
Eastern Exorcist is a stunning 2D side-scrolling action RPG set in a fantasy eastern world with the vicious spirits and monsters. Play as a skilled exorcist against chaotic evil to fight your way through the brutal world, and experience different stories of joy and sorrow.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese, Traditional Chinese, Turkish, Russian*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
恶心的剧情,让我玩不下去,丈夫出去打仗死掉,妻子被村民强奸,她还因为不守妇道被村民投井,强奸的人什么事儿也没有,你妈个逼我还以为你是让我去杀强奸烈属的村民,合着你是要我去阻止烈属复仇,保护该死的村民,还要杀掉妻子啊,之前这个主角妇人之仁放走狐妖导致他的两个师弟死掉就算了,现在还要去杀被强奸去复仇的妻子,狗屎游戏,打到这个剧情的时候刚好三个小时退不了款了,你是真TM会算计啊,不建议任何人购买这款游戏
[h1] 蝴蝶飞不过沧海,又有谁忍心责怪 [/h1] [strike] 本质中评 [/strike] 如果我说我在玩一个Steam商店总体评价挣扎在多半好评边缘、key价腰斩且有全主线中文配音的2D横向卷轴游戏,你可能会认为我玩的是《心渊梦境》。如果我说我在玩一个双主角叙事、主线一本道、有专门的拔刀战斗姿态、采用节点式地图与原地刷怪的触发式战斗,且有片尾曲的手绘水墨风横板动作游戏,你可能会认为我玩的是《胧村正》[spoiler] 不包含DLC [/spoiler]。但如果我说我在玩的游戏不仅包含上面所有要素,甚至还加入了耐力条,那么我玩的一定是《斩妖行》。 作为一款几乎没有探索内容、主打战斗的横版动作游戏,本作在41种装备(饰品)和近70种各有特色的怪物外,还设计了除角色固有技能树外各有一套独立分支树的12种技能。以内容量来评判的话,这不可谓不多,甚至能称的上是堆料了,而且很少见的对内容做出了差异化而不是单纯的数值加减,能够感受到制作者的诚意。 但话虽如此,要谈及实际的体验,不算差,但也不算好。打个比方就像是诸葛孔明和吕布的结合,但在取了孔明的武力后又拿了吕布的智谋,本作不仅兼具了《胧村正》的流程长度和《心渊梦境》的打击感,在各种系统都有槽点的情况下,最核心的动作要素也并不出彩。 [h3] 一言难尽的战斗体验 [/h3] 如果把动作游戏的战斗内容进行抽象,那答案无非就是在避免受到敌人攻击的情况下攻击敌人,本作对于这点可以说是原教旨主义了。你很难想象一个主打战斗的横板动作游戏几乎没有连招的要素[spoiler] 或者说连招是负收益 [/spoiler],也许是为了呼应游戏名《斩妖行》,本作的主角战斗系统完全围绕"斩"所构建,这是一个主角所有招式都相关的、延迟派生的机制,其不仅不消耗耐力,而且收益也为普通攻击的数倍以至十倍。在角色的所有招式都会大量消耗少的可怜的耐力值、且都是独立且不能相互派生的情况下,这意味着如果玩家的进攻行为不以打出"斩"为目的的话,都将收益平平乃至于是负收益。 这种设计也导致了DPS完全和"斩"的触发频率挂钩,以至于能打断Boss攻击且能接"斩"蓄力攻击直接脱颖而出,"斩"/s的输出频率使得即使是在最高难度的情况下都能靠换血换死Boss[spoiler] 甚至换完还剩大半血瓶 [/spoiler],直接拒绝交互。而如果选择其他流派的话,Boss战的体验就会直接滑坡到类魂或者说是格斗游戏,几乎每个敌人都有个能把玩家从满血直接灌死的招式,基本上就是全程高风险地通过弹反和闪避不断地见招拆招打"斩",而“各有特色的怪物”在这种情况下就意味着“各有特色的背板”,基本就是你打你的我打我的。 在游戏中,除开一些何意谓的装备外,大半装备都和完美闪避或者是弹反强相关,再加上耐力条的设计,可以看出制作者的本意是偏向这种类魂的玩法的,但除了在最深入人心的高难度方面加入了无视控制且零帧起手的10瓶药[spoiler] 相当于实际的六管血 [/spoiler]外,地图却也是用完即过的一本道,几乎没有探索和重玩价值[spoiler] 难度方面在21年的更新中管中窥豹,是经典的高难度被喷完直接原地腰斩的故事 [/spoiler]。 简单来说,就是整个游戏的战斗探索都呈现出一种割裂感,给人的感觉就是很经典的制作者什么都想要,然后两边都不讨好,就像致力于创造新生命的弗兰肯斯坦最后创造出了怪物一样,游戏整体就如同一个四不像的奇美拉。 [h3] 公式剧情和冗长的引导 [/h3] 而转向游戏的剧情,水墨风的神怪武侠配上"斩妖行"的标题,我已经做好了斩妖除魔行侠仗义的准备了,但实际的剧情用两个字就能形容,那就是"聊斋"。俗套到角色一登场你就基本知道他起到个什么作用了,什么[spoiler] 书生和狐妖 [/spoiler]、[spoiler] 忠宠护主 [/spoiler]之类的故事比比皆是,整篇下来的的中心思想就是[spoiler] 人心之恶更甚鬼神 [/spoiler]。 一趟走下来给人的感觉就是脸谱化,没有什么意料之外的内容,主角的描写生硬且没有深度,而配角则更加存在感薄弱,整个剧情就是在走流程,既没有参与感,也没有选择性。