
Echo Grotto is a virtual reality experience that lets you explore unique and intricate cave systems using a range of caving gear and tools!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spannendes Höhlenerkundungsspiel. Positiv: - Soundkullise (Atmosphäre) - Licht-Schatten-Effekte - Bewegung via Teleportlampe, Klettern und Rotieren sind eine sehr gute Combo - Preisleistung (sehr günstiges Spiel) Negativ: - Grafisch ist das Spiel einfach gehalten, weshalb die Höhlen selbst nur wenig realistisch wirken (hoffe da kommt vllt. irgendwann ein Textureupdate :D ) - Man kann durch Wände hindurch sehen und schauen wo die nächsten Edelsteine sind und beim Kletternmodus berührt man nicht die Wandoberfläche sondern muss meistens hineingreifen, damit das Klettern erkannt wird. - Abgelegte Edelsteine scheinen zu despawnen. Neutral: - Ich habe meinen Fortschritt gespeichert unter Optionen-Höhlenseed speichern, was aber nicht meine Position und meine Knicklichter beinhalten muss. Also eine Speichernfunktion wäre gut, sollte dies keine richtige sein. Das muss ich beim nächsten mal aber erst prüfen und werde ich in diesem Review dann überarbeiten. Für heute hab ich keine Energie mehr für VR xD Fazit: Da das Spiel sehr günstig ist und das einzigste, dieser Art, kann ich dies auf jedenfall empfehlen. Es ist spannend und macht Spass, aber man könnte es durchaus auch noch verbessern. Wer gerne klettert, dem kann ich das auf jedenfall empfehlen.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting idea with alluring visuils, but finicky controls and a lock of polish ruined this for me. It provides a number of locomotion options, but somehow none of the felt right to me. Throw-to-move could work, BUT it is throw on click instead of release, which could work BUT it is grip instead of trigger, which could work BUT it can also accidentally grab items from your inventory, and it is never accurate enough for fine movement (say, landing right next to an item you want to inspect). Some items are grabbed automatically, others require a click. Some items stick permanently to your hand unless you clip them to your belt, but good luck doing so if your inventory slots are and your hands are full. Many items look interesting and usefull, but don't appear to have a tutorial (can I clip a flashlight to the helmet? Does the helmet do anything?). Creatures decorating the caves with wildlife is an interesting idea, but the creatures don't appear to have any collision detection or pathfinsing abilities. Most bugs I found were phasing through stalagtites or disapearing altogether into rock geometry. I felt more lost in the interface than I did in the caves, so unfortunately I can not recommend this game.
YO
10/10
A calm and atmospheric game with awesome sound design and intuitive controls.
Very good game
There are certainly a lot of positive things to be said for the asking price as per other reviews being that it has multiple modes and is randomly generated but manoeuvrability in the game world is less than stellar and was my major gripe every time I launched the game. The fact that you cannot reorient your view other than physically moving is appalling – please fix this somehow and it will be a recommended title on my end. Would also have liked the teleporting harpoon to be more convenient and to work on more surfaces but that is a minor issue.
A walking simulator in which you cannot actually walk. Suitable for those who enjoys the genre.
I did not like this game. The movement options are all difficult to get to and sometimes you can start the game and not even know where you are. If caving is your thing, you'll probably find something here to enjoy. I was not impressed.
Just a few minutes in, and I love it. I will say though, this game needs 360 tracking to be truly realized. Just ordered my 3rd sensor so I'm looking forward to some more spelunking soon.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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