
Football Manager meets D&D. Heroes die. Dynasties rise. The realm remembers both.Lead an adventuring guild through a living realm where every fixture is a dungeon, every hero can die in it, and every season is written down.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Dungeons & Dynasties Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 28, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2.6M | 1.5K | 79% | $24.99 | |
| approximately $222K | 180 | 68% | $24.99 | |
| approximately $82.6K | 68 | 87% | $19.99 | |
| approximately $13.2K | 63 | 68% | $6.99 | |
| approximately $4.5K | 64 | 62% | −50%$1.49reg. $2.99 | |
| approximately $65.3K | 119 | 88% | −55%$5.84reg. $12.99 |