
A rogue-like deck-building experience coupled with table top battles. Choose a hero and allegiance then dive deep into the dungeon, evolving your deck for survival. Each choice you make matters, even in between battles!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Polish, Japanese, Korean, French +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
too ugly
Looks nice and doesn't feel like a cheap game, but the gameplay is absurd and the enemies are so much stronger than you it's f'ing laughable. Had an enemy attack, move, attack all in the same turn yet their character card says they only have one attack and one move. But I guess not!
Cool but only worth if on sale, gets repetetive.
게임 룰이 이게 맞는지 당황스러울 정도로 복잡하고 매력이 없음
A good crossover of roguelike and deckbuilding.
算是一款好玩的爬塔遊戲 棋盤加卡牌組合的不錯 缺點是關卡的怪是固定的 連王也是 破過兩輪後重負性就會太高 但還算不錯的小品
DungeonTop, developed and published by One Up Plus Entertainment, is an inventive fusion of roguelike deck-building mechanics and tactical board-based combat that successfully breathes new life into a familiar formula. Rather than simply relying on the conventions established by games like Slay the Spire or Monster Train, DungeonTop introduces a spatial layer of strategy that demands players think beyond card synergies and cost management. Every battle takes place on a grid-based field where placement, movement, and positioning are as crucial as the cards themselves. This subtle yet impactful shift transforms what could have been another deck-builder into a deeply engaging hybrid that rewards careful planning, adaptability, and foresight. From the first encounter to the last boss, each decision carries weight, and every victory feels hard-earned through both tactical acumen and clever deck construction. The premise is straightforward but engaging. You select a hero and an allegiance that defines your starting deck and playstyle, then descend into procedurally generated dungeons filled with enemies, events, shops, and treasures. As you progress, you collect gold, loot, and new cards that gradually shape your strategy. The interplay between deck-building and dungeon exploration gives a distinct rhythm to each run—choosing whether to risk another battle for rewards or retreat to safety can make all the difference. Unlike traditional card battlers where the focus remains on numerical efficiency, DungeonTop’s grid battles force you to consider terrain, attack ranges, movement paths, and the spatial relationship between allies and foes. Summoned units, weapons, and spells must be deployed with precision, as careless placement can lead to catastrophic losses. This board-based dimension infuses each encounter with the tension and thoughtfulness of a miniature strategy game, making every round a dynamic puzzle rather than a static duel of card values. The deck-building layer itself is rich and flexible, allowing for diverse builds that evolve organically as you progress. Each hero and allegiance offers different strategic possibilities: warriors might focus on brute strength and durable units, while mages rely on intricate spell chains and positioning. The game encourages experimentation through loot drops and level-up choices, letting you upgrade or remove cards to refine your playstyle. Over time, you can unlock additional heroes and card pools, adding variety and replayability. The result is a system that feels both deliberate and unpredictable—no two runs are ever quite the same, and adapting to the random assortment of cards and relics you find becomes a key part of the thrill. DungeonTop rewards creative problem-solving, and the balance between long-term planning and moment-to-moment adaptation ensures the gameplay never stagnates. Visually, DungeonTop adopts a stylized comic-book aesthetic