
Isometric survival ARPG set in a procedurally generated fantasy world. Build your base, gear up, and venture out, chasing stronger enemies and better loot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After surviving a shipwreck on the very edge of the charted seas, you stand before the daunting challenges of mysterious lands waiting to be discovered.
Forge your own path without the constraints of traditional classes. Level up your skills to unlock new baseline abilities, and search the world for rare spellbooks that grant you extraordinary powers!
Establish your own base and master a variety of professions to craft and upgrade your armor and weapons. Create potions and enchantments that will be essential for your survival in this unforgiving environment.
Explore a vast, procedurally generated world and progress through distinct biomes, each filled with unique enemies, resources, and challenges.
Genres
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well if you are ok with losing everything, buildings, bags, gear, potions, food, everything at every death you will love this game. However, I am not one of those people. I spent over 100 minutes learning how to manage the game camera, the mini map that does not move, the little bit larger map that does not allow me to mark my camp. After losing a couple buildings and all my stuff I decided to build closer to the beginning spawn location only to revive and find about half my newest building/camp torn down. I gave up... not doing it again. There are just too many survival games on Steam to deal with this frustration. Good Luck to those who attempt a go at this game.
Game is a paid demo. What is available is fun, but its not complete enough to charge money for at any price. I hope in 3-5 years it is finished so I can return and play it. There is a lot of promise here, but like with most EA games, they rarely get finished. I hope that is not the case with BtM. EA games should not be demo's, full of bugs, or alphas. Early access means the game is 100% playable and in full working condition, no wipes etc. EA should be 95% finished games that need a little polish and players willing to fund further development for the remaining 5%. Not 5% of a game. This is 5% of a game. You will regret your purchase in a few hours time, asking - where is the rest of it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598.1K | 947 | 79% | $29.99 | |
| $598K | 1.5K | 93% | $19.99 | |
| $598.4K | 840 | 83% | $19.99 | |
| $598K | 1.7K | 71% | $19.99 | |
| $597.6K | 851 | 81% | $24.99 | |
| $598.9K | 1.1K | 73% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $243.6K | 342 | 49% | $19.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $1.6M | 5.1K | 77% | $13.99 | |
| $22.1K | 44 | 66% | $19.99 | |
| $13K | 42 | 67% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A beautiful combination of pure fun. A bit of Diablo. A bit of Survival. A bit of horde fights. A bit of dungeon crawling. This game has so much good, and so much fun. I will say, it's NOT easy. How many time's I've got smacked into the ground. Lost all my stuff, run back, grab my stuff, die again because that 3 star mage is there waiting for me... Or the kamikaze ghosts. You will die, even when mobs are green or grey, because they STILL hit like a TRUCK. It's fun, it's painful. I'm addicted.
I found this game by accident. Its fun, And i can recommend it for the price. and honestly id feel great supporting. However. This has a huge chance of going nowhere. so it will be up to the developer to push through or hire people to help. For a procedurally generated world. Its kinda empty. HUGE map. Mostly water. makes me not want to explore beyond like a few minutes past any islands. will be very interested to watch how this cooks up. but i have a feeling its going to be slow. My general though process is a dollar a hour. If i spend 60 bucks i want 60 hours of gameplay that i enjoy. I got more then that out of this early access price so i can say get it. however its just a time passer thats slightly entertaining. a great start. lots of potential. But that can just make it very depressing if it goes nowhere.
Not much to do. The attacks at night happen with very little warning and half your base gets destroyed before you can react. Screen never rotates, even while building which means you can't see what is happening on the North side of your base, can't place defenses once you have a roof. Just not well thought out considering they want you defend it.
Контента на 4 часа, очень сырая, скучная.
Sometimes review ratings can be a bit misleading- I have bought games with "overwhelmingly positive" and shelved them after a few minutes, as compared to games such as this, which was totally my kind of game, as I enjoy building, crafting, the loot grind. I ended up playing it for almost 2 days straight when I first got it. The developer is very responsive on the discord, after we highlighted some bugs with the latest update it was fixed almost immediately. About the game itself- it's kind of like a isometric Valheim, but I prefer this as newer graphics sometimes gives me motion sickness. From my own experience (and also from the reviews of others)- you can finish the game loop in about 12-14 hours, assuming you go in blind and don't read any guides or spoilers. For me I found the building system quite engaging, though limited for now- I try to build bases in all sorts of creative spots which is both functional and aesthetically pleasing. As for the RPG gameplay there are classes, but they do not restrict your build or items, however I find that the "warrior" one (the marine) is the best as the food buffs last longer- the other 2 classes passives/skills are mediocre. The skill tree can be reset any time at no cost, and the linking system between skills and glyphs is pretty interesting. In all, I still think you should try this game out for yourself to see if you enjoy it- I certainly did, already 60 hours in it, and I will be sure to do a full run every time an update drops.
Good Game, feels a bit like V Rising mixed with some Valheim and some Diablo 2. I only did one playtrough yet with a ranger, and combat felt good. I heard mage was really good, and warrior was a bit harder. But the enemies are fun to fight, and the 2 bosses are decent. You also have a Full moon raid, where you will have to defend your base for a portion of the night against waves of enemies. Survival in this game is what you can expect of a survival game, and only needs to be expanded with more resources and items and structures that you can craft. There are some Islands that you can explore (only 2 biomes when this was written), with 2 dungeons on them (only 1 available when this was written) This game has more than a good foundation and is really on the right way. I really want to see what 1.0 would look like. My Hopes ------------------------------------------------------------------------------------------------ -I would still like to see a passive tree that get introduced later in the game, beside the skill tree that we have, for more character customization -Put weapons/jewellery in the loot pool, you can only find armor why not weapons? (like a fire bow, or a frost sword etc) (let crafted gear be a baseline, and found gear where more power is) -Let us build defensive structues like a Ballista that you need to make ammo for but, helps you in the raids. -Resources sinks (like above) -Potion making (alchemy) -Resource upgrading (upgrade old lower resources to their higher tier equivalent) - A longer point but, I would like to see that the gear we find, would matter more than the gear we craft. I would rather spend resources and crafting on trying to making gear that i found better. (more emphasis on the diablo 2 item game). like when I upgrade the rarity it adds a random modifier. And you should only be able to upgrade the level of the items 5 times no more. -Also look how V rising does it with weapons, where you find a broken weapon (you cant equip it and dont see any modifiers) and you need to craft a similar weapons, and you can combine them to fix the weapon (so you can equip it and see the modifiers) -And more...
This is a fun little adventure, excited to see where it goes as the developer expands it! I had a great time settling into a chain lightning + flame shield build and ended up doing just about everything it has to offer as of 6/2026. I'll be back for future updates for sure. :)
Really enjoying this game so far. It still needs some small things fixed but the dev seems to be very proactive. Always a good sign. I think with the right progress this could become one of the standout games of its genre. Without any further improvement I would still buy dlc's
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Where this game's players are, estimated from review languages.
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