
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I loved the game. The use of Hoard to move upward to Demons and then Undead makes a lot more sense the the point/skill tree in Dungeons 3. I can actually use all the monsters and abilities instead of just focusing on the armored goblins and buffed up Orcs. The witty dialog and stupid jokes make it all worth while. I like the game, but without a story and characters, the dungeon building alone would feel empty and soulless. The downside: in "The Big Eaty" , the instructions towards the end were in small type under the main menu. I missed it the instructions more times than I would dare to admit. I think I liked the soundtrack from Dungeons 3 better. Dungeons 4 has some electric guitar riffs that rub me the wrong way. I don't know if it matches the usual theme of the game. I might get used to it, but at first, it caught me off guard.
Dungeons 4 est une excellente surprise et une vraie réussite. Si vous aimez les jeux de gestion, de stratégie en temps réel et construire votre propre donjon, vous allez vous régaler. Le mélange entre la gestion du royaume souterrain et les combats à la surface est parfaitement équilibré. Les cartes sont variées, les créatures sont nombreuses et chaque mission apporte de nouvelles mécaniques qui renouvellent constamment le gameplay. L'humour est omniprésent, avec un narrateur hilarant et de nombreuses références qui rendent l'aventure encore plus agréable. Visuellement, le jeu est très réussi, avec une direction artistique colorée et des effets soignés. La bande-son accompagne parfaitement l'ambiance et les heures passent sans que l'on s'en rende compte. Les développeurs ont repris tout ce qui faisait le succès de Dungeons 3 et l'ont amélioré : des cartes plus grandes, davantage de créatures, plus de possibilités tactiques et une campagne longue et très divertissante. Pour moi, Dungeons 4 est l'un des meilleurs jeux de stratégie de ces dernières années. Je le recommande sans hésiter à tous les fans de gestion, de stratégie et aux nostalgiques de Dungeon Keeper.
好玩吗?好玩 但我问你,为什么要单独设计个游戏启动器,为什么我每次打开游戏后这个启动器总弹不出来?还让不让人玩了?游戏都打开不了还玩个p啊?别浪费时间好吗?
Dungeons 4 is the ultimate mix of strategic dungeon management and chaotic brawling. The fourth-wall breaks and gaming humor are absolutely brilliant. I love Thalya’s kick-ass attitude. She’s fierce and funny without being written as an annoying know-it-all. Her banter with her brother is a fantastic highlight and kept me smiling the whole time. If you love building a dungeon empire, this is a must-play! Thumbs up!
immer wider einne schöne witzige reihe
Dungeons 4 demonstrates how a long-running strategy series can evolve without abandoning the qualities that made it popular in the first place. Developed by Realmforge Studios and published by Kalypso Media, this latest entry embraces its identity as a dungeon management simulator wrapped in a comedic fantasy adventure. Players once again assume the role of the Absolute Evil, directing the ambitions of the ever-reliable dark elf Thalya as she carries out a campaign of conquest across a world populated by annoyingly virtuous heroes. From its opening moments, the game makes it clear that it is larger, funnier, and more ambitious than its predecessor. At its heart, Dungeons 4 is about creating the ultimate underground stronghold. Excavating rock, expanding corridors, constructing specialized chambers, and assigning minions to their duties create an engaging gameplay loop that remains rewarding throughout the campaign. The game introduces significantly larger maps and more freedom in dungeon design, giving players ample room to experiment with layouts and optimize their operations. Resource management is equally important, as gold, evilness, and production chains are all interconnected. Every new room and creature contributes to a steadily growing empire, creating a satisfying sense of progression that strategy enthusiasts will appreciate. The surface world adds another dimension to the experience. Rather than remaining hidden beneath the earth, players regularly launch invasions against settlements and heroic factions above ground. These encounters are more dynamic than before thanks to expanded unit rosters and improved battle mechanics. Managing armies requires attention to positioning and timing, especially when enemy heroes begin mounting coordinated attacks against your domain. The constant balance between maintaining a prosperous dungeon and pushing outward through conquest keeps the pacing fresh across the game's lengthy campaign. One of Dungeons 4's defining characteristics is its sense of humor. The writing leans heavily into fantasy satire, with a narrator who rarely misses an opportunity to poke fun at the genre or the player's actions. The dialogue between characters, particularly Thalya's interactions throughout the story, helps maintain an entertaining tone even during more demanding missions. While the narrative is primarily a vehicle for gameplay, it succeeds in giving the campaign personality and ensuring that objectives rarely feel repetitive. The game never takes itself too seriously, and that confidence becomes one of its greatest strengths. Presentation is another area where Dungeons 4 excels. The colorful visual style creates a pleasant contrast between the gloomy interiors of the dungeon and the vibrant landscapes above. Creature designs are expressive, and animations provide enough detail to make the world feel lively despite the large scale of battles and management systems. The soundtrack complements the action effectively, shifting between whimsical and dramatic moments without becoming intrusive. Additionally, the user interface has seen several quality-of-life improvements, making it easier to manage large numbers of units and navigate the increasingly complex mechanics introduced throughout the game. Despite its many strengths, Dungeons 4 is not entirely without flaws. Some missions can feel drawn out, particularly for players who prefer a faster pace, and late-game encounters occasionally become visually overwhelming due to the sheer number of units on screen. There is also a degree of familiarity to the formula that may leave some veterans wishing for more radical innovations. However, these issues are relatively minor when compared to the overall quality and depth of the experience. Ultimately, Dungeons 4 succeeds because it understands its audience. It delivers a polished blend of strategy, management, and humor while expanding the scale of everything fans enjoyed in previous installments. It offers dozens of hours of content, meaningful progression, and enough variety to encourage multiple playthroughs through its campaign, skirmishes, and multiplayer options. Rather than attempting to reinvent the dungeon management genre, it refines and celebrates it. Rating: 8/10
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
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