
In this relaxing space flight adventure, you pilot the science vessel Eurisko XI on a quest through deep space. Explore fascinating, fractal-based exoplanets and uncover their mysteries. Analyze artifacts and upgrade your ship to unlock new pathways. Your mission: find humanity’s new home.
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About
In Earth Analog, you take control of the science vessel Eurisko XI on a mission through deep space. Your goal: find humanity's new home.
Your journey begins in orbit around Proxima Centauri b, a planet that feels familiar - at first. But the deeper you venture, the stranger the worlds become...
This story-rich, relaxing space flight adventure challenges you to keep your ship intact while navigating mysterious and sometimes dangerous environments. Manually fly and land your vessel, explore distant planetary systems, and venture out on foot to study alien terrain. You'll need to manage critical systems: prospect for resources, upgrade your ship, and repair damage as it happens.
Discover rare artifacts and valuable materials to unlock new paths. And can you master the mysterious Dimension Device? It's all up to you - you're completely alone out there... or are you?
For fans of: Interstellar, 2001: A Space Odyssey
A vast universe to explore with both hand-crafted and randomly generated procedural fractal-based (living) planets and stars.
An intriguing single player adventure based on a story full of drama and plot twists.
An atmospheric and Newtonian flight model. WARNING: Newtonian flight takes some practice to get used to!
Solve each planet's mysteries.
Follow the quest path or freely roam the galaxy. The choice is yours.
A fully ray tracing based graphics engine bringing never before seen worlds to life.
HOTAS support.
TrackIR support.
The game is based on a unconventional render technique called ray marching, which allows it to visualize its fractal-based worlds. You need a good GPU to be able to play the game at higher resolutions! Please check if you system meets the minimal requirements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interest concept but the performance was horrible. I haven't had many (if any) issues with any game and while my computer isn't amazing, it can run pretty much anything on medium-high graphics and maintain a stable 60fps. From the get-go in this game, even on the lowest graphics, could barely push past 35fps I don't recommend this game at the state it is in. It's clear that there's love for this game but until performance is improved I would avoid
Visually this is impressive, but it plays like a tech demo with a thin veneer of game plastered over the top. Possibly the worst UI/UX ever; using the "ship functions" on its computer is painful, and things are anything but intuitive. Just figuring out what controls there *are* is hard enough, let lone how to use them. That said, once you've slammed your face into a wall enough times to figure out how the controls (sort of) work, you can have some fun flying around some amazing environments. There might just possibly be something deserving to be called a game in here, but seriously this is only recommended for the flying. In space this works as you'd expect, but in atmosphere its an odd sort-of-flight-dynamics, sort-of-arcade-game mix that doesn't quite work. The physical modelling is also odd; you can slam through an atmosphere at stupid speeds near ground level, but take damage at lower speeds in the outer shell of atmosphere as you enter it from space. Interaction with navigation beacons (finding these and going from one to the next is the "game", BTW) is inconsistent; if you get close, land, then take off again it sometimes triggers, other times you have to jump out of the ship and... do... something (never worked out quite what it was that triggered the beacon event to progress the "story"). But it is kinda pretty, and flying around inside hollow fractal planets is fun, I guess. 5 out of 10?
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
On an i5-10600K (4.10 Ghz) + 3070 RTX, my FPS drops to less than 30 when I look at the planet surface. I get consistent 100+ FPS on DCS, but not this one. And after some time, the quests turn into a form of platform game, forcing you to avoid opening or closing walls etc. I was hoping for a space-sim kind of thing and it does have some very original ideas and mechanics. But what the dev calls fractal engine is poop IMHO. Yea, the whole game takes around 400 MB of hard disk space, but at what cost? So: bad optimization and Mario Bros-like gameplay have put me off. Not recommended.
we need chinese
Great conceptual idea. Nice looking visuals. But the controls are impressively bad. Especially on foot and the building system. And the fixed FOV feels like walking around with binoculars.
Really unique, interesting game; constant updates and improvements are a refreshing change from most indie early access. Clearly a labor of love.
the big new update is great! the controls are more accessible than ever, there's more of a variety of stuff to do, tough things like landing and piloting are far less frustrating to get a hang of, and there are significant performance improvements, especially when on the ground. the game used to have extreme fps drops when landed or on foot. also, either my playthrough was bugged, or the dev removed the extremely long and frustrating battle in the cube field with the giant line. maybe it got moved further back in the story. either way, i'm happy i didn't have to do it again, a lot of it felt like trial and error, more than it seemed like it should be. probably my least favorite part of the new experience is still the scanner, particularly the radio scanner. first, it takes just a huge amount of fuel to start out, especially for something you need to use constantly to find stuff (tip for new players: spend all your early EP on the scanner fuel efficiency upgrades before anything else!!!). second, i really wish that the radio scanner's blips would come in different colors or labels depending on what kind of signal it is - beacons, pylons, my own constructions, what have you. i lost track of the beacon on the tidal planet that led me to the anomaly ball friend that leads you around underground and all my radio blips were sending me to pylons and my own construction. i just had to fly around randomly until i found it again. also, i wish the radio scanner's output was somewhere else on the screen - say, at the top, instead of completely covering up the ship's control panel. two other things: i wish there was iron available earlier in the story. it's a good 4-5 systems until you end up somewhere with iron, which would make it hard if new players keep smashing up their ship. secondly, i'm hoping the new clouds scheduled for q4 work out, but as they stand, they straight up cover certain things you need. on the first planet, for example, when you're meant to follow the blue star, you can almost never see it from the planet because the clouds completely cover the sky. vice versa, trying to find the specific island shape from orbit is hard because of the clouds. if i hadn't played the game before, i would have had a heck of a time figuring out what to do.
great game, relaxing, with old scifi feeling ambient, great music and best of all great active developer who listens to players
I have really enjoyed this sci-fi sim so far. still a little buggy mostly in the menus. nothing serious. The gameplay has been fine. It's a pretty laid back game, but not boring. Just suspenseful
The game parts of this are arguably just dressing for a 3D fractal viewer, but it's kind of meditative and there's even a scripted 'questline' that's pretty entertaining and unlocks some otherwise hidden features. Exploring the fractals themselves can be interesting, especially if "alien megastructure" is a phrase that sounds intriguing to you. It runs pretty decently on my no-longer-top-end computer too! BUT... it will take you a while to get the hang of the flight controls and UI navigation (though the dev has improved them since I first bought it).
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Players by region
Where this game's players are, estimated from review languages.
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