
Do whatever you want in a physics sandbox full of chaotic destruction, endless player-made creations and unpredictable adventures. Build, destroy, roleplay and mess around solo or with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.14/day in the week to Aug 28 → 19.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I originally bought this game because of SpyCakes on youtube. Ever since then, I've been using brick rigs for school projects and they all have been straight As. But other than that, Brick Rigs is a fun sandbox game to mess around in. The workshop has all kinds of things to use from tanks, jets, buildings, etc. It's extremely fun with friends and you're able to do all kinds of things too. Dogfighting, zombies, pvp, etc. Though I haven't touched the workshop, all the things ive used have only showed that theres all kinds of things you can do. Buy if you have friends to play with, want to make videos, or make your own vehicles and such. Though I have to admit there's abit of a learning curve even for the controls. Theres quite abit of controls and it may be difficult to understand. But you'll learn it all eventually.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 15.63/day in the week to Jul 21 → 23.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Arabic, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Russian, Ukrainian, Bangla +11 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эхх... До сих пор помню, как играл на пиратке, Славика Маста смотрел, Сегодняшние дети даже не знают о таком. Легендарная игра
played this when I was a kid cause I saw camodo, ob, and spycakes play this together but what I didnt realize at the time is that this game was going to introduce me to the incredible world of PC gaming and since the camodo, ob, and spycakes era, alot has changed and every time I mess around with a random vehicle made by a random guy nostalgia starts kicking in and it feels..... beautiful........ thanks camodo, ob, spycakes, and german guy behind the game. this was my childhood 11/10
Peak game, i love crashing my plane. Sometimes i accidentally recreate the event of 2001. Sorry. I would recommend the game and then dowloading the Anchovies mod.
In short, this game is basically Garry's mod but everything is made out of lego
Quite simply this game is the closest to a perfect sandbox I have ever played primarily due to the depth and intricate complexity offered by the build system, and the enjoyable fun from the damage system. The build system can best be described as essentially a Computer Aided Design (CAD) software with not only just bricks but also many other varieties of pieces with scalable sizes that allow for some of the most detailed creations in any block-based sandbox game. For a number the absolute smallest a brick can be is 1 cubic centimeter. Along with making creations so incredibly detailed, the selection of math bricks, sensors, and switches allow for builds with immensely complex logic systems. The game's build system also includes many other features allowing for quite literally almost limitless building possibilities. Many other games will say, "limitless possibilities" when they limit your parts usage, or how big your creations can be, or the game just doesn't have enough feature variety or optimization for you to create anything your mind comprehends. I mean it quite literally when I say Brick Rigs has limitless possibilities. In reality the only limitation is the build space, which is so massive it's almost always never a problem, and your computer's processing power, the primary limitation of what you can build, but this game is quite optimized for massive builds or part intense builds. Besides the building systems, Brick Rigs has plenty of other features to allow for enjoyment outside of building. Brick Rigs has fairly stable multiplayer, being reliable most of the time, however on some occasions especially in public servers, desync and low frame rates can happen, mostly due to many players connecting at once and many vehicles being spawned in the same lobby. Otherwise, if you are just casually goofing around with your friends the multiplayer is fantastic. The game also has good map and gamemode variety, but could be greatly improved, along with weaponry for both your character and vehicles. Already the logic and math circuits that can be created allowed for incredibly advanced targeting, movement, and weapon systems, but there are much simpler to use weapon bricks allowing easy creation of tanks and planes. Along with these vehicle weapons, the character has fairly basic weapon options, but those weapons allow for quite enjoyable FPS gunplay. One final thing to mention is factors outside of just the game, as Brick Rigs has a decently thriving Discord server, well populated with people consistently active, and new creations are always uploaded onto the workshop, and the game has some support for modding. Modding the game is not as easy as games like Garry's Mod or Left 4 Dead 2, but the mods for Brick Rigs open up a massive catalog of extra community made content that drastically improves almost every part of Brick Rigs, like more weapons, more bricks, more maps, and many mods that improve the game's quality of life. Overall Brick Rigs has consistently remained my absolute favorite game since I started playing PC games in 2020 and I have never grown bored from the building and immense depth of the game's features, and that has only been expedited by the multiplayer allowing me to play with friends. The only thing I think this game would need is a proper tutorial on how the build system works.
Que más puedo decir.. es como volver a ser niño y poder estrellar tus construcciones de legos sin tener que armarlos de nuevo, absolutamente cine
Brick rigs is quite literally the best game for destruction, fun with friends, and meeting new people. Although there are a few bad things, it's a pretty solid game, especially for building funny stuff!
I didn't expect this, but this is a dud. I was looking for a cool vehicle builder. This looked like this was it. IN practice from the first screen it is obvious, the game is supposed to be something garry's mod style. A sandbox for horsing around in multiplayer. On the first launch you're thrown in with no explanation whatsoever. In the top right corner it says "esc for help with controls", but pressing it just opens main menu. Few rare hints appear in the corner from time to time, so you might piece together controls eventually. Inventory opens up menu for "purchasing" weapons (like in CS?). Vehicle spawns and builders are available only at garaqges.... you want a new vehicle, you'll have to spawn at the garage, find tiny menu, then you can spawn the vehicle. The excavator that is "featured" when spawned does not show how to control it, there's explanation in text form, but then it turns out you can't drive and control the hydraulics. And you can't dig soil. Or wreck buildings on the city map. So.... MainAssembly, Mars Logistics, heck even Space Engineers and BeamNG do it better. To the dev, I'd recommend to implement a tutorial, add a screen with default controls, and allow people to just bring in editor and spawn vehicles anywhere without this garage thing.
Very fun explodind a whole town with a packet of Marlboro Red Cigars 10/10 Totally recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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