
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
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About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.

In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.

Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 847 reviews with recorded playtime.
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
in all honesty the game is good for about 2-3 hours then it becomes this slog of "find this, kill them" and it gets boring real quick. the story is cheeks and the weapons don't have much variety and all feel the same. the faction based map rigamarole is not a fun mechanic in my opinion because the only good thing to come out of it is the crossbow and that isn't saying much because you can just go to the hub and get op gear fairly early. however the parkour is very fun and makes up for the abysmal story and balancing. all in all, the game would have been better without the online rpg ♥♥♥♥♥♥♥♥ and should have sticked to being a survival Open-World parkour game.
Calca Light 2 Stay Salsa: Epibrented Edition
I really, really like this game, although there are some aspects that for me lower the replay value. First off, I love the concept of the game, the way coop is implemented, the parcour integration, the fighting system. Moving through the world is so well done and satisfying... Can't say I've experienced that in this way in a game before. Alone that aspect is almost worth playing the game IMHO. The story is also quite nice. Has some telegraphed twists, that you see coming from a mile away, but still nice. There are kinda alternate storylines - I think I opted for a path, that did might play into me not liking the ending, so who know. I did want not go back and replay with a different storyline, though. What kinda ruined the game for me was, that cheesing enemies is to easy, and the game itself tends to not being challenging towards the end. And somehow... I don't know, parts of the world just seem... Empty. In a way that I often could not be bothered to explore. Hard to narrow it down. The endgame seemed rushed to me, and kinda destroyed the experience for me, to a certain degree. Nevertheless: 90% of the time in game was enjoyed, deeply. So for me it was a good investment. Can't say anything about Tower Raid, as I do not care at all about such game modes, and did not even try it out.
Not bad but the first Dying Liight game was better.
Ich habe extra den ersten Teil durchgespielt und wollte nun den zweiten Teil für meinen Kanal streamen. Die Entwickler haben aber mit einem Update einfach den kompletten Story-Prolog und die Einführung mit Spike aus dem Spiel geschnitten! Man wird ohne Sinn und Kontext mitten in die Welt geworfen. Für Story-Liebhaber und Streamer eine absolute Fehlentscheidung. Schade um die Atmosphäre.
9/10 разраб легенда
Preferisco DL1 tutta la vita, meglio sotto ogni aspetto, dal gameplay fluido e più ricco d'azione, ai combattimenti, poi la grafica è persino meglio del 2 che è uscito BEN 7 ANNI DOPO, vergognoso... Continuiamo col fatto che nel primo oltre alle DLC EPICHE, con pure the Following col Buggy killer, direi che proprio non c'è paragone. Sono due giochi totalmente distinti e questo 2 fa tutto male e peggio del primo appunto. La storia del 2 è a dir poco ampollosa, scialba ed inutile potremmo quasi dire. Non continua in maniera consona la storia dell'uno, anzi, col nuovo aggiornamento ORRIBILE, hanno rovinato totalmente pure il prologo, che collegava appunto con un pò di storytelling con il primo DL. Hanno tolto pure SPIKE dal prologo, assurdo! Rimane comunque un gioco godibile, ma dopo anche l'infausto lancio e il downgrade fatto dalla presentazione dell'E3, lo trovo insufficiente e lascia a dir poco con l'amaro in bocca. RIP original Techland.
Mediocre
f
15000/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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