
Ascend from your shelter. Ruin everything. Escape the wretched island. ⚔️🔨🎣🌱🌵🍰 Explore. Fight. Level up. Survive. Gather. Craft. Harvest. Hunt. Build. Farm. Solve puzzles. Fish. Cook. Live. Enjoy the bittersweet post-apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.6Kreviews | 91% | — | $7.6M |
| $10.99 | 4.9Kratings | 87% | — | $4.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在库里躺了很久了,前段时间拿出来玩了下,没想到一发不可收拾,太上头了,一路敲敲敲,适合喜欢捡垃圾、轻度生存向的玩家,steamdeck也完全适配。
Мои коты, Mario Kart World и ЭТА ИГРА помогли мне пережить сложный период в жизни!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Russian, Turkish, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Italian, Traditional Chinese*languages with full audio support
| $19.99 |
| 4.2Kratings |
| 91% |
| — |
| not modelled |
| $9.99 | 472ratings | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
找到了小时候玩妈妈手机的感觉
Nice combination of Zen and Chaos. I was looking for a game to come home and 'zone' out and take my mind of the day. This game did just that nicely. Thank you and keep up the great work. I'll be considering the DLC.
怪物种类少的令人发指!
X相互フォローの方が遊んでて楽しそうだったのと所有ゲームとのバンドルになっていたので購入しました。そして空き時間をすべて持っていかれました。 悲壮さはほとんどなく、淡々と黙々と破壊してリサイクルし、結構頑張ったなと充実した満足感に浸ります。 生活感に溢れたレトロな庶民住宅や廃墟のデザインが気に入りました。また、環境音が主で時々音楽が流れるところが好きでした。
100% Dysmantle on 7/26/2024. My wife and I just beat Dysmantle. Fun survival couch coop game where you emerge from your shelter to discover that the island you are on has been over run by zombies. You must now "dysmantle" objects to collect material to upgrade your weapons, tools, and buildings to survive and escape the island. Very fun with non obvious metroid-vania style elements. There are also quite a few interesting twists within the story of the game.
Dysmantle... zunächst wurde mir das als Zombie-Apokalypse vorgestellt. Allerdings scheint das mehr ein Fakt zu sein, um dem Spieler einen Grund zu liefern, wirklich ALLES kaputtmachen zu dürfen. Der Kern des Spiels ist eindeutig: Zerstöre Gegenstände, um Material zu sammeln, womit du deine Ausrüstung verbesserst, um noch mehr Gegenstände zerstören zu können und es ist auch der Grund, weshalb einen das Spiel schnell am Haken hat... naja... für die ersten 6 Stunden. Danach folgt nämlich der Punkt, wo man schon am Ende des frei zugänglichen Techtrees angekommen ist. Alle weiteren Gegenstände muss man sich durch Quests freischalten und die sind dann doch deutlich dünner gesät sind. Der Move alles zu zerstören wird ab einem gewissen Punkt leider langweilig. Nämlich dann, wenn man merkt, dass es einem tatsächlich nichts mehr bringt. Als ich das Tool bekommen hab, womit ich meinen Schaden wieder erhöhen konnte, konnte ich es direkt voll aufwerten und es fühlte sich sinnlos an. Leider hat Dysmantle da zu viel Content auf zu wenig Techtree gestreut. Das Zerstören wurde ab diesem Punkt zunehmend zu einer Last, aber mein inneres Ich wollte auch keine halben Sachen machen. Kommen wir zur Story... naja, wenn man es Story nennen könnte. Die Hauptquest ist eindeutig mehr ein Fall von: Jo hier hast ne Quest, um eine Quest zu haben. Erst kurz vor Ende werden einem im Zusammenhang mit einigen Nebenquests plötzlich weit größere Zusammenhänge klar. Viel zu spät, meiner Meinung nach. Die Welt - oder vielmehr die Insel - wirkt groß, ist aber deutlich kleiner, als es sich anfühlt. Hier haben die Entwickler einen guten Job getan, um dem Spieler viel Zeit an Orten verbringen zu lassen. Jeder Ort ist mit viel Detailliebe erstellt worden und lädt zum erkunden ein. Zumal es nahezu an jedem interessanten Ort auch etwas "exklusives" gibt. DLCs: Man sollte sich nicht zu viel Zeit lassen, um mit der Erkundung eben jener zu beginnen. Insbesondere wenn man die Hauptinsel fertig hat, werden die DLCs mit ihren Inhalten und Boni schnell überflüssig und vor allem zu leicht. Ich würde empfehlen, dass man diese, während man das 3. (und letzte direkt zugängliche) Waffenset hat, erkunden sollte. In jedem Fall hat man in dieses Spiel viel Liebe gesteckt. Hier und da wird man Referenzen zu anderen Universen entdecken und sehr wichtig: Bleib vegan! Das Spiel achtet darauf.
But I'm New level 3, and i JUST WANT TO UPGRADE MY EQUIPMENT. Every time I upgrade my Backpack, my Crowbar, ENEMIES RESPAWN. is it going to be like this for the next few hours or longer? because if so, I'm out. Things like this make me feel like the Dev's don't respect your time. After: Yea i googled, something about "Signal at Link Tower, and something about Ascent: "How to Stop Enemies from Respawning Permanently" "Reach Level 20: You must unlock the Ascension feature by reaching level 20." Nope. I'm done. I'm not going to walk-back-and-forth and every time I return materials to upgrade (which is every few minutes), and I have to fight the SAME enemies in the SAME locations over and over AND OVER AND OVER just to make progress. Hard Pass. ONE mechanic ruined what could have been a delightful game. (also feels more like a Tycoon game with slow progression achieving nothing other than "bigger," or "New areas" (lockpick) rather than an actual survival game, your options are extremely extremely limited with no building.) 5/10
The only thing making this better than a mobile game is that it has no ads.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196K | 342 | 88% | $24.99 | |
| $3.5K | 25 | 76% | $4.99 | |
| $598.2K | 775 | 78% | $19.99 | |
| $565K | 1.1K | 78% | $14.99 | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $243.6K | 342 | 49% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 17.1K | 61% | $19.99 | |
| $7.6M | 22.8K | 95% | $14.99 | |
| $7.6M | 5.5K | 81% | $34.99 | |
| $7.6M | 19.1K | 86% | $24.99 | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $7.6M | 7.8K | 24% | $35.01 |