
Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Czech, French, Spanish - Spain, Hungarian, Polish, Ukrainian, Greek
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this game for a bit a while later after it hit early access. And back then I decided to wait until it gets released fully. Fast forward to today, years later, we're still in early access. I decided to try Mashinky again, to see how it's doing. There's still no campaign of any sort. Not even scenarios like in the old transport tycoons and locomotion games. Vsync doesn't work, fps limiter from video drivers doesn't work on this game either, so my video card fans run at full speed all the time. And despite having 340+ fps, the game feels very choppy. No amount of fiddling with settings did anything. I just can't play like that, feels awful.
Итак.... игра. Куплена она уже очень давно (в 2018), когда я поверил в этого "разработчика". Игра тогда была неплоха и претендовала на звание тукон-менеджера поездов с самобытными механиками. Интересная механика с разными монетками - вот она и подкупила. Поезда таки симпатишные, спокойная музычка... А знаете что изменилось за эти 8 лет? Да ни-ху-я. Добавилось только его мразотное высказывание какие все русские плохие. Вась, да твоя игра читается по-русски как "машинки". Ты гонишь? тебя поддерживали, твоё поделие покупали. Это так, бомбануло от того что говяный и ленивый разработчик решил в политику. В принципе по мне айтишка должна быть максимум аполитична. Ну да ладно. По сабжу. Игра из "подающая надежду" скатилась в "дабл_ять, почему нельзя рефанд сделать а". 1. Оптимизация логистики поездов/семафоров - треш. Чуть больше 3х перекрестков - вы будете не развитием заниматься, а разводить поезда. А уж когда позда решат поехать на замену... 2. Прокладка путей. Это мрак. Забудьте о протяжении ветки через весь материк. Просто не получится. только мааааленькими отрывочками 3. Новый контент - нет. Добавились самолетики. как работают - хз. Аэродромы бывают глючат и их нельзя удалить. На кой они в игре, изначально ориентированной на поезда - тоже не ясно 4. Оптимизация. Уффф... после работ автора по "оптимизации" картинка стала мылом на макс конфе (при этом видяха 4080, просадка фпс до 40) 5. Футуристичные поезда. Как не было так и нет. Это вот прям обидное 6. Музыка. ОНА НЕ МЕНЯЛАСЬ. Уже просто раздражает один и тот же мотивчик Итог - за 8 лет игра прошла путь сбора бабла и так и осталась в состоянии "вечной бэты". С учетом отношения автора к России - крайне не рекомендуется для покупки в 2026 году.
8 Лет раннего доступа ради русофобского высера
По сравнению с Railroads Online шляпа редкостная, к тому-же желто-голубая
Да уж, купил на старте, милое приятное с детства слово "Машинки" но увы, как игра так и чел оказался говном, монетки не жалко, пусть давится, только вот игрой жаль не занимался. не рекомендую ничего толком не поменялось за 8 лет
I am a fan of TTDX and OpenTTD. I got this game years ago from a friend as a gift, and I played it for some time as single-player. I later left it to play other games, and even later came back to this to play multiplayer with another friend as co-op (where we both play the same company). I find the the co-op multiplayer option a great thing, because there are not that many co-op games out there, and many of them are either violent or stressful (based on time limits or some kind of 'hurry or die' mechanic), but I just want to enjoy a game. Likes - interesting idea blending half-3D and full-render 3D graphics - different currencies (tokens) to pay with - deeper economics (than TTDX, OpenTTD) with station upgrades, factory upgrades, non-trivial cargo chains, town upgrades/improvements - all interesting ideas - terrain sculpting flexibility - the idea of improving cities, though I haven't explored this much - you can see position of the other players's cursors; this is great for co-op when pointing to something - the concept that people actually go from city A to city B possibly changing routes in city C Dislikes - Somehow the graphics style is not to my taste, That's just personal opinion, not a game flaw. - The relative sizes of (big) trains, (small) towns, (wide & short) stations and (short) travel distances seem awkward to me. Not necessarily a game flaw, but the scales in OpenTTD for instance feel more natural. - I am not much of a fan of the UI - large buttons cluttering lots of screen space... /EDIT: see update below/ - The signalling system is OK I guess, but truth be told, this is 'old' - it has already been done in TTDX/OpenTTD, and superseded with path based signalling in OpenTTD. - I've repeatedly seen issues with path finding - trains trying to go in opposite direction to a signal and blocking the route, for no clear reason. - Multiplayer is broken in various ways, for example: -- MP