
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
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About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.

In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.

Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 699 reviews with recorded playtime.
Reviews
Themes across 697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
öncelikle oyunun açık dünya olması ve bu açık dünya beni sıkmaması çok hoşuma gitti oyun hiç sıkıcı değil ve bu oyunda yaptığımız seçimlerin oyunun sonunu etkilemesi çok ama çok güzel oyunun en sevdiğim mekaniği parkur ve combatı ve bu oyunu 95 saat oynamış biri olarak size öneririm(geceleri dışarı çıkmamanızı tavsiye etmem)
操你妈的傻逼游戏,女主丑的发瘟,剧情做的和大便一样,游戏任务没指引,打怪系统垃圾,上次玩到这么垃圾的游戏还是消光1,纯垃圾游戏,玩一款游戏宛如吃屎,喜欢吃屎的一定要买
神经病游戏,他妈的就是一个神经病,厉害了bug里面做游戏,他妈的会做做不会做滚,什么东西,电梯bug先是卡在电梯井里出不来传送后回到电梯门口,好了进都进不去了,他们的退出重进都没用,他妈的原本你那弱智接电线我就够无语了,剧情东一棒槌西一锄头的,前期就跟主角跟精神病一样,好了我现在也快成精神病了
Из 7 регионов с e3 осталось только 2, игра ощущается маленькой по сравнению с первой частью и слишком цветастой
iyi
I really liked DL 1, but this just isn't it for me. My biggest problem is that the parkour in the first game felt natural and flowed really well while this one forgets why it did. In DL 1 you start in the slums where houses are mostly one story, which is good because you never feel powerless while getting upgrades, and then later in the game you arrive in more of a city where using the grappling hook is both really good and really fun. This game just throws you into a city with tall buildings, which often works against you since you might not be able to get up a wall or down to the street.
They removed the prologue, and Tencent are pigs.
I finished this game on Playstation 5 about a year ago and I loved it. My favorite part about it was the prologue. It was my favorite prologue out of any game I've ever played. It felt so calm sitting down at the house overlooking the land below while talking with Spike. I liked the peace and quiet after the chaotic chase sequence. I was so excited to replay the prologue on PC with higher graphics settings but then I realized THEY HAD REMOVED A HUGE PART OF THE PROLOGUE. Are you kidding me??? There was already an option to skip the prologue. I am genuinely upset that THE DEVELOPERS HAVE CHOSEN TO OUTRIGHT REMOVE CONTENT without any way of getting it back. I will change my review if the developers release an update that adds this content back because this is outrageous.
В игре очень хороший мувмент. Кайф бегать по крышам, хотя приходится довольно долго ждать, пока игра наконец выдаст тебе самые интересные ништяки - крюк-кошку и параплан. Карта очень вертикальная, и перемещаться по ней действительно захватывающе. Высотки, крыши, постоянные прыжки. Каждый раз думаешь: допрыгнет ли, зацепится за уступ или сейчас полетит вниз? В общем, бегать здесь действительно интересно. Но все остальное - трижды переваренный кал. Боевка еще поначалу неплохая, но очень быстро превращается в рутину. На тебя выбегают толпы типов разом, ты расчехляешь прокачанные метательные ножички (кстати, лучшая инвестиция у торговцев на мой взгляд) и просто вырезаешь всех - зомби, боссов, ренегатов, не важно - этими самонаводящимися сюрикенами. Напрягаться нужно минимально. Стелса в игре как будто и не существует, потому что у тебя есть метательные ножи, которые крафтятся буквально из мусора, которого на локациях и у торговцев навалом. В общем, бедное мое колесико мышки - большую часть игры оно работало больше всех. Даже стрелы не такая имба, как эти ножи. Чтобы убить типа выстрелом из лука, нужно отправить две-три стрелы в голову! А тут один ножичек - один труп. Никакого кд, метай их хоть каждую секунду, просто фсюу фсюу фсюу. Иногда, когда хочется экшена, даже специально расчехляешь какую-нибудь дубину, просто чтобы хоть немного разнообразить происходящее. В общем что-то я отвлекся. Сюжет - бред. Побочные задания - угрюмые, грустные, все больше нагнетающие обстановку и заставляющие разочаровываться в местных обывателях. По итогу они, как правило, превращаются в "Сходи на другой конец карты, принеси-подай и иди своей дорогой, сталкер". Основную же историю как будто бросили на полпути. Складывается ощущение, что в какой-то момент разработчикам просто надоело ее писать, и они такие: "Ну... конец". А, ну и, наверное, эта игра для меня заслуженно занимает первое место по количеству багов, которые я встретил за все прохождение. А еще местами фпс проседает просто на ровном месте - видимо в этом лагере миротворцев что-то так и не доделали. Ну, с кем не бывает, ведь правда, разрабы?)) В итоге могу рекомендовать игру только ради паркура и перемещения по городу. Все остальное кажется затянутым и бессмысленным. После первых часов я был уверен, что закрою ее на 100%, но чем дальше играл, тем сильнее пропадало желание. Весь дополнительный контент я так и не осилил.
Ależ ta gra jest słaba w porównaniu z pierwszą częścią... Szczerze się zawiodłem
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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