
In this relaxing space flight adventure, you pilot the science vessel Eurisko XI on a quest through deep space. Explore fascinating, fractal-based exoplanets and uncover their mysteries. Analyze artifacts and upgrade your ship to unlock new pathways. Your mission: find humanity’s new home.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In Earth Analog, you take control of the science vessel Eurisko XI on a mission through deep space. Your goal: find humanity's new home.
Your journey begins in orbit around Proxima Centauri b, a planet that feels familiar - at first. But the deeper you venture, the stranger the worlds become...
This story-rich, relaxing space flight adventure challenges you to keep your ship intact while navigating mysterious and sometimes dangerous environments. Manually fly and land your vessel, explore distant planetary systems, and venture out on foot to study alien terrain. You'll need to manage critical systems: prospect for resources, upgrade your ship, and repair damage as it happens.
Discover rare artifacts and valuable materials to unlock new paths. And can you master the mysterious Dimension Device? It's all up to you - you're completely alone out there... or are you?
For fans of: Interstellar, 2001: A Space Odyssey
A vast universe to explore with both hand-crafted and randomly generated procedural fractal-based (living) planets and stars.
An intriguing single player adventure based on a story full of drama and plot twists.
An atmospheric and Newtonian flight model. WARNING: Newtonian flight takes some practice to get used to!
Solve each planet's mysteries.
Follow the quest path or freely roam the galaxy. The choice is yours.
A fully ray tracing based graphics engine bringing never before seen worlds to life.
HOTAS support.
TrackIR support.
The game is based on a unconventional render technique called ray marching, which allows it to visualize its fractal-based worlds. You need a good GPU to be able to play the game at higher resolutions! Please check if you system meets the minimal requirements.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This a truly unique thing. Slightly janky but truly and awesomely Epic on a scale that I've never really seen in any other game. Amazingly frustrating at times, but still fantastic.
Interest concept but the performance was horrible. I haven't had many (if any) issues with any game and while my computer isn't amazing, it can run pretty much anything on medium-high graphics and maintain a stable 60fps. From the get-go in this game, even on the lowest graphics, could barely push past 35fps I don't recommend this game at the state it is in. It's clear that there's love for this game but until performance is improved I would avoid
bretty cool
Relajante para tí que te gusta la soledad dentro de un juego.
Participated in the V2 playtest expected to fully release in 2025. There are a huge number of improvements to look forward to!
Love what the creator has done with this. I'm a big fan of sci fi and I recommend this to anyone that is.
Not at all as advertised. Spent an hour in the training mode and found it relatively unplayable and (after about 5 minutes) extremely uninteresting. I want that hour - and my money - back.
I want to recommend this on the faith of improvements, but as I write this, I've actually changed my mind to a negative review: The controls are rediculously tricky; EG: it wasn't until in-game that I could reverse y-axis on mouse & other essential settings appeared (I didn't yet try my ancient saitek flight-stick, but I doubt it). There doesn't appear to be any sensitivity options. I think there needs to be thruster controls for vertical & horizontal trajectories, but "falling to a planet surface" can be stopped with 'space-key' (retro thrusters) which feels counter/unintuitive behavior leading to a false sense of movement (no idea how fast the falling needs to be to end up in a crash - well there was an 'impact warning' but by then it was too late to adjust pitch up & thrust forward to avoid regardless of 'space-key' & considering you've got to face the land to scan). There desperately needs to be a standard-flight HUD display. There's no information on why I would need iron, etc. No information on how to get fuel - have to go to the moon & scan for fuel then do the mini-miner game (which is odd, but fine)... years ago when I tried this (maybe a demo), I think I was given clues to do this, so I had a heads-up, but not apparently in the current game - no information or guidance beyond the story clips. So I'm puzzled about this game, I want to love it, but it's very unintuitive. I'm sure with perserverance I would get the hang of it, but there are many other games that can scratch a flight itch without all this guess work & odd flight controls at play. I'm also very used to the old "orbiter" (& "orbiter2016") simulation game, so I'm no stranger to trajectory versus thrust etc. Yet this game doesn't make a lot of sense given it tries to do the 'newtonian' performance. I don't know what Steam has done with prices lately but this game seems incredibly expensive for it's lack of polish, given the global affordability crisis. I really want to say yes to this, but I just can't...
The game parts of this are arguably just dressing for a 3D fractal viewer, but it's kind of meditative and there's even a scripted 'questline' that's pretty entertaining and unlocks some otherwise hidden features. Exploring the fractals themselves can be interesting, especially if "alien megastructure" is a phrase that sounds intriguing to you. It runs pretty decently on my no-longer-top-end computer too! BUT... it will take you a while to get the hang of the flight controls and UI navigation (though the dev has improved them since I first bought it).
Le concept est intéressant mais... le jeu n'est pas un produit fini. C'est une version alpha: plein de bugs (par exemple des objets à ramasser qui se trouvent sous la surface du sol (50m) et je ne peux pas les ramasser), avec un tutorial qui n'explique pas grand chose, et une communauté pas très grande. Passez votre chemin, peut- être un jour sera-t-il prêt...
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mighty Switch Force! Hyper Drive Edition | $62.9K | 249 | 92% | $9.99 |
| Avalon Lords: Dawn Rises | $62.9K | 166 | 54% | $9.99 |
| G-Rebels | $62.9K | 67 | 88% | $23.99 |
| Pull Stay | $62.9K | 146 | 99% | $16.99 |
| Dinner Date | $62.8K | 831 | 55% | $3.99 |
| Archon Classic | $62.8K | 192 | 81% | $9.99 |