
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
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About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.

In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.

Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 847 reviews with recorded playtime.
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
写在前面的话:笔者是游戏小白,消光系列是笔者第一类接触的单机游戏,有一定滤镜。本评论只拿一二作比较,评价在剧情方面部分或有剧透谨慎观看个人游玩体验仅供参考。 这可能是一款看网上风评褒贬不一甚至较偏向贬的作品,也许你刚开始游玩时预期较低,但如果你能沉浸式游玩体验,或许这款游戏并没有想象中的那么差。 笔者将会以自己游玩消光一二的个人体验从以下几个方面简析: 一,跑酷:二在跑酷部分总体来说是优于一的,多种跑跳组合设计更加有趣真实,在跑图的过程进行跑酷产生的烦躁感较少,杠杆绳索的设计运用得当能带来爽感,进行解谜时也可以运用多种跑酷方式到达目的地;辅助工具这块设计个人觉得是更贴合了跑酷本体,一代的钩爪纯粹蜘蛛丝发射器哪里能抓飞哪里,感觉很大程度上破坏了跑跳的体验,二代的虽然不能飞天遁地但是本质作为随身携带的方便绳索,很好的完成了辅助的任务,两者各有优劣吧。滑翔伞不好评价,有时候觉得真好用,有时候操作起来手感就是一坨。当然部分设计个人觉得用起来不如一比如踩踏起跳从按E变成冲击时按住空格,用起来真不顺手,还有滑铲改成长按C距离可控了但感觉用起来没那么随心所欲了 二,战斗:整体来说比一更加丰富有趣了点,格斗技添加了一些实用的但有些用起来有点麻烦。装备系统设计个人觉得让游戏更全面了,但这次好像没有制药方面的设计?还有枪械好像一开始都没有后面更新才加的,而且还得到第二张图做个支线才开,解锁时间真有点晚了。子弹得去搜刮而不是去商人那买倒是符合世界观设定了。 三,UI设计:一坨,真不喜欢。第一次见以为是哪来的便宜页游,一股廉价味,实用性方面也是被一薄纱了。还有地图设计真的很抽象,左键标点右键移动来了。而且跑图时地点引导指示做的一般。 四,美术建模:建筑风景设计还是挺不错的,休闲时欣赏还是挺有感觉,就是感觉素材重复有点多。人物方面那真是被你游女主第一次登场吓了一跳,紧急打了个MOD才缓过来。 五,音乐:单拎出来其实也很好听的,就是感觉没一的能营造出那种末日萧条荒凉氛围感。还有存在感感觉并不高,个人基本上只有在进安全区切换以及等待加载界面才会注意听一会音乐。 六,生存探索:这个免疫力跟抑制剂的设计真感觉算是败笔了。本来可以大晚上偷偷摸摸在外面摸索现在不行了,而且这个加免疫力方式主要需要三支抑制剂给生命体力二选一加点时才能多加几秒样子,不过一些装备也可以做到,关键是这个抑制剂不仅得四处找还得进医院跟特异点去搜刮,前期本来就缺时间还得冒高风险去找而且搜刮一个点也差不多只能加一次,只能说这个设计玩起来真的很难受。还有这次多加了一些高风险高收益的资源点像黑暗洞穴以及废弃商店等等,一些跑酷战斗挑战也挺有意思。 七,剧情:个人感觉中等样子,把一个以找妹妹为主线贯穿城市所见所闻的公路故事在艾登视角下讲得还算明白,有些情节有些莫名其妙狗血跟逻辑怪异,但是部分人物塑造,一些情节时氛围的营造,情感的表现以及支线任务的拓展算得上可圈可点。 总的来说,优缺点都有而且比较明显,可玩性是比一代要强的,如果对这种题材感兴趣可以考虑打折时入手沉浸式体验一下
Perfektní zombie hra.
多人模式一堆bug,玩的和吃了苍蝇一样
pure downgrade compared to DL1
space + e bas oyunu bitir ve harkona güvenme
Amazing
버그좆망겜
烂
这个游戏很难评价,缺点简直多到数不清楚。除了美术,就没有比一代强的地方了。
挺好的,玩了一天不腻,可能就是升级太慢了,还有一些招式的触发有点难。另外感觉平衡不是很好,飞镖级别高了后玩法变得有点畸形,都是远程攻击了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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