除开公式化的剧情框架外,细节处也不尽人意,很多都没交代清楚,包括但不限于[spoiler] 小师弟的目的 [/spoiler]、[spoiler] 一刀999的神秘书生 [/spoiler]、[spoiler] 男主的后续 [/spoiler]这些或抽象或是关键剧情的内容。 但如果从剧情演出的观感来评判的话,感觉则是还不错。游戏的每段关键剧情都有一段动画来作为过场,同时开创性用京剧唱腔来作Boss的剧情介绍,让人初见眼前一亮,算是相当新颖的体验了。游戏还专门写了一首歌作为片尾曲,听感相当不错,但难蚌的是官方剧透,直接把歌曲配上所有过场动画的混剪作为ed,给我另一条线直接剧透完了[spoiler] 不过整个ed还是相当有感觉的,或者说最有感觉的就是ed [/spoiler]。游戏主角剧情的时间线和制作的时间线相符合,都是男主-女主,两条线虽然没有相交,但有一些近似于彩蛋般的暗线内容,或作剧情补充,又或是后续发展,能给人一丝时过境迁的宿命感。 如果要谈及游戏中最大的槽点,以上的所有内容在逆如天的引导前都是小巫见大巫了,很难想象出什么人会在最开始设计出一个教学关,把机制逐个教给你后在正式开始后的第一章又再重复一遍教学,弹窗的频繁程度堪比安装了p2p下崽器,基本属于“说一步一弹肯定是夸张了,但说两步一弹肯定有漏网之鱼”的程度。能想出这种设计的离神还有一段距离,但离人已经很远了。 总的来说,就是这样一部“好,但是不够好,差,但是不够差”的作品,槽点很多,但却又基本不怎么影响该有的体验,就是一款平平无奇的、小工作室的第一部作品,虽然对标不了那些珠玉在前的经典作品,但也算是有点意思,从官方的动向来看正在进行二代的制作,希望能多吸取点一代经验吧。 如果是史低入手(指50%off)的话,只能说性价比一般吧;但如果是只需一瓶矿泉水的key价,那还说啥了兄弟,给你了。 [spoiler]是我的错觉吗,夏侯雪的弹反有效帧感觉有陆云川一倍了(甚至还能移动蓄力)。 气抖冷,中间忘了,总之何时才能真正的站起来 [/spoiler]
Eastern Exorcist, which involves Eastern-mythology-inspired small stories under the umbrella of two main stories and two main characters, with overlapping events between them, which was great, is a surprisingly interesting and fun game with flowing, sometimes cruel, and low-budget cutscenes that are, most importantly, meaningful and moving despite their technical constraints. The most fascinating thing about this game is that you play as two characters with different abilities, storylines, and events, but at the same time they overlap and can be both considered a prequel/sequel to the other. The gameplay is a pretty standard "go to the right" side-scroller, this is not a Metroidvania. The combat is fine: a single weapon but with equipable items, combos and different skills. What really makes this game memorable and enjoyable is the stories told in it, how the events unfold, and the cutscenes that highlight the final missing piece of the puzzle explaining how and what happened to our hero and heroine and to the people they care about and those they meet across their travels. You can play the girl's story first, and have the boy's story be a prequel, I think that would be more interesting and it's what I accidentally did. His story is even better in my opinion, so finishing the game with it might leave a stronger final note. I highly recommend this game if you are interested in Asian tales told through a simple but a fun side-scrollers.
