
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.3Kreviews | 87% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend ON A SALE. It's...fine. But also a downgrade to previous games. And some of the UI choices and character models are just flat-out bad. It can be entertaining, but I would not buy it at full price. And don't get me started on the Multitude DLC which is $15 for 3 missions...
You get to kill elfs
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $27.49−45% | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
makes my pp go badoing doing doing
Только один вопрос. Вы даёте игроку возможность, сделать из Талии - Стеклянную Пушку да ещё и с уроном по области. И это отличная возможность. И вот игрок делает, ту самую Талию Стеклянную Пушку, что бы терминировать всех и вся. Но через некоторое время игрок обнаруживает, что некоторые враги имеют способность к отражению урона(100% вроде?) из за чего та самая Талия Стеклянная Пушка отъезжает в загробный мир за одну, две своих атаки. Зачем вы это делаете? Зачем даете способности Талии, которые нормально использовать не получится, и Зачем вы даете врагам способность о наличии которой игрок не подозревает, пока не соберет ту самую Талию Стеклянную Пушку?
Game is good. Quite simple, but good. The only thing I don't like is the gameplay balance. Most levels are too easy, and some become clearly unbalanced and more difficult towards the end. Furthermore, in some missions, simply avoiding level objectives stops AI from developing. It's a bit sloppy.
Good funny game! I played every Dungeons games (starting at Dungeon Keeper) and I really liked this one too!
Erstklassig und einzigartig unter Koop games
We played the entire campaign in co-op. What I liked: - Reliable way to turn off your brain in the evening. We bought all DLCs in the end - 2 player co-op works quite well, one player can play overworld, the other one take care of the base - Good mix between building and fighting - Technical issues were rare Still, if you're looking for something with a little more depth to it, you might end up disappointed: - Focus was on the jokes, not the story - we were not too interested in the jokes - RTS mechanics and control do not really feel "snappy" - Once you've figured out a strategy that works, you can just repeat it for the entirety of the campaign - Missions are not really that different at their core Would recommend it to those that like to hang out with their friends online while playing :)
Great game. Love this style since the first DK. Only thing that I would say negative about it is, that it doesn't have random dungeon feature. Other then that, great game.
If you've played the Dungeons series before, this will feel very familiar: dig for resources, build rooms and traps, slaughter heroes, and endure the cringy narration. It's an OK game - nothing groundbreaking, but I had fun with it. Achievement-hunting can make runs feel tense, since some goals force you to play on a tighter timer and avoid taking any hits. Outside of that, the game is pretty chill: design your perfect dungeon, sit back, and watch it work… until the level ends once you've finished your setup. Overall, a comfortable dungeon-builder that won't surprise you but will satisfy fans of the genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 3.1K | 78% | $24.90 | |
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| $280.9K | 313 | 56% | $24.99 | |
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