
A rogue-like deck-building experience coupled with table top battles. Choose a hero and allegiance then dive deep into the dungeon, evolving your deck for survival. Each choice you make matters, even in between battles!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Polish, Japanese, Korean, French +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
全キャラ試したいと思う魅力は無かったけど、そこそこ遊ばせてもらったんでサムズアップ。日本語訳もしっかりしていてビジュアルも良い出来。丁寧に作られてる点は好感持てる。
"Not as Engaging as It First Appears." At first, DungeonTop looked like a game I could really sink hours into. The premise was interesting, and my first few runs left a solid impression. There’s a certain charm in discovering new cards, planning strategies, and trying to push further each time. For a while, it gave me hope that this could be one of those hidden gems in the deck-building roguelike space. Unfortunately, the longer I played, the more the cracks began to show. Battles often feel repetitive, with enemy encounters blending together rather than evolving in meaningful ways. The difficulty can sometimes feel unfair, as enemies have a tendency to push you into unavoidable situations where no amount of planning seems to matter. Instead of feeling challenged, I often felt cornered. The presentation also doesn’t do the game many favors. The visuals are serviceable but extremely basic, lacking the kind of polish or personality that makes you want to come back. On the other hand, the audio design and music are genuinely good and do help keep the atmosphere alive. To its credit, DungeonTop offers a large pool of cards, perks, and unlockables. For players looking for sheer content and replayability, there’s definitely a lot here, and from a value standpoint it delivers a decent amount of bang for your buck. But even with that variety, I personally couldn’t shake the feeling of monotony. The gameplay loop didn’t grab me in the way I had hoped, and I found myself less and less motivated to return after each run. In the end, while DungeonTop has its strengths and may appeal to players who simply want content quantity, I didn’t find the experience engaging enough to recommend.
[h1] 很好玩的游戏,游戏性和丰富度其实还不错,但是平衡性确实还是不足。 [/h1] 游戏是真的挺有想法的,画风玩法也不错。只是平衡不太好,开始用战士带红色系基础卡玩到二层有时就死了。这个看运气,碰到死骑他带的都是有守卫的卡,打到后期几乎手牌打出来就死了。然后玩了法师,新手如果打不过,可以试试法师带红色魔攻套。天赋点出这个回合剩1费下个回合费+1上限(费多),和每造成10点伤害+1抵挡(被围有奇效),每个回合可以留一张牌(下回合打输出或保命),每回合不移动下回合多抽一张(同前效果),最后一个是选一个法术卡,回合开始次法术卡在直接在你手中出现(打爆发)。 然后卡的选择很简单,就是选奥术飞弹那个牌,还有大火球那个牌(3伤害打X次的),紫色的所以法术伤害+1卡,蓝色的下次法术卡释放两次(配合紫色卡等于所以法术伤害+2),最后一个蓝色的卡是3费,此回合所以法术卡0费。 这一套几乎费用不完,卡牌全是伤害,运气好第一个回合就给BOSS打死了。法师血少,可以带辅助的卡有0费魔方,0费移动炸弹,还有法术的加抵挡的。移动炸弹配合法师的武器黄石法杖有奇效。随从可以带点防高低费的,关键时刻可以挡波炮灰。有个宝藏卡是个蝙蝠带上他满费9。其他还有几个可以配合的就不一 一说了。 这一套最起码不用怎么动脑子就能打通,用钱买其他卡,提高游戏体验。 游戏不知道是BUG还是什么,用这套玩有时候第二个回合不给手牌,干等一回合(后来发现是“爆发”这张卡牌,描述里写的不清楚,可以理解为所以法术0费,但是下回合没用手牌)。 希望后期可以加一些更有意思的玩法和新卡种和英雄,还有就是解锁的卡牌,遇到的几率很小,不知道是机制问题还是什么没太研究。 总体来说还是挺好玩的,继续加油。
[h1]Описание:[/h1] ККИ рогалик с очень прикольной боевой системой. Отправляемся в подземелье, спускаемся по уровням, бьем монстров, получаем монетки, умираем, тратим монетки и снова отправляемся в подземелья совершать новый цикл приключений. Порадовало разнообразие монстров и боссов. Прошел игру несколько раз разными героями и на разных сложностях. Однозначно любителям рогаликов и ККИ стоит попробовать, а если любите оба жанра то оторваться будет трудно :) [h1]Оценка: 6/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
Баги. Изрядное их количество. Странные, запутанные, да и полностью не соответствующие действительности описания карточек. Не работающие особенности существ. Первый интерес пройдёт за 2-3 забега, а вот эти неудобства останутся и будут вас раздражать. Сэкономьте время и деньги - обойдите это поделие стороной.
I love this game! I have now completed around 20 runs with different classes, starting allegiance, gameplay options. What strikes me is how different every run has been as far as tactics needed to escape the dungeon, because you are slowly building a deck and the cards you can choose are limited and randomized in terms of what is available. There are some basics that are pretty similar based upon the class (mage you just avoid your char getting hit but the deck is powerful because offered mana and extra card traits on level up fairly often, whereas rogue often gets evasion and dash and multistrike so you rush the enemies instead), but my bread and butter was different every time. For example: - bleed and mutistrike combos - spamming enemy hero with minions and casting "He talked bad about your mother", or something like that, that I had 3 of - stun locks (which I avoided later as too easy) - massive burn damage - growing insanely big monsters with some grow combos - mega ranged dmg with big power boosters - high def to pin enemy heros - combos around sacrifice - the one man army It is impossible to plan those tactics in advance - you collect good cards and then collect other cards that maximize those strengths. Good fun
只有短短的三关,基本上都是把怪网到角落然后围殴。
One run is all it took for me to realize it's not the game for me. Repetitive combat that are drawn out for no good reason. Every fight is roughly the same with you filling the board with minions and working your way to defeat the enemy. Like playing a white weenie deck in MTG but slower.
Not that DungeonTop is a bad game, but there are so many good roguelikes around that I cannot recommend this one. If you played all the good ones, and are still in dire need to play another one, then yes, you can probably go for DungeonTop, otherwise, look around a bit, and I am sure you will find good stuff for your leasure.
¿Un juego de cartas o una cita con el caos? Introducción: DungeonTop es una experiencia roguelike donde las cartas no solo se barajan, ¡también se mueven! Gráficos: Imagina una mezcla entre cómic y tablero de juego de mesa. Los personajes tienen más personalidad que tu lista de contactos, y cada carta es una obra de arte que te hará decir: "¿Por qué no colecciono estas en lugar de cromos?" Jugabilidad: Combina lo mejor de los juegos de cartas con batallas tácticas en una cuadrícula. Juegas cartas para invocar criaturas, lanzar hechizos o equipar a tu héroe. Pero cuidado, cada movimiento cuenta. Un paso en falso y podrías terminar rodeado por enemigos, preguntándote en que momento la pifiaste. Historia: ¿Necesitas una razón para adentrarte en mazmorras llenas de monstruos? Aquí la tienes: una narrativa que te mantiene enganchado mientras tomas decisiones que afectan tu destino. Porque, claro, ¿quién no ama una buena historia mientras se enfrenta a hordas de criaturas? Conclusión: Si buscas un juego que combine estrategia, caos y una pizca de desesperación, DungeonTop es tu elección. ¿Esperar a que baje de precio? Quizás, pero ¿realmente puedes esperar cuando el caos te llama?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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