
Dungeon Alchemist is mapmaking software for tabletop RPG's that enables you to make amazing, high-quality maps in seconds!
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About
Ever felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is a mapmaking application for tabletop RPG's that enables you to make amazing, high-quality maps in seconds! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. Walls, floors, objects and lighting are generated for you automatically, so you can focus on the big picture!
Dungeon Alchemist comes jam-packed full of exciting and inspiring objects and settings. Start your mapmaking adventure by picking one of our themes.

With just a few clicks, Dungeon Alchemist will conjure a beautiful landscape that will inspire you and your players. You choose the theme of each room, and Dungeon Alchemist will do the rest. Don't like what you get? Just press the randomize button and Dungeon Alchemist's procedural algorithms will generate ever new rooms for you.
You can tweak your map to your heart's content. Add, scale, remove and rotate objects, move doors, change floor tiles, recolor potions, set things on fire and so much more!
Dungeon Alchemist does not use any generative AI/LLM's for its room generation. All procedural algorithms are developed in-house and only use content generated by our own, paid artists.
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Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been a Warhammer 4E DM for several years. I truly feel like Dungeon Alchemist does well for outdoor scenes, and generic D&D scenes. Scenes where there's really nothing complex going on and is in an idyllic environment. The AI involved often just feels like a chore to undo its nonsensical design choices. The UI honestly at times feels cumbersome and makes me want to switch back to old mapping tools. It's to the point I just turn off any auto generation because it's more of a hassle. Iteration and adding of assets has also been less than promising. The way the workshop has also been implemented... Do we really need to scroll through pages and pages just to subscribe to one item?
Honestly I originally liked this tool. I used it a lot, and it worked fairly well with minor issues happening. NOW, since I upgraded my GPU it worked unbelievably slow, and crashed multiple times. When I try to make a room it fills it with one item repeatedly regardless of size..... You want an armory... you want weapons.... here you go a room full of racks of spears that you can't even walk a character token through. I have spent 3 hours trying to finish exporting a map with multiple crashes and the game slowly loading up. Let alone the 7 hours I had been attempting to make a simple map through crashing, populating simple rooms myself, and waiting on loading minimal things. In the condition of the game at this time, pass on this. If you want to give feedback, you need to use discord. I don't want to socialize, I just want to suggest something....
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The wise DM should review each procedurally generated room and make adjustments as they see fit. BUT There is no faster way to generate densely detailed, believable locations. + The room generating tool performs well enough that I can usually adjust the room to meet my standards just by moving the auto-generated objects around. + ALL of the assets are consistent, adhering to one high quality style. + The object search function is very good: it starts by giving me exact matches, and as I scroll down, it gives me things that are related. I don't have to scroll through a massive list of objects to hopefully find what I want. + Crafting locations with the same density and immersion in other tools takes 6 to 8 times longer. + I reviewed zero guides or walkthroughs before starting, and still easily made a giant mansion for a lord and all their servants and soldiers. Summary: The auto-generating tools does not always give me exactly what I want, but the toolset as a whole makes it unbelievably easy to build a final product that meets my vision. I did not think that this level of effort for this level of output was possible.
The User Experience is just not there yet. The Software is missing Tooltips and QoL features that would make it easy to use. Instead it´s very unintuitive and hard to get used to without several hours of tutorials. The mapping features, while interesting don´t lend themselves well to indoor maps and clicking certain buttons causes random lag spikes. As it stands right now I cannot recommend this.
I was waiting for them to add roofs before leaving a recommendation, as it was my major complaint with the tool. Now that there are roofs, I can finally give it the 10/10 it deserves! This an awesome resource for GMs, and I use it for all my mapmaking and illustration needs. The tools are easy to use (primarily just drag and drop), and rooms autopopulate with procedurally-generated furniture to give you something to work off when filling them out. There are tons of available environments and genre/setting artstyles, and a first person/freecam feature for taking establishing shots. It's also fully compatible with Foundry (for those who play on VTTs) and HeroForge, you can import your minifigures and slot them straight into the scene! Lastly there's a thriving catalog of Steam Workshop maps, you can find countless examples of every setting imaginable if you don't want to make the scene yourself or use as a jumping-off point to customize one to fit your needs. And this game has a free demo, so why not try it out and see if you like it? That's what I did, and pretty much bought it the millisecond after because it fulfilled everything I needed in this sort of software.
