
Dusk 12 is a first person shooter, full of action where the player will incarnate two heroes. One of the soldiers of the group, with unknown past and one of the infected men with the virus, who has strength, speed and fortitude beyond human limits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is an exercise in frustration. You'll never know if you can't find a way to progress or another script is broken. It's possible to beat with cheesing, workarounds, cheats, but better stay away and do not attempt. It's not even a normal shooter, half of the game you are playing as a monster with melee attacks and abilities. Better play Stalin Subway, this one is too jank.
ODRADZAM. Gierka która powinna leżeć w śmieciach jeśli ktoś ma na nośniku fizycznym. Działa ona tragicznie, bugów od cholery. Sory ale jak można zrobić za wysoką postać która nie mieści się w drzwiach przez co trzeba kucać, kucanie jest na PRAWY ctrl i wiecie co ? akurat tego binda nie można zmienić na lewy control bo akurat ten jest zbugowany xDDD oni normalnie wywalili się na to żeby to naprawić. Wrogie szybcy i celni, a my wolni i bez broni na start, zanim dobiegnę do jakiegoś przeciwnika i mu wypłacę chlasta, to już leżę. Przejście jej to jest istna katorga. Kompletnie odradzam
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ЕДИНСТВЕННАЯ ФПС ИГРА ЗА КОТОРУЮ НЕ ПОДШАРЯТ ЗУМЕРКИ + ЕБАНЯВЫЕ ШКОЛОБЕСЫ И ШАРАЖНИКИ/ПТУШНИКИ ИЗ ЗА СВОЕЙ ЕБУНЯВОЙ ТУПОСТИ
Doesn't run properly on modern machines. All I'm getting is a black screen.
[h2]Dusk 12[/h2] Культовая в определённом смысле игрушка, которую в отечественном игровом сообществе принято жестко критиковать и высмеивать, хотя на самом деле всё не так уж плохо. Безусловно, игра не такая хорошая и скорее относится к разряду «трэш», однако она хотя-бы нормально работает и не плохо играется, особенно если сравнивать с кривой дилогией The Stalin Subway. В целом это достаточно интересный проект с уникальной стилистикой, в который можно безболезненно играть, пусть даже если он и сохранил часть проблем своих прародителей в лице вышеупомянутой серии игр.
Примерно как DUSK но только в двенадцать раз круче: Оценка 12/10
Graphics look quite outdated and gameplay is boring and repetitive. feels like the game hasn't been updated in years and turns into dull routine. not exciting at all and leaves you wishing for more action and creativity.
The premise is somewhat interesting and the game's atmosphere definitely oozes low-budget janky charm, which is why it got me interested in the first place. BUT In gameplay, this is just an incredibly incompetent slog to go through. Enemies are bulletsponges that usually spawn in big groups. You have to dump half a magazine into 1 basic bad guy unless you go for the head. Even the auto shotgun requires about 3 point-blank shots in the chest for 1 simple dude to go down. And bad dudes are the least of your problems. From time to time, you will get attacked by group of raging monkeys, who are just as bulletspongy as everyone else, but much quicker and smaller. So you walk in reverse circles across the room, dumping mag after mag, putting down one crazy monkey at a time until you can go to the next room and... repeat the process :( One time you will ride in the back of the truck, which should be a nice change of pace - but it is just as bad as everything else. The truck's own collision box is slightly bigger than the truck model itself and will block your own bullets. And enemies are just as tough as ever, but now you have much less time to deal with them, as your truck is constantly pushing forward. So you will just pass by half of them hoping that your health bar will last longer than the sewer we are driving through... Yeah, the truck level is also a sewer level - such an innovation ;p Then, for a short time you land behind the wheel... to experience the most rudimentary, stiff and basic truck driving you can imagine - and your steering wheel doesn't even turn when you turn - why even bother with putting this whole thing into the game? It's clearly broken and doesn't add anything... maybe they wanted an excuse to brag about 'drivable cars' in the marketing material? That's just my wild guess ;p And when you control the mutant, it gets even worse. You have few special attacks, but your fists are the main weapon against all basic enemies. Mutant combat becomes very annoying very fast, because your range is extremely restricted, your punches have a significant delay, you have to be pixel-precise and put your crosshair exactly on the thing you want to punch, and usually 1 punch is not enough. On top of that, your walking speed is a joke, so in many cases you will absorb 3–4 bursts of unavoidable damage, before you even reach the enemies. And to be fair, one of your special powers is 'super speed', which switches your mutant from his usual snail's pace to the solid fit grandpa pace, but it costs so much special energy that you can't afford anything 'special' afterward. And when the raging monkeys attack you, the game turns into a ridiculously chaotic whack-a-mole challenge. What makes it even more frustrating - the small, fast monkeys have longer meele reach than you. So you have to be the one cutting the distance, despite being physically bigger. Dealing with 5 raging monkeys at the same time becomes a real test of your mental resilience. Your slo-mo special power can help you a bit, but usually it's depleted after the second monkey goes down, and there's still 3 more to go... Whaaat a joooooke. Iroically, the garbage AI often works in your favour, bc half of the freshly re-spawned enemies will just get stuck on random trash which gives you a bit more time to react. Or sometimes - just walk past them. If not for that, some of the levels would be just endlessly frustrating. There's much more I could write about this game, but none of it would be positive. Maybe it's worth trying if you really love trash games, but let me tell ya - as a fellow trash game enjoyer, I was approaching this game with nothing but good intentions... But under the surface of charming slavjank aesthetic you will find only crappy, frustrating slog, unbalanced and broken in very fundamental way. Be warned.
странная штука. в первой миссии после того, как выбираешься из комнаты откуда выкачивают воздух, возвращаешься в одну из предыдущих зон и все, дальше никак. следующая зона просто не открывается
用了旧版的英伟达,才能进去玩,剧情上说的过去
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $69.9M | 63.7K | 80% | $33.32 |
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