
Battle your way through a seedy tavern filled with gambling addicted townspeople in this Blackjack Roguelike Adventure. From aces and face cards to tarot cards, business cards and more, create your unique deck to beat the house.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 12 → 1.83/day in the week after.
About
Dungeons & Degenerate Gamblers - A Blackjack Roguelike Adventure
Begin your adventure in a tavern that is home to a unique, corrupted version of blackjack you have never played before. You will need to pick up the rules and adapt to them as you progress through the tavern, challenging a colourful cast of blackjack-addicted townspeople. Discover the mystery of who runs this twisted casino as you progress through the tavern to take them down!
Pick a suit: hearts for healing, spades to offer you some protection, diamonds for more currency for shop purchases, or clubs for extra damage. Remove cards from your deck as you progress. Pick up more aces and face cards, or fill your deck with tarot cards, business cards, birthday cards, hall passes and more!
Make your way through the tavern challenging patrons, purchasing additional cards for your deck, resting up when your health gets low, opening boosters packs, participating in minigames and much more! Take on the run-based deckbuilding roguelike challenge, with endless possibilities for unique and interesting decks!
Features
Unique play styles based around card suits
Ascend or descend through the tavern over and over by unlocking new starter decks when you complete runs for entirely new ways to play
Discover incredible rule-breaking synergies in order to defeat the house edge.
Over 300 unique cards!
60 characters to defeat
Use unique chips to gain advantage and activate special cards
Minigames and events to gain more chips or enhance your deck
Unique grimy pixel art aesthetic
All the degeneracy from a seedy casino but with no risk to your finances, mental health, or your loved ones
Genres
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A difficult, well-thought-out, unique, weird game with spotless art direction. Harder to cheese than Balatro, less addictive, and more unpredictable than its peers. I find it difficult to actually execute any premeditated build. There’s just too much chaos in the game to account for all the possible outcomes. You get a new card almost every turn, and the game keeps introducing all sorts of new mechanics, talismans, tarot cards, and other twists. Your opponent’s cards also constantly complicate things for you. But the game is great. You just need to cut yourself some slack and come to terms with the fact that not everything will play out the way you want it to.
[h1] Summary [/h1] [b]Dungeons & Degenerate Gamblers turns Blackjack into a roguelike deckbuilder, but misses the mark entirely.[/b] Instead of being excited to explore all the new cards and abilities, you are punished for engaging and forced to play a narrow, mindless, and boring strategy if you want any chance of winning. Playing on higher difficulties just makes refining your deck into that strategy more annoying than anything. [h1] Introduction and Mechanics [/h1] You start out with deck selection where the first decks you unlock are small decks comprised of just each single suit from a full deck. Later unlocked decks are primarily the same thing but with a couple cards changed or added for a gimmick. Completing a deck on any difficulty unlocks the difficulty up for that deck, which changes a game rule or adds a card to your deck which cannot be removed. This game draws a lot of comparisons to Balatro and I see some similarities; this is no exception: deck and difficulty selection feels very similar in concept. And of course, they're based on a deck of cards at their core. Once you've started your run, you're mostly just drawing in hopes of getting lucky enough to draw high without busting, aiming for 21 as you'd expect from standard Blackjack. Base damage dealt to the player or CPU is the difference in your hand totals with busting counting as 0. Each suit has a special ability when you reach max hand value (21 by default): hearts heals you, spades give you shield/blocks damage and expire at the end of the fight, clubs deal extra damage, and diamonds just give you money to spend. You start with a small collection of chips and early on and gain them from fights. This is the game's currency and you spend them in shops or events. The most notable event is near the start of almost every run: talking to the Counterfeiter, who allows you to increase or decrease the value of any numbered card in your deck for a small cost. You can also expect a few events through the run that allow you to prune your deck with varying levels of efficiency and control. It wouldn't be a deckbuilder if you were limited to just your starting cards though, so through the run you are given the opportunity to buy and trade additional cards, many with special effects or abilities tied to them and most with a numerical value as well. At some point early on, you may think that if the goal is to get a better total than your opponent and you're essentially playing Blackjack with abilities and card effects, you should be able to increase your max from 21, right? Well yes, but not really. One special card, the Rules Card, allows you to change the hand max to 20 or 22 for either you or your opponent. It's not even a stacking +1 or -1. Just 20 or 22. That's it. This is such an astronomical miss in game design, it's almost comical. Okay, the first obvious way to make the game fun was a bust. What about the special cards and their abilities? Well, most of them don't really help you reach a high total in any meaningful or consistent way and rarely have any synergies with other cards. A small selection of cards are offensive and can be used to try to bust your opponent or ruin their strategy, an even smaller selection are helpful for reaching a high total, but most are just random effects that once in a while sound clever or interesting on paper until you realize it just sucks if you're trying to win with any level of consistency. The collection of helpful cards are insignificant and diluted by such a huge mountain of trash that card effects in this game are basically a bust as well. [h1] Gameplay [/h1] So with all that, what does a run look like? How do you play well? What wins? What's bad? There is one singular goal: Get as close to 21 as possible. How do you do that? Just like in normal blackjack, your best strategy is drawing plenty of 10-value cards and aces/ones. This means off the bat, almost every special card is a no-go as they aren't an ace, 10, 1, or 0 value card. [b]You are discouraged and worse off for interacting with most special cards, leaving you with a bland deck.