3/10
剧情很垃圾,战斗也不行,弹反时机反直觉,必须敌人动作下落点时反,而不是要打到身上时反,还有很多BOSS粪招频出,几乎看不到前摇,配合上刚刚说的弾反时机简直折磨,初见别想躲过,只能死几次记住时机然后背板。
Having a loading screen every 10 seconds just ain't going to cut it
First hour was a bit jank and slow especially since they're a bit heavy on the tutorial stage in the first part. But honestly after giving it an honest go it's a fun charming little romp. It's not the most polished thing ever, particularly with some awkward translations and strange keyboard mapping (defo use controller) but once you're into the fray it's pretty slick and feels good.
不合格的残次品 教学巨差 打击感几乎没有 攻击判定模糊 移动和跳跃甚至都做不好,我不明白这个游戏为什么会特别好评,难道真就是给国产开的绿灯还是没吃过好东西 明显感觉制作人什么都想放进去,但奈何能力实在是不行,估计是玩儿哪个游戏后灵光一现,拍个脑门想做个横版动作游戏。。对待横板丝毫没有敬畏之心完全就是凑活事,我知道游戏行业从业没有门槛,但还请掂量一下自己的能力范围,从80年代开始动作游戏就蓬勃发展,几十年 几百上千款作品就没有仔细研究过哪怕任何一个作品么?关卡设计难也就算了,手感这种最基础的东西都懒得调整么? 频繁地加载 闪屏过场属实是让人无法继续坚持下去了,这游戏现在最大的优点可能就是便宜了。 国内要是没有游戏环境土壤就别打情怀牌了,做游戏你起码先有足够多的游戏阅历储备,和一颗认真对待的心,我不想说什么阿猫阿狗都能做游戏这种伤人的话,但真他吗烂。。。
This is a 7 out of 10 game, it's good, but it could have been great. If you have played a fair share of Chinese indie games like me, you won't be surprised by knowing that it commits the same crime too many do as it implements too many mechanics and these end up breaking the balance hence the fun. For a rather short game, there is a crazy amount of items, skills, and upgrades, and these end up breaking the balance halfway very severely unfortunately. Some of the negative reviews also complain that due to all these skills, there are too many tutorials to learn them, and that's also true. So, I thought this game looked like a nice challenge so I started playing at hard, and it was indeed quite hard until about 1/3 of the game. I couldn't beat some bosses unless I learned all their attack patterns so I was really enjoying it. At some point however, before the half of the game, due to obtaining too many power ups (maybe my build was particularly powerful, you might have a different experience), the game became really easy and I barely died at the bosses (you rarely die with the other enemies really). How bad does the balance breaks, exactly ? There are challenges to beat bosses in less than 2 minutes and I beat them in 1/4 of that... at hard difficulty. I started Game+ out of curiosity to see if balance somehow improved but nope - even easier as you kept all the power-ups and enemies were only marginally more powerful, but most of the smaller enemies die in one shot, so the fun just disappears. It's a pity, because despite the sloppy localization and UI almost always present in these Chinese indie games, everything else is really good and technically competent - in particular the combat system. Just for the record. when I started game+, the game froze at the first dialogue. I have restarted it and it was fine. Digressing a bit now, but I was reading a negative review of a game I adore (stonemachia, 97% positive reviews) where the user reasoning is that he found a bug. In an indie game. A bug. Would you believe it. These people near a computing device are like a monkey with a gun.
I wonder what the devs were thinking when they made this like what did they WANT to make? some people really be out here shovelin ♥♥♥♥ just to shovel ♥♥♥♥ and I like shovelin, but I aint about to ask for other people to pay attention to me when I'm doin it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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