
Echo Grotto is a virtual reality experience that lets you explore unique and intricate cave systems using a range of caving gear and tools!
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've only played this game with the index controllers, so you're mileage my vary with other control setups. I found this game extremely atmospheric and enjoyable. The cave is beautiful and spooky at the same time. Sound design is extremely well done with dripping water and softly moaning breezes in the distance, and just the slightest hint of background music to add vague ambiance as you dive deeper and deeper into the dark. On the index controller, tossing the teleporter beacons worked very well and felt extremely natural. I did however notice that tapping the action button to go back to your previous beacon can very easily register extra inputs and send you back to the start of the cave when you only wanted to back up a few beacons. The one complaint I will make is that the placement of the belt felt slightly awkward. It seemed like I had to look down at a little to sharp of an angle to see what was on my belt, and it sometimes got in the way when I would try to bend down to pick things up because it just slides up and down rather than tilting away with your waist the way a real belt would (understandable, the vive isn't tracking your waste) I don't know what the solution here is, but I think it's worth noting. Overall I think the atmosphere is great, the environments look cool and a little spooky in the limited light of your flashlight or glow stick, and for the most part the controls are quite good. I could never bring myself to go into a cave like this in the real world, and this is a fun way for me to get this experience safely.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Relaxing cave exploration game. Caves are randomly generated so there's a lot of replayability.
Оформил возврат. Проходил через текстуры, даже начать играть не смог.
played on HTC Vive with Vive controllers this game gives me a safe environment to satisfy my urge to explore the unknown using a limited toolset and my own wits and ability to conceptualize a space in my head to get around. i've played less than an hour and already love it; i could see myself sinking many hours into this
This is a very cool game! I just wish it had a bit more to do but it is very relaxing.
This game is actually pretty good, i would've given it a thumbs up if my belt hadn't made the pickaxe that i dropped on the floor by accident clipped through the floor, never to be seen again, i would've really recommended it but... It glitched so badly i couldn't collect any gems because of it, please fix this or just make the objects not interact with each other when they're on the belt. I had to restart it to look for it again but i literally explored the whole cave system just making wait points for the gems to collect them later... And then it failed miserably
An insanely beautiful and highly underrated game. It's a great VR experience for the price.
Not for everyone but if you want to see a game that actually needs to be VR, this is it. Use grip locomotion as a back up but git gud at tossing the teleporter. Teleporter trick shots are half the fun.
an incredibly great game with stunning visuals and fascinating environments 10/10 one wish is for a few more creatures but even with only three it never feels like "oh look a snail, oh look another eel, oh look another snail" maybe some more ceiling critters?
I wanted this game to be great. I love the idea of what they did with this, and I was looking forward to spelunking. Unfortunately I couldn't get past the controls. Their teleporter was a great idea to traverse without giving the player free reign to break the game. However, mine just continually decided that it wanted to either get attached to my belt, or would transport me back to the step before i had thrown it. One step forward, two steps back, as it were. Other times (it appears this is part of the design) it would just disappear and not teleport me to an area I threw it to. Perhaps this is trying to keep me out of somewhere I I couldn't go or, or a drop that's too high, or just a dead end not worth bringing the player to. Regardless, there was no feedback to tell me what I was doing wrong. I get that the point of the game is exploration so I'm not expecting to be led along, but maybe a red flash or small buzzer to let me know that I've thrown it in the wrong spot (and even maybe a little message as to what's wrong) would be nice. In general the index controls (can't speak for anything else) were too finicky and I found myself either dropping my tools or placing them in my belt in lieu of throwing them. Then not being able to retrieve them from the floor due to reach. Hopefully I'm just being dumb (most reviews are quite positive), but I can't recommend the game from the experience I got, which was only being able to bumble my way in the first couple rooms of the cave.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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