
Start as a humble commoner and guide your family through generations in this family sim meets city builder. Climb the ranks of society to become the most influential family in the land. With wit, strategy, and a bit of luck, build your legacy - just try not to trip over your ambition!
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About
Medieval Legacy is a unique blend of family simulation and city-building strategy, where every decision shapes your legacy. Start as a humble citizen and guide your family through generations. Climb the social ladder to become the most influential family in the land. With strategy, wit, and a bit of luck, you can build a lasting legacy - but beware, as unchecked ambition may lead to your downfall!

Manage your family's health and hunger to ensure their survival. Interact with the other families of the world, forging powerful alliances and destructive rivalries. Encounter strange creatures and collect magical artifacts. Defend your family and fight off bandits or maybe join them in their raids. Claim ownership of the land, expand your home and build new structures.

Live in a world that evolves with your choices. Choose to specialize your family into successful farmers, skilled blacksmiths, or fearless soldiers - or allow them to follow multiple paths freely. A dynamic market system reacts to supply, demand, and world events, ensuring that every decision has meaningful consequences.

Work your way from peasant to king, cementing your family's place in history.

Randomized world that makes each attempt unique
Status system that rewards honorable acts and punishes dishonorable ones
200+ unique events
100+ unlockable skills to power up your play through
50+ traits that influence each character's strengths and weaknesses
40+ jobs separated into 4 distinct classes for your family member's to work and master
Rival families and king who will expand and build alongside you as the game progresses
Dynamic market system with prices and stock influenced by the game world
In game guide to give a more in-depth look at certain mechanics
8 different starting scenarios each with their own unique mechanics
20+ structures to build and expand your kingdom
20+ traits for the king that shape gameplay for as long as he reigns
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hätte ich früher bemerkt, das dieses Spiel verkorkste deutsche Gender Schreibweise benutzt, hätte ich es mir zurückerstatten lassen! Einfach nur traurig so etwas. Falls es jemand genauso sieht, NICHT KAUFEN!
It's hard to tell whether the developers actually play their own game or conduct proper testing. Their approach feels like a never-ending game of whack-a-mole—bugs get fixed, the user experience improves slightly, but then previously working features break, or entirely new issues surface. [strike] At this point, roughly 20% of the game's features are plagued by bugs, some of which completely block access to other parts of the game. [/strike](Quick fix, Thanks the developer) There's no telling whether the developers will persevere or abandon the project entirely. I strongly recommend avoiding this game at all costs until it is properly fixed and reaches a stable state.
Early game is great. I felt like a struggling peasant family at the mercy of the elements, constantly concerned about having enough food for next month, and baby Timmy's health. After securing food sources, and making an absurd profit selling bread during the drought, mid/late game was less compelling. The survival pressures give way to deciding how best to print money, and how many thousands of bottles of wine you want to amass before selling to become a gajillionaire. Devs were really responsive on their discord to quickly patch bugs and respond to feedback.
Full of bugs and issues, but a good idea. With some work must be a game someday.
its a good addicting idea, but you have to give more option, like the towers should defend when random bandits attack, the stats should count more in different events. Reajust the late game (is too easy), I build my castle in my fisrt run on hard difficulty in year 15. Give a purpuse, give a score system, something that will give me reasons to replay.
idk why this is so unpopular, I think it's fun.
It's a really addictive game, but the layout and hotkeys could be improved a lot. I also highly suggest adding a 'Family Tree' feature to see all the family members and how they are related.
Slowly build up your family to own land and eventually build it up to a city then kingdom? Yeah that's fun and addicting. Surprised it's not more popular!!! My next advancement is the Castle, but right now I can own 32 plots of land and I just came from 16. Can't wait to see what it has to offer once I rival the starting king. *Edit* I legit think this is better than the civilization games. Imagine if there was multiplayer!... This game not only needs more attention, it deserves it.
喜歡管理遊戲的可以玩玩,個人覺得還不錯。(附圖版評論放在方格子) *新手最好先從簡單模式(easy)開始熟悉,因為要保持食物數量、存錢買藥等等;每個月食物總需要量可以從家族列表下方看見 *磨坊、釀酒廠、燻肉坊是自動運作,可以切換配方,所以資金允許的話可以買來增加食物處理數量,一開始買不起的話可以先安排手工製作(玩家自己在製作選單選擇,一開始製作上限只有2,食物類、藥物屬於要花時間的類別所以會佔去製作上限,某一些物品則是即時獲得不會佔限制) *如果在事件中拿到奇蹟之花,可以留下來等之後有多的田再種(請注意切換作物會消耗種子,在有多餘種子之前不要隨意切換);我一開始不知道可以種奇蹟之花,拿去做愛之花了(扼腕) *可以持有的土地數量與家族成員有限(表親來敲門的時候你可以選擇留下來做人手,還是介紹去其他家族),需要累積地位(Status)到1.5K就可以建立自己的城鎮、升級家族房屋 *技能樹有非常多有用的技能,可以查看解鎖條件 *家族成員的屬性與累積的工作經驗都會影響工作的效率,但就算屬性低也可以從學徒開始練上去(來敲門的盜賊系表親我扔他去當警衛XDDD) *盜賊系的工作與任務會降低地位值,地位值低有機率會出現黑市 *可以安排家族成員去王都或者其他家族的地盤工作,初期食物來源穩定之後,派人去王都酒館(Tavern)當廚師可以獲得增益類餐點,烤肉餐增加勞工經驗、燉湯防止生病、高級餐增加地位值;酒館更換餐點種類需要消耗食譜,可以製作也可以買,跟農田一樣屬於更換配方就會消耗 *擁有的土地會遭遇各種事件產生變化,比如農田被燒毀、空地變農田、果樹/樹林消失等等,可以適當的買賣土地 *離家近的工作比較不會發生意外,但初期就是得要有人離鄉背井... *小孩四歲可以開始工作或上學,學校只能學到18歲 *別的家族給的任務經常會拿到特殊物品,有餘力的話可以接 *至少需要一個家族成員專精工匠,因為建設城鎮需要高品質木工製品/金屬製品,工匠也包含了廚師,所以可以先從見習廚師開始做,保持食物量又練工匠經驗,稍後再轉去製作木工/金屬 *畜牧跟農田一樣,需要先有一隻想養的家畜,所以先從市場買,牧場每個月會獲得對應的家畜,可以選擇屠宰或是賣掉,屠宰資源有區別,豬(肉多皮少)、牛(皮多肉少)、羊(有肉,但主要是為了羊毛) *城鎮的民宅有環境喜好,可以參考遊戲內說明關於城鎮(Town)的部分
I love this game so much! As someone who enjoys heavy resource management and life simulation, I had played multiple levels to perfection now. I am currently aiming for 100% achievements so that's something that I should be busy with this week. Looking forward to how this game will develop in the future!! If you like Necesse, Yes, Your Grace, and, maybe, Potion Craft, this game is definitely worth a try!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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