Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Dungeon Picnic Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 2, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $23.2K | 77 | 88% | $9.99 | |
| approximately $1.2K | 11 | 100% | $3.99 | |
| approximately $19.6K | 46 | 96% | $9.99 | |
| approximately $410.4K | 713 | 93% | −50%$8.99reg. $17.99 | |
| approximately $172.6K | 224 | 92% | $19.99 | |
| approximately $151.2K | 211 | 42% | $19.99 |