
Wild Assault is an anthro-themed tactical shooter built with Unreal Engine 5, featuring large-scale battlefield gameplay centered around Valiant abilities. Work closely with your team, harness your instincts, and charge into battle to secure victory.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to "Wild Assault".
This third-person PvP shooting game was developed using Unreal Engine 5, where you are about to embark on a unique furry warfare experience that integrates intense battles, teamwork, and ingenious animal hero abilities.
Anthro heroes & heroines with unique abilities based on animal instincts. Unleash their primal power with your wisdom and achieve victory together!
Different styles, different origins, different goals, same battleground!
Wild Assault provides a free-choice experience based on weapon classes.
Whether you're a cool-headed marksman or a brave assault player, in Wild Assault you can always enjoy the most exhilarating shooting experience.
All characters in Wild Assault have their unique abilities based on animal instincts.
It's more than just shooting combat - help the characters unleash their primal powers to achieve victory!
Wild Assault offers a 20 vs 20 team-based battleground gaming experience.
From capturing strongholds to frontline assaults and defenses, utilize characters' high mobility on all fours and unique abilities to secure victory. It's a test of skill and strategy!
Assault, expert, medic, marksman, and much more!
Unleash your wisdom and creativity to match different classes for the squad. Maximize the team's strength!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+fun gameplay (when you get other people) +decent gun customization for indie game +unique character designs and abilities -cash shop with skin packs that cost more than the game -less than 100 daily players -terrible PvE mode with pay-to-revive -in game rewards are re-colors and weapon skins -the developers largely ignore community -use of ai without disclosing
Potential. That was what this game had. A very casual version of Battlefield. I enjoyed my time with WA during early playtests. And bought the game a bit after it launched into Early Access. The rush mode is solid and the PvE mode is.. alright. But.. But.. Player numbers where never enough to get non-bot matches off the ground. And over time Combat Cat seemed to be doing less and less for and with the game. And the latest battle pass (Season 6) is just re-used skins and not much more. Even going free 2 play wont save the game, given the developers already threw this out as "released". While patch notes still refer to it as early access. This is now just a failure.
An unfortunate story, this. The game has all the bones of something absolutely phenomenal. The movement system is fantastic. The gunplay was great, the characters were varied and potent. Everyone felt impactful in their own way at one point or another. It was rough around the edges, but it was new and made by a small team. I enjoyed this game. To an extent, I still do enjoy this game. However, I don't recommend it. The dev idea of 'balance' seems, consistently to be either ignore feedback altogether, or nerf the good things into the ground to accommodate the players who, by their nature, do not play often. Rather than appeal to the people who spend the most time on the game, they tried to appeal to everyone... And history has repeatedly shown us that anything made for EVERYONE is best for no-one. By bending the knee to the casuals, they lost the dedicated. The casuals got bored and stopped playing as they are wont to do. Somehow, the decline in active players was either unnoticed, or the devs did not care. They banked it all on a PVE mode that is... exceedingly boring and makes most of the characters(in a hero shooter-like) absolutely and entirely useless because of the raw severity to which many have been nerfed. This was a Hail Mary, and they dropped the ball because they didn't learn from their mistakes, almost entirely refusing to do so. While I've had no issues on their discord, there are sweeping claims of issues in enough abundance that it can't be dismissed as a few bad actors. CCS seems to barely listen to feedback here or there. This game had an amazing degree of potential, its own unique identity and great mechanics. The devs not only did not seize upon this, but they degraded the foundation they were building on. I want to recommend this game, but the trajectory it's on is obvious. I hate to see it, but unless they make a complete U-turn, this game is going to collapse within a year. I don't regret the purchase, I had fun, but that's past-tense for a reason.
If you are thinking of buying this game due to the Steam sale.....don't! Fire sale IYKYK
Uses AI assets without disclosing this. Won't support anymore especially considering how slow content is added.
This game costs $15 to play, but yet, it feels like a free to play game with elements that average free to play games have. This game would be alot better if it didn't have this kind of crap
Finally prompted to review this game after they release a new season with pretty much nothing new, just to COMPLETELY RESET the upgrades for the PVE mode, which were purchased with currency gained from boxes that cost actual money to open (10 beast coins or whatever the heck they're called). The game has always been passable, but that's it. I will never recommend this game to anyone ever again, just tell them how scummy the monetization is and to stay away. thanks
Game was fun and had potential. Devs dropped the ball and been kicking it into the grave since. Overpriced skins, paid PvE revives, no balance, garbage matchmaking, bots are bad, plenty of cheaters, use of AI slop and the devs refuse to listen feedback.
I don't really know what kind of feel this game is trying to go for. It doesn't really have an atmosphere, like the game doesn't really know what it wants to be. Apparently there was a war, but neon gun skins, like this is Call of Duty??? The actual lore or story? Nonexistent. The cash shop feels extremely desperate, too, with the addition of hair dye and tails. Paying for revives in the PVE mode? It reeks of desperation as well. If you need money this badly, just try to make it in other ways instead of at the expense of the players! It makes me disappointed because I KNOW that this game can be good and succeed if the developers just FOCUSED on the gameplay and this game's strengths, instead of events that feel straight out of Genshin Impact. I can see the potential in this game, but it just feels very unrefined. The PVE mode feels weak and barebones. How about some exclusive items or traps or something, that can be bought? Or new exclusive enemies, or some actual LORE behind the mode, or for the maps in general? That's just a few examples, but things like that could really help refine the mode and make it feel more enjoyable. Or how about another map or character to play as? We haven't had a new one in a while. Lastly, why does this game need SO MANY currencies and tasks??? Event Tasks, Daily Tasks, Battle Pass, Valiant and Weapon Levels, Sextans, Advanced Tokens, Alloy Fragments, Bone Recycling, and Loot Boxes??? Why is there a need for so many??? Who asked for these??? Many of these feel needless, like they're in the game just to make it look more interesting than it really is. Again, I REALLY want to believe in this game, and WANT to see this game succeed, and I don't want to see this game die. Right now, this game is standing in the way of its own success. I want to be able to recommend this game, but I just can't, not the way things are, currently.
Lack of meaningful updates since leaving early access. PVE mode is basically just a zombie defense mode. Barely any balancing is being done despite the lack of new valiants, maps, or guns. Doesn't matter how much I like the visual designs of Marquez, Akai, Althea, and Jack.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Thai, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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