with bold outlines, exaggerated character art, and a grim yet vibrant fantasy atmosphere. The presentation is simple but effective, maintaining clarity during battles while conveying a strong sense of identity. Its hand-drawn art style pairs well with the game’s tabletop-inspired mechanics, and the sound design reinforces the dungeon-crawling mood with ambient tracks and satisfying combat effects. Though not graphically ambitious, the visual clarity serves the gameplay well, ensuring that strategic information is always easy to parse. The overall tone evokes the feeling of an old-school dungeon adventure interpreted through the lens of a card game, which helps it stand apart from the more clinical, interface-heavy designs of many of its contemporaries. Despite its many strengths, DungeonTop is not without its rough edges. The roguelike structure means that defeat sends you back to the start, with only small unlocks carrying over. This can make early runs feel punishing, especially before you fully understand how to build efficient decks or position effectively on the grid. The learning curve is steep, and the brief tutorial does little to guide newcomers through the game’s subtleties. Additionally, while the art direction is appealing, the overall presentation and animations lack the polish seen in higher-budget titles. The interface can feel utilitarian at times, and certain visual effects appear dated. There is also a limited variety of enemies and environmental backdrops compared to larger-scale deck-builders, which may leave some players wanting more visual and mechanical diversity after extended play. Nevertheless, what DungeonTop lacks in flash it compensates for with substance. The satisfaction of overcoming its tactical challenges, the thrill of assembling a synergistic deck, and the tension of each decision make it a game that consistently rewards thoughtful play. The developers at One Up Plus Entertainment clearly understood that the fusion of tactical grid combat and card-based progression could yield a uniquely engaging experience, and they executed it with a balance of accessibility and depth. Each run becomes a test of both strategic foresight and tactical improvisation, blending the cerebral satisfaction of a card game with the spatial drama of a board battle. Ultimately, DungeonTop stands as one of the more original takes on the deck-building genre in recent years. It captures the addictive loop of roguelike progression while adding a tactical complexity that demands more than quick reflexes or rote memorization. Its modest presentation belies a deeply rewarding system that challenges players to think several steps ahead, to balance risk and reward, and to experiment with countless approaches to victory. For fans of strategic card games who crave a twist on the formula, DungeonTop delivers an experience that is challenging, inventive, and surprisingly rich in nuance. It may not have the scale or production values of its better-known peers, but in design and spirit, it carves out a distinctive niche—one where every move, card, and choice carries the potential to define your fate in the depths below. Rating: 8/10
It's an enjoyable deckbuilding game.
+1 有中文 有成就 ⣿⣿⣿⣿⣿⢿⠿⣛⣯⢭⣶⣲⢶⣖⣮⣬⣜⡨⣛⢿⣿⣿⣿⣿ ⣿⡟⣭⣶⣶⣶⣿⣿⣿⣿⣾⣿⣽⣿⣾⣿⣿⣿⣮⡚⣿⣿⣿⣿ ⣿⡇⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡼⣿⣿⣿ ⣿⡷⢹⣿⣿⣿⣿⣿⣿⡿⢿⣿⣿⣿⣿⣿⣫⣝⢿⣿⣿⠹⣿⣿ ⣿⡏⣾⣿⣿⣿⣿⣿⣿⠚⣖⢸⣿⠟⣛⣿⣤⣧⣾⣿⣿⣷⢹⣿ ⣿⡇⣿⣿⣿⣿⣿⢿⣿⣿⣾⣿⣿⣷⣸⣿⣿⣿⣿⣯⢷⣿⢸⣿ ⣿⣷⢸⣿⣿⣿⣽⢯⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢋⣾⣿ ⣿⣿⣧⡫⡿⣿⣿⣿⣿⡿⠋⡉⠅⡉⠍⠛⢋⢡⠠⣐⠄⢻⣿⣿ ⣿⣿⣿⣿⣶⣭⣍⢋⣫⠄⢐⢐⠐⡐⠈⠌⡀⡂⡐⢈⣭⣤⢻⣿ ⣿⣿⡿⣟⠿⣿⡟⣾⣿⣿⣿⡿⠃⠄⠅⠡⠐⡀⢂⠌⠻⠿⣸⣿ ⣿⣿⣷⣝⢗⡝⢡⣿⣿⣿⡉⠁⠡⠨⠠⠁⠅⢂⠂⠌⢐⣼⣿⣿ ⣿⣿⣿⣿⡎⣷⢸⣿⣿⣿⣿⣶⣄⣄⡁⠌⠨⢀⣂⡅⣿⣿⣿⣿
有些卡的效果可能是因为翻译问题有点难懂。单场战斗的设计其实挺好的,但是整局游戏的流程太过冗长了,卡牌设计的丰富程度撑不起这么长的游戏流程。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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