game crashes for various reasons (I suddenly find myself in the main menu), /EDIT: see update below/ -- Game lockup/crash due to temporary connection glitch, etc. /EDIT: see update below/ -- I often have problems [re]joining a server after a crash - game crashes during load or after load... /EDIT: see update below/ -- Various runtime issues such as temporarily disappearing trains, invisible parts of tracks, finished track looks like it's still being built,... - If you play the game long enough, the game map and esp. stations, get cluttered and difficult to extend. This is somewhat counter-productive since as you progress through eras you are kind of expected to extend the existing network for new cargos, which need more lines, more platforms, more capacity (and so longer trains...). - If you play long enough and have many routes, if you zoom out on the map, it is so full of icons, you can't really underastand anything. Needless info gets in the way. Summary If you read the intro paragraph, you will understand that broken multiplayer is a major thumbs down for me. The game is called Mashinky (from the Czech "masinky" - train engines) and so I would (logically?) assume that the focus of the game is trains, and that's the first thing that should work. I understand this game is in alpha, but it's been in alpha for years now, and I see updates with new road vehicles, stanta quests, drivers & pilots, .... but multiplayer trains are just borderline playable. Not my thing to say what's priority, but I'd expect an alpha game to focus largely on stability and core mechanics working 100%. Extra content like vehicles, cargos, christmas quests, ... not alpha candidates IMHO, unless the author feels there is grave lack of those even for a basic game (in which case, why is it even on Steam already?). Anyway, I see a lot of work and time went into this game already, hats off to the dev team. But I don't feel like they are focusing on moving from alpha to beta to a stable release with an initial feature set. This feels like the goal is to add more and more features while hanging in the alpha stage for another X years. The game looks good, it has potential, it has interesting features already, and I suppose it plays OK in single-player. But, I will agree with what other people said about alpha releases - don't buy them. You are basically paying for a broken game, which MAY get fixed one day. The devs are working hard, I'm sure. But wait for a release. Most certainly if you want to play multiplayer. ----- Update 25.5.2026 ----- I think for fairness I should post a brief update, since the author(s) addressed some issues. - Some multiplayer server/connectivity issues have been resolved. The multiplayer overall is more stable and issues less frequent. But some still exist. For example, today I connected to the server and my friend's game crashed and needed a restart.(+1) - Multiplayer is still broken, with a decent menu of bugs. The ones I mentioned above still hold, and there are new ones. Examples: Since recent updates I started getting undeletable track (even after full game restart), I don't see the exact same tracks as my friend, and such. (-1) - I found out that UI button sizes can actually be configured in settings somewhere, so thumbs up for that! (+1) Overall I maintain my opinion, though I still play the game because I find it hard to find an alternative (other than OpenTTD). Thanks to devs for improvements.
A true spiritual successor to transport-tycoon style games. Amazing progression while playing and multiplayer works well. A little too high of a price in my opinion, and sadly it has never gone on sale :(
Нехер играм в политику лезть, это выглядит глупо. Из плюсов мультиплеер где двоем можно за одну компанию играть, это прикольно. Я больше похожих игр ещё не нашёл.
Game is fine. I like it more than TF2. Some people hate token system, but i think it's the reason i like it more. In TF2 when you start making money there is snowball effect and i don't care playing anymore. Token system extends the challenge for me.
With over 410 hours on this game, yes some spent AFK, I can say this. This game has come along very nicely, its a very chill game and you can pretty much go at your own pace. Its a lot of fun figuring out how to connect your towns and resources in the most efficient ways. The additiong of trucks, and now i must admit i havent yet played with the planes yet, this game has come to a next level! Its EA for awhile, but I understand this is a single develeper and what he has created is a masterpiece. If you like tycoon sims, or trian sims (yes you can ride inside the trains and control them), this game is a must have. Thank you Jan!
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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