One of the best mapmaking tools I've ever used on Steam, and trust me, I've gone looking. If there's something better out there, I haven't found it yet. We make a ton of maps for our VTT games, and Dungeon Alchemist has basically become our go-to. The thing that sold me is how intuitive it is. You pick a theme, draw out the rough shape of a room, and it instantly fills the whole space with walls, floors, furniture, and lighting in seconds. No spending an hour placing individual tiles like other tools make you do. And if you don't love what it gives you, you just hit the randomize button and it generates a brand new version of the room. It almost feels like cheating. What keeps me coming back is the control. After the auto-generation does the heavy lifting, you can still go in and tweak everything: move objects around, scale and rotate them, swap floor tiles, slide doors and windows, recolor stuff, even set things on fire for that perfect dramatic dungeon. There are over 6,000 objects to drop in, so you're not running out of options anytime soon. For our VTT setup it's been fantastic. You can export maps straight out for your virtual tabletop or print them at home on standard paper sizes, and there's Steam Workshop support, so you can grab maps other people have made or share your own. A couple of honest notes so you know what you're getting: it's still technically in Early Access (the devs are aiming for a full launch in late 2026), but it's been rock solid and packed with content for us. No crashing, no nonsense. It's also a one-time $44.99 purchase, no monthly subscription, which I really appreciate compared to some of the web-based tools out there. And despite the "AI" label it sometimes gets, it doesn't use generative AI for the artwork. Everything is hand-made by their own paid artists and just placed automatically by their own system. Bottom line: if you run tabletop games and want gorgeous maps without burning your whole prep session building them, this is the easiest recommendation I can give. If someone has found better please let me know because honestly I have not.
Hard to decide whether to give this thumbs up or down. On the plus side, this is the only software I've found that produces maps that import cleanly into foundry. I guess I'd recommend it on the basis that there's not really an alternative, but there's a lot of bugs and quality-of-life issues: Some quality of life issues: - There's no hotbar or keybindings for switching between the tools and objects you place the most, so you're constantly clicking through the menus to switch between modes. - The keybindings that do exists aren't documented in a central place, so you need to hunt around or do web searches to find them. - It frequently gets stuck on a mode where you can't place or remove objects or walls, and you need to restart it to get it to work again. I find I need to restart it about once every 30 minutes or so. - When editing underground multilevel dungeons, lower levels are visible to the levels above unless you hide them by drawing a room with a black floor above them. - The default steam deck profile is terrible. I spent several hours tweaking mine and the best I could do was get it minimally usable. Everything is made harder by previously-mentioned keybinding issues - a lot of commands will require writing scripted mouse events. - You can't create per-dungeon templates or rules. For example, you want your dungeon lit by gas lamps rather than torches or if you want stone floors rather than some random selection, you can't use any of the convenient room generation features and will need to place your objects by hand. - There's no way to "select all" on your map -- if you want to change all the walls to a different appearance, you'll need to do them one-by-one. - There's no room templates for some common room types you'd otherwise want. For example, there's no template for boring-old dungeon corridor or for guard post. - You need to keep the tool menus open while you're using the selected tool, so if you're not running fullscreen (for example, if you want to see reference material at the same time as the map), the tool menus fill the majority of your screen and you need to work in a tiny corner of the window. I guess this is a recommendation since AFAIK this is the only tool of its kind right now, but if there was any alternative I'd definitely switch to anything else. Hopefully all this will be fixed before this app leaves early access, but as things are now it's a bit of a frustrating experience to use.
DON'T BOTHER UNTIL THE HANGING ISSUE IS FIXED ... UNLESS YOU LIKE LOSING HOURS OF YOUR WORK AND TIME, IN WHICH CASE THIS IS THE APP FOR YOU!! =============================================================== UPDATE 14 JUNE 2026 =============================================================== Still rubbish. Same issue and no sign of a patch to fix it. I could understand if I was running this on a cheap £300 PC, but it's a high specced M1 MacBook Pro that handles Gigabyte Photoshop and video files like text files. So my position still stands DO NOT WASTE YOUR MONEY until this issues is fixed, there are plenty of other map making apps out there. Trust me when it comes to a top-down view of these maps on a VTT like Foundry all the bells and whistles of the pretty assets you get in Dungeon Alchemist make very little difference, but the hours of lost time due to a lack of decent Autosave and bug that causes the app to regularly and randomly hang make a massive difference. =============================================================== Great. When it works. However, for more than 6 months now the game is so unstable it keeps crashing/hanging. Posted feedback and dev ticket/comment got no response and no update. If it wasn't for the fact that I have paid for it I would find something else. Very very disappointing. But if you like working for hours on a map and losing everything you have done to a random hang then this is the app for you... yes I do save my work, and no there is no working autosave. =============================================================== UPDATE 14 JUNE 2026 ===============================================================
imagine building an entire year + of an entire world. multiple. massive kingdoms and dungeons. expansive villages outskirts and even bandit fortresses and Ravenloft castle itself. 390+ Hours. G.O.N.E all of my hard work gone forever. Waste of time and my existence. It wasn't even being built for my own benefit. i spent 290+ hours for my friends that required a RP map. Anyways. you don't give a F*** thank you for nothing, Goodbye, i'll find better use for the space this ♥♥♥♥ game took up.
Acredito que da área um dos melhores apps de edição de mapa, porem ele tem uma péssima otimização e as vezes te deixa travado principalmente em coisas que envolver quebrar o grid, e atualmente perdi 4 mapas quase prontos porque o app não tem sistema de save automático e no meio da edição você meio que desliga, isto não seria um problema tao desagradável, se ele não fechasse sozinho ou travasse com frequência
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