
In this relaxing space flight adventure, you pilot the science vessel Eurisko XI on a quest through deep space. Explore fascinating, fractal-based exoplanets and uncover their mysteries. Analyze artifacts and upgrade your ship to unlock new pathways. Your mission: find humanity’s new home.
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About
In Earth Analog, you take control of the science vessel Eurisko XI on a mission through deep space. Your goal: find humanity's new home.
Your journey begins in orbit around Proxima Centauri b, a planet that feels familiar - at first. But the deeper you venture, the stranger the worlds become...
This story-rich, relaxing space flight adventure challenges you to keep your ship intact while navigating mysterious and sometimes dangerous environments. Manually fly and land your vessel, explore distant planetary systems, and venture out on foot to study alien terrain. You'll need to manage critical systems: prospect for resources, upgrade your ship, and repair damage as it happens.
Discover rare artifacts and valuable materials to unlock new paths. And can you master the mysterious Dimension Device? It's all up to you - you're completely alone out there... or are you?
For fans of: Interstellar, 2001: A Space Odyssey
A vast universe to explore with both hand-crafted and randomly generated procedural fractal-based (living) planets and stars.
An intriguing single player adventure based on a story full of drama and plot twists.
An atmospheric and Newtonian flight model. WARNING: Newtonian flight takes some practice to get used to!
Solve each planet's mysteries.
Follow the quest path or freely roam the galaxy. The choice is yours.
A fully ray tracing based graphics engine bringing never before seen worlds to life.
HOTAS support.
TrackIR support.
The game is based on a unconventional render technique called ray marching, which allows it to visualize its fractal-based worlds. You need a good GPU to be able to play the game at higher resolutions! Please check if you system meets the minimal requirements.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very dissappointed, controller suppport is advertised but in reality the developer only provides a steam input template that did not even work. If actual native controller support is implemented I'm happy to try again but for a game like this you don't want to expect your audience to fiddle around with steam inputs if you as a developer could provide that for them. Especially if the store pages suggests as much.
Visually this is impressive, but it plays like a tech demo with a thin veneer of game plastered over the top. Possibly the worst UI/UX ever; using the "ship functions" on its computer is painful, and things are anything but intuitive. Just figuring out what controls there *are* is hard enough, let lone how to use them. That said, once you've slammed your face into a wall enough times to figure out how the controls (sort of) work, you can have some fun flying around some amazing environments. There might just possibly be something deserving to be called a game in here, but seriously this is only recommended for the flying. In space this works as you'd expect, but in atmosphere its an odd sort-of-flight-dynamics, sort-of-arcade-game mix that doesn't quite work. The physical modelling is also odd; you can slam through an atmosphere at stupid speeds near ground level, but take damage at lower speeds in the outer shell of atmosphere as you enter it from space. Interaction with navigation beacons (finding these and going from one to the next is the "game", BTW) is inconsistent; if you get close, land, then take off again it sometimes triggers, other times you have to jump out of the ship and... do... something (never worked out quite what it was that triggered the beacon event to progress the "story"). But it is kinda pretty, and flying around inside hollow fractal planets is fun, I guess. 5 out of 10?
Really good game if you like to explore without the overwhelming sense of missions and other elements to keep up with. Pretty nice and balanced. The orbital mechanics aren't exactly realistic but it doesn't really take away from the game because its a balance between a sim and an arcade. Really good game all around with tons of odd planets to explore for resources and hidden treasures.
The game has its clunkiness and a few bugs which may be sometimes a bit annoying, it being advisable to have a pool of previous saves sometimes, but even with that, this game does it very right to create an atmosphere of adventure and mystery. It may be a bit of a niche for many, but the main quest keeps you hooked, solving logic and mathematical puzzles along the way as you explore many different procedural worlds, all of them with an unique gimmick. Overall, a fantastic alternative sci-fi experience.
Jeśli kochasz "space exploration" to pokochasz Earth Analog. Z początku trzeba się trochę przyzwyczaić do sterowania, które jest trudniejsze niż w podobnych grach - ale potem jest tylko lepiej. Jest tyle dziwnych/fascynujących/pięknych/przerażających planet i anomalii do zwiedzenia, że dla mnie osobiście jest to wielkie źródło inspiracji i za każdym razem bawię się bardzo dobrze. Trzeba ją tylko traktować jak "przeżycie i przygodę" z którą nie należy się śpieszyć, a wtedy na pewno wam się spodoba : ) Oh, a muzyka jest po prostu sztos ; )
Very interesting concept for a game - I really enjoy it. If you like space games it is a must buy.
I really like the fractal nature of the game. It manages to create a immense feeling of loneliness through its minimalism - using only nuances of sound and action - as it should be expected for any one-man crew exploring vast sectors of space. That said, I am glad additional systems and astral objects have been added with the latest updates.
On an i5-10600K (4.10 Ghz) + 3070 RTX, my FPS drops to less than 30 when I look at the planet surface. I get consistent 100+ FPS on DCS, but not this one. And after some time, the quests turn into a form of platform game, forcing you to avoid opening or closing walls etc. I was hoping for a space-sim kind of thing and it does have some very original ideas and mechanics. But what the dev calls fractal engine is poop IMHO. Yea, the whole game takes around 400 MB of hard disk space, but at what cost? So: bad optimization and Mario Bros-like gameplay have put me off. Not recommended.
Saw this game and wondered 'if twitch studio beta can't play no man's sky, can I in theory with my UHD 630 play this?' The answer is not very well with transparency dots. None the less I got some way into the game - up to the part where the ship has to go through the planet to find something whilst avoiding high tide from the planet core. At that point I thought 'munchy' got out of the ship and decide to eat the waypoint. It was drudgey - bit more code rendering - who knows. Would give this a maybe - now I give it - a .
if the game expands and improves both in mechanics/audio/gfx and scope of the game...then it would be worth it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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