GAME. one of the only semi valid complaints is open world, and even then the zones as you progress through quests just get larger and larger, and like other aspects, most all sao games ALSO had zoning. now granted this ones borders can make it a little...awkward. so that is a problem. id say the games a solid 7.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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