
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
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About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.

In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.

Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 699 reviews with recorded playtime.
Reviews
Themes across 697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TLDR: A downgrade from the first Dying Light in all aspects. Don't bother with this one. Go (re)play the first. (Played on Hard difficulty) The story: it was never a strong point in the first game either, but the story and overall writing in DL2 is just laughably bad. Very predictable story beats, and the things you predict happening somehow turn out to be more ridiculous than you thought. As an example, the "unclimbable" VNC tower that is easier to climb than most of the things in the game has a very funny section where they are supposed to present this never seen before super dangerous zombie: the bomber. Except you see it fairly often in the open world, making the reveal a joke, trivialized by the fact that you have a ♥♥♥♥♥♥♥ GUN. Probably an artifact of the game being updated over time, still very ridicolous. The environment: it feels like it was born out of a parkour tech demo rather than a city. It doesn't feel organic, it feels like it was made for parkouring rather than living. The biggest problem is that the environment is very, very repetitive. Safe houses are the same everywhere, be it on rooftops or underground in metro stations. Interiors of buildings also suffer from the same problem, there is very little variety overall, especially noticeable with special facilities like GRE buildings, they are copy pasted with minor variations, and power stations, dark hollows, windmills are not different. The atmosphere is not there either, be it at day or night, it just feels... cheap. Nights are nowhere as dangerous as the first game, you can literally run in front of volatiles and not alert them. When you end up getting chased, magically 5-6 volatiles appear out of thin air and start following you. It feels cheap, more of a nuisance than the intense chases you could end up in in DL1. You can just run around as if it was day, with the added nuisance (not danger) of volatiles just appearing out of nowhere. Music is mostly filler and doesn't really add or detract anything from the experience. The gameplay: I will get the biggest thing out first. Why is every ♥♥♥♥♥♥♥ single dialog a cutscene, and why is it cut up in multiple parts? There are main story missions where you have to talk to 6-7 people in a row all scattered a very short distance away, all cutscenes. People made fun of Starfield for the constant loading screens but this game is no better. Parkour feels like a downgrade. The very fun grapple hook from the first game was replaced by a swinging rope instead. Way slower and it feels like it interrupts or slows down the pacing of doing parkour. It is not helped by the sub par level design, it feels repetitive. The paraglider is ass to use. It works most of the time, and you really really notice when it doesn't (you die). Combat is roughly the same, with the addition of item statistics it can make for fun combinations, such as stamina regain on quick attack per target hit, you become a lawnmower. Other than that, nothing really shines. Item statistics seem like a tacked on thing "just because", they are ignorable for the most part and you cannot really tell they do anything with the exception of some (like the stamina regain on quick attack mentioned above) Plus they decided to have an upgrade system to usable items. You can upgrade your medkits to heal more and take less time to use, molotovs for more damage, things like that. It's not a good system as this pushes you to conserve items to craft these things when they are upgraded, leading you to never using them. Not that it matters anyway, because throwables are inconsequential. Be it molotovs, grenades, UV lights (that barely do anything) or firecrackers (useless), they don't do much overall. So the system, in my eyes, exists only for you to upgrade medkits and other healing items. Skills will unlock special moves such as a higher jump after jumping from a small obstacle, a longer jump, combat skills will give you the loved dropckick, grappling zombies, heavy attacks. which brings me to the next point: Controls: it's ♥♥♥♥♥♥♥ dire that this needs it's own paragraph. First off, the controls aren't always responsive or recognized at all. I am not sure what's up with that but it's especially noticeable when doing parkour. They decided to go with a quickslot system where you can change with 1,2,3,4. And then they put into these quickslots tools like the grapple hook and the UV light. No dedicated healing button, you gotta select your bandages and then hold for a bit and then you heal up. If you don't have your medkits selected then you have to cycle in the middle of combat. Not great. Combat and parkour skills have their own keybinds instead of being seamlessly integrated which are ♥♥♥♥♥♥♥ awkward to use and to remember, so for me those skills are just filler in the skill tree never to be used. Coop experience: not great. Plentiful of bugs and jank. Elevators are the bane of any coop player's existence, as you WILL fall through them every time, usually softlocking. Every single stupid action requires all players to be present. Want to flip a switch or open a door? All players must be present. It's ♥♥♥♥♥♥♥ ridicolous. There has been a bug since launch where the host cannot respawn and has to wait 40s for the bleedout to end before respawning. Still not fixed to this day. Coop progress does not carry over in your own save, only your character stats do. Playing this game made me want to play DL1 instead. It feels like a downgrade in all regards. And why is there live service in this game? What the ♥♥♥♥ is up with daily and weekly quests for some currency ♥♥♥♥?
It was very difficult to have any sort of positive relationship with any of the NPC's. If they ask you for your help they'll instantly berate you and call you names. "Go and get me my shoes a-hole, and don't snoop around. Hurry up you piece of sh!t." Um, excuse me? That's right, you can stay there and sacrifice yourself b!tch. Fun game to play with a friend, but if you're looking for difficult choices, ie. who to side with, this isn't the game. You'll just end up hating everyone and hoping the place gets overrun with zombies. Super buggy too, if you ride an elevator I wish you luck. Half the time you press the button and fall through the bottom to your death.
I finished this game on Playstation 5 about a year ago and I loved it. My favorite part about it was the prologue. It was my favorite prologue out of any game I've ever played. It felt so calm sitting down at the house overlooking the land below while talking with Spike. I liked the peace and quiet after the chaotic chase sequence. I was so excited to replay the prologue on PC with higher graphics settings but then I realized THEY HAD REMOVED A HUGE PART OF THE PROLOGUE. Are you kidding me??? There was already an option to skip the prologue. I am genuinely upset that THE DEVELOPERS HAVE CHOSEN TO OUTRIGHT REMOVE CONTENT without any way of getting it back. I will change my review if the developers release an update that adds this content back because this is outrageous.
Entretenido. Le faltó mujersuelas, pero entretenido. Hice tantas misiones y secundarias que al final del juego quede muy overpower, asi que era correr y matar asi nomas
神经病游戏,他妈的就是一个神经病,厉害了bug里面做游戏,他妈的会做做不会做滚,什么东西,电梯bug先是卡在电梯井里出不来传送后回到电梯门口,好了进都进不去了,他们的退出重进都没用,他妈的原本你那弱智接电线我就够无语了,剧情东一棒槌西一锄头的,前期就跟主角跟精神病一样,好了我现在也快成精神病了
ЛУЧШАЯ ИГРА, я подождал релиз так называемого DLC(The Beast) купил игру и кто бы мог подумать, это бета версия поражает количеством багов, как бы я не хотел не сталкиваться с ними это просто ужас а с кошмарным уровнем сложности это и правда кошмар количества багов с выносливостью.
穷玩车,富玩表,顶富爱玩熊大快跑
Полный шлак. Сюжет калл, механика калл, паркур калл, длс не очень. Прошел давно, а так бы пояснил за минусы.
Ależ ta gra jest słaba w porównaniu z pierwszą częścią... Szczerze się zawiodłem
This game has given me a heart attack 4 times in one single mission, which is why people with heart should buy this game. ONLY ON DISCOUNT PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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