
Dungeon Alchemist is mapmaking software for tabletop RPG's that enables you to make amazing, high-quality maps in seconds!
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About
Ever felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is a mapmaking application for tabletop RPG's that enables you to make amazing, high-quality maps in seconds! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. Walls, floors, objects and lighting are generated for you automatically, so you can focus on the big picture!
Dungeon Alchemist comes jam-packed full of exciting and inspiring objects and settings. Start your mapmaking adventure by picking one of our themes.

With just a few clicks, Dungeon Alchemist will conjure a beautiful landscape that will inspire you and your players. You choose the theme of each room, and Dungeon Alchemist will do the rest. Don't like what you get? Just press the randomize button and Dungeon Alchemist's procedural algorithms will generate ever new rooms for you.
You can tweak your map to your heart's content. Add, scale, remove and rotate objects, move doors, change floor tiles, recolor potions, set things on fire and so much more!
Dungeon Alchemist does not use any generative AI/LLM's for its room generation. All procedural algorithms are developed in-house and only use content generated by our own, paid artists.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried to like it. And yeah, with the flashy visuals and what seems to be a good ease of access, it seems good, up until you have to export the map, or have to make any maps that aren't a tiny ♥♥♥♥♥♥♥ house, which you realize that this program sucks at life. I don't need the best detail nor the best graphics when I CAN'T ♥♥♥♥♥♥♥ USE THE MAPS I MAKE. And it's not like they have a lot of objects that you can mess with. If you like making maps you'll never use, then this is perfect for you. But if you actually WANT a genuine map maker for your TTRPG, look elsewhere, as when it comes to actual use, this is equivalent to a human's tail bone.
Dungeon alchemist boasts with Multi-Level and Foundry support. However it lacks a way to export a multi-level map with transparent parts, making it not directly importable in Foundry V14 using multiple levels. I think this kind of marketing is confusing and while .png export was on their roadmap in 2022, however has since been removed at the time of writing this review. https://roadmap.dungeonalchemist.com/roadmap The software here is not compatible with Foundry V14 Multi-Level Features, unless applying significant manual labor to edit the exports afterwards in some sort of graphical software.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks cool for five minutes, then you realize you’re fighting the tool more than using it. Maps feel samey, control is limited, and anything detailed becomes a chore. The Discord doesn’t help either. The “helpers” act like overzealous Reddit mods, quick to shut things down instead of actually helping. Do yourself a favor and use something like Inkarnate instead.
Удобный редактор карт для днд и прочих НРИ. Советую.
I have a full-time job. This helps me run multiple D&D games per week without it feeling like I have a second job. This tool and other like it can help eliminate DM fatigue. Everyone wins.
First time Digital DM via foundry and I cannot recommend this enough, even at full price. Anyone who’s used foundry knows that finding battle maps for exactly the encounter you’re planning is nigh on impossible or you have to pay a monthly fee to some sort of patreon that even then may not be exactly what you want. Not only is this incredibly easy to use, it’s fully compatible with foundry and will automatically have the walls and lighting all sorted for you. Of course sometimes it may be slightly off if you let it do this automatically, but it’s incredibly easy to override lighting/walls manually anyway. £31.99 currently in the UK and endless creative possibilities, just buy it!
It would be perfect, and I mean PERFECT, if the devs adds some war/wall fog tool, because I play with minis on an horizontal monitor on the table directly on the app, so we have dynamic maps with trees moving, real perspective, etc. An option to Hide/Reveal any room would be fantastic!! That fog would be the cheff kiss for me. The Map making is awesome and easy. It worths every euro!
Not great especially for the price, there are a lot better tools that do the same thing for cheaper. I personally switched to inkarnate. Also the "automatically generate rooms" feature is greatly exaggerated from what it is advertised as, when I tried it in game everything I generated wasn't usable.
Je suis fan de Warhammer. Et je suis fan de vampires. Pour une fois, la phrase d’introduction a un rapport avec le propos. C’est magnifique. C’est charmant. Et c’est adroit. Bien. Maintenant que je me suis lancé des fleurs, on peut parler du logiciel. J’ai 230 heures sur Dungeon Alchemist et 436 sur Dungeon Painter Studio. On peut dire que je suis un peu familier avec le processus de création de maps et de design de plans. Dungeon Alchemist est mon logiciel pour tout ce qui est intérieur et lieux vivants dans un univers de fantasy. Dungeon Painter est mon logiciel quand je dois traiter de science-fiction. Je ne vais pas développer plus en avant, ce n’est pas le propos. Car le propos, c’est : pourquoi j’adore Dungeon Alchemist ? C’est simple. Comme mon texte, le logiciel est intuitif : on peut créer très vite des salles, vides ou pleines, avec ou sans fenêtres. Modifier l’éclairage, les couleurs, le moment de la journée, l’emplacement de la lune dans le ciel, pour varier les teintes et les ambiances. Le logiciel gère les lumières en plaçant des ombres et en s’en occupant lui-même. Et point bonus : il est possible d’exporter les murs et portes sur Roll20. Dungeon Alchemist a aussi un workshop relativement bien fourni, qui permet d’obtenir plus d’assets. C’est important pour la longévité d’un produit. Vous pouvez même télécharger une map déjà faite et l’exporter. Pratique si vous êtes comme moi, un nouveau dans la création de maps. Je sais, la modestie est ma plus grande qualité. Et vous savez ce qui met en avant ma modestie légendaire ? Le jeu reçoit des mises à jour. Une fois tout les ans, ce qui est très long. La mise à jour du jour... ou de l’année, c’est les étages. Pouvoir mettre un escalier qui mène à l’étage et embrayer sur l’étage est devenu, d’un coup, une vraie option ergonomique. Est-ce que tout va bien dans le meilleur des mondes ? Ah ah ah ! Non. Le logiciel souffre d’un problème assez désagréable : il est impossible de savoir combien de pixels fait une case. Ou alors, je n’ai pas trouvé. En quoi c’est dérangeant ? Parce que quand on crée une salle, on a besoin, dans certaines situations, de faire un calcul rapide de distance pour savoir si le combat est possible.Faire une salle et se rendre compte que chaque m² fait 140 pixels, soit le double de la configuration native de votre VTT (Virtual Tabletop… qui sert à faire du JdR), est un très, très mauvais moment à passer. Il faut en tenir compte. Petit problème, grosse conséquence mais gardez-le en tête, j’en parlerai après. Sur ce, je conclus : Dungeon Alchemist, très bon logiciel.
Great tool for making TTRPG maps, even if the AI is really dumb with furniture at times. £32 for this is far too steep though, there's far too little content to justify that price tag.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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