
Dungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your deck, grab weapons and items from the claw machine to battle enemies, discover powerful perks that create game-changing synergies and unleash crazy combos as you fight your way through the dungeon!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 7 → 3.29/day in the week after.
About
Dungeon Clawler mixes deck building with a dash of rogue-like mechanics and most importantly: a claw machine.
Find new items and add them to your claw machine to create game-changing builds. Earn gold coins to upgrade or modify your items and unlock new unknown synergies. You will need to use every trick up your sleeve to reach the evil dungeon lord’s lair at the heart of the dungeon and reclaim your lost paw.
The ultimate claw machine roguelike experience.
Unique characters each with their different strengths and weaknesses.
Multiple difficulty levels and unlockable lucky paws to customize your run.
Break the game – go crazy with different claw and item synergies.
Venture into mystery locations and discover treasures as well as strange and dangerous obstacles.
Spend your hard earned coins in the dungeon's pachinko machines.
Meet different characters who might help you on your journey.
Genres
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 4Kreviews | 89% | — | $2.2M |
| $6.99 | 26.1Kratings | 97% | #27 | $4.1M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple, and fun game loop. Really like the animation cutscenes that look like old claymation movies.
Güzel
20回に1回はアームが途中で勝手に止まるのは仕様なのかな?(パッドだとなりやすい?)ゲーム自体は面白いし、何回もやりたくなる中毒性なんだけど、アームが止まるたび不快感が凄い。途中でアームを止めれる仕様の弊害なんだろうけど、そもそもアームを途中で止めるメリットがほぼないからこの機能がだいぶ足を引っ張ている。 手に入るアイテムもランダムで運要素が強いので、しっかりとビルドを組まないと戦えない一部のアイテム群とキャラが腐っているのが残念。特に炎系ビルドはあまりも使い辛いので調整して頂きたいところ。 逆に不満点はこれぐらいでちゃんと何十時間も遊べる良作ローグライクなんで買って損はしないです。 隠しキャラの解放や豊富な難易度設定、繰り返し遊べるやりこみ要素もあり、メインでやっているゲームの息抜きに丁度いいゲームです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 25 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Italian*languages with full audio support
| $6.99 |
| 2.1Kratings |
| 98% |
| — |
| not modelled |
| $14.99 | 143ratings | 85% | — | not modelled |
| $14.99 | 55ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임 자체는 크게 나쁘지 않은데.. 다른 로그라이크류들처럼 영구 업그레이드가 없고 노멀 클리어이후 얻는 아이템으로 하드모드에서만 사용할수있다는점이 별로. 집게발 이동할때 개같이 흔들려서 쓸데없이 시간낭비하는것도 마음에 안들고, 적지 않은 확률로 아무것도 못집고 올라오는게 있다는것도 마으메 안듦. 나중에 패치좀 더 되고 다시 구매하더라도 지금은 그냥 환불.
面白い ローグライク おれはライク
Este juego estúpido es lo único que deseo jugar todo el tiempo!! Ayudaaaa!!!
It isn't the absolute best roguelike out there, but it is unique, it is fun for at least a few hours and then probably a run or two a day, and it does have its own charm. It feels at times like more work went into the art design than anything else, because the characters are very cute, distinct, unified in theming (there's like 15 or more playable characters and they're all bunnies with a claw hand, yet they all do feel like totally different characters in their look), and of course, the stop-motion/claymation style cutscenes are very well done and absolutely charming. There's not a ton of depth to the mechanics, though it's not as luck-based as you would think considering claw machines. Good for killing a night or two, maybe a good little second screen game if you need one, the only real longevity is just a long list of unlocks, but it's satisfying enough that you can squeeze at LEAST a few hours out.
Очень интересно начинать разбираться в игре, интересная концепция. Весело, но есть парачка минусов: раны затянутые, есть норм герои, а есть лютый рандом с кучей перезапусков. В целом раны оч одинаковы, мало разнообразия. Надеюсь будут контентные патчи и длс. Вернусь в игру через 1-1.5 годика и если не будет их поменяю на диз отзыв.
First off - the game is pretty fun. It is just disappointing. Here is the list of disappointing things about it: 1. The primary mechanic of the game is using a claw machine in combat, but changing the claw mid-run is fairly rare. This is made worse because there are actually a lot of claw types in the game that can never be used in combat at all. 2. There is no way to modify the claw statistics - how strongly it closes, how sticky it is, how large it is etc. 3. As a roguelite, there are very few "builds" that mathematically are capable of winning a run. You have Strength, Spikes, and Poison. That is all. Block/ice/dodge/heal are useful, but do not win runs. Money stacking is almost entirely countered in the final boss. 4. The character selection makes a huge difference, but some of them are just straight up bad. (time-limit salary-rabbit is actual trash for example, just a straight debuff over "nothing") 5. The claw machine is a claw machine, which makes it feel very "cheaty" against you when the physics decide you only grab 5 items instead of the usual 12 that got you this far in the run for 3 turns in a row. In other words, if you lose, it doesn't always feel like it's your fault - the claw machine is a claw machine... and it sucks when it happens. 6. Partly because of the build diversity being so weak, many items and upgrades are entirely useless despite their rarity. If you get a rare for example that only adds fire, it's worse than the "spike shield" common because spikes stack between turns and fire doesn't. This means that you will not only see items that are not good for this current build you're running, you will also see "this is trash and should never be picked even with it's own build synergies". So it's a great premise, nice execution, and terrible mechanical design. Wasted potential imo
Love this game be warned very addictive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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