[/b] We are given toys and punished for using them. You will start almost every run off going to the Counterfeiter as he appears only a few fights into almost every run. In the rare case he doesn't, you reset. You'll change as many number cards to 10s or 1s as possible, ending up with something like a deck of 1 1 1 5 6 7 10 10 10 J Q K A. You'll draw until you see a total of at least 12 (hopefully 20 or 21), standing, and hoping your opponent doesn't pull some nonsense or beat you. Once you've played through your entire deck in a fight, it's reshuffled and you draw from it anew. Praying you hit only 10s, your ace, and 1s while avoiding your middle cards will be your strategy. This will be what you do every single battle. You will likely be able to prune a few mid-value cards from your deck during your run. If you're running a basic 13 card starting deck, you might just end up with no mid-value cards at all. There's the occasional 0.5 card (like an ace, except 1 or 0 instead of 11 or 1) you might be able to pick up, or the Rules Card (with a value of 0) which changes the hand max as described above, but that's mostly it. This is the game. Do this until the end, over and over. Higher difficulties just annoy you by increasing the strength of enemy decks or adding a 5 with annoying mandatory effects into your deck, which you cannot remove. There's an "advantage" mechanic I haven't even mentioned because it's [i]almost[/i] pointless if you avoid most special cards. And you will, because you don't want to lose. Once you've gotten to the final boss, do the same thing you've been doing to draw 21s, slowly whittle their HP away, and beat the game in the most boring way possible. Oh, and don't you think about using the Rules Card against the final boss, because the game stops you by literally just giving them a speech bubble saying "No! I make the rules here!" and your card is nullified. One of the few useful special cards is outright nullified in the final boss fight because the game said so. Not even from the boss playing a card that negates or counters it. Just ♥♥♥♥ you, that's why. How insulting. [h1] Final Thoughts [/h1] This game is just hot garbage. It had opportunities to be fun and interesting but decided that was too reasonable, so let's not. It's astounding this game has a "very positive" rating on Steam, but I suppose that's because people got blinded by a pixel art aesthetic which *can* have some appeal. That, and the publisher. I gave it a fair chance and played through much much more than I should've hoping it got good. It doesn't. Don't bother. If you want a card-based deckbuilder that rewards you for interacting with its powerups and added mechanics, go play Balatro if you somehow haven't already.
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Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 31 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
every move matters
muy bueno comprenlo, regalenlo y comprenlo y
I just realized I haven't yet reviewed Dungeons and Degenerate Gamblers. If you can't tell by my hours on the game I absolutely love it. This is, by far, the best Roguelike I have played. The deck you choose to start with will have a grand effect on your entire run, whatever it may be. And the sheer amount of cards you can pick up along the way means you really, truly will never have the same run twice. Not even close. From the very start you have to be strategic if you want to actually make it to the end which is something I really like. It's difficult, but not impossible, to get rid of cards. Which means every card you pick up and/or start with really will have a grand effect on everything you do. But, should you make a mistake, you can come back eventually. There's not really much of a story, but games like this don't really need a story. The graphics and sound design are absolutely beautiful. I especially like the music. This games soundtrack is absolutely amazing. My only complaint will be that the very beginning of the game forces you to start with the Hearts deck which, while it makes sense due to being vastly easier, may trick you into believing that health won't be that big of an issue. Didn't happen to me but I could see it happening to someone. Whatever the case may be though I genuinely believe this is one of the best games on my library. That was literally my only complaint. I have a suggestion, I don't normally include suggestions in my reviews but I can make an acceptation here due to my complete and utter lack of complaints. I would have enjoyed a starting deck maker after beating the game. Even if it just included the cards you have already discovered, that would make sense. I would just have liked that. Nonetheless, this game is definitely one of my favorite games ever. And it is my favorite roguelike ever. Overall if you enjoy roguelikes you will enjoy Dungeons & Degenerate Gamblers. Unless maybe you just really hate deckbuilders. That's the only type of person I wouldn't suggest this game to, someone who really hates deckbuilders. Overall an astounding game.
Bought in hopes to scratch the Balatro itch, unfortunately it's extremely mediocre.
The new update pushed this from a 6/10 to a solid 7.5 or 8 for me. The synergies have much more depth and are more achievable and the frustration that used to come from dying early on has been rebalanced out of existence. Worth your time if you like these sorts of roguelikes.
I really wanna recommend this game but it's literally toooo easy and I feel like the devs really need to take this seriously. The game is an auto win so long as you add as many cards to your deck which allow you to play more cards. So negative cards and lower rank cards essentially. Once you do so, your turns turn exceptionally long as you cycle through half your deck and the game starts playing itself. I've unlocked all the decks and have beaten the highest difficulties consistently doing this. There need to be ways of discouraging this strategy.
terrible game, al luck based with no skill and some enemies are broken and completely unbalanced. boring and lame. update: i tried really hard to like it i even had a really good run finally and then i get to this boss cardiac arrest and my card which is the number 1 gets locked and then i get stuck in an infinite loop cant do anything but stand every round and wait to be killed. this is a broken mechanic and just like the other dumb stuff in this game was designed so poorly. ive never played such a bad game in my life.
Relatively simple but very fun gambling themed game, similar but completely different from balatro, lacking a "joker" mechanic or similar (not to its detriment!) and being all about stacking your deck in your favor
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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