
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра хороша, но нет русского языка
这个游戏比很多3a大作好玩,再出一个大型dlc吧,玩不够啊
Лучший игровой опыт 2026 года. Отличная игра по всем аспектам! Играть в нее намного интереснее, чем смотреть, поэтому прошла вне потоков. Финал и многие квесты - трогательные. Прошла с огромным удовольствием!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 315ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 292ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game that does not try to re-invent the genre of RPG but instead delivers a rock-solid game with all the great stuff an RPG needs. Great talent system, some crafting, interesting NPCs, combat system, puzzles, world building, exploration, story... you name it!
I grabbed this way back but dropped it at like 2 and a half hours, saw a plug for this in the gothic remake 500k units sold and remembered that I have it and completed it this time around.. honestly it's not terrible and I'll look into their second upcoming game but I can't recommend this one. The "gothic vibes" other reviews praise just aren't there for me, the combat is only enjoyable against "high" level monsters, the early mobs are complete pushovers and humanoid enemies while tougher fights, play by completely different game rules than you (infinite stamina, infinite focus, infinite consumables [lucky they weren't given healing potions]) wich just makes those fights unfun for me. Stats made no sense to me whatsoever, I don't know if there's a min damage mechanic or not but finding a big 30 damage weapon upgrade or using your old weapon felt like no difference at all, even the endgame weapons or armor for that part didn't feel like it made a huge difference and I cleared like 80% of the map in the free leather armor you can find. The story was interesting enough, once it picked up, to push through to the end.
The opening is such a slog. Mashing through bad dialogue, picking up 50 items I don't care about yet, following footsteps in fog, bad combat. Get me out of here.
如果不是為了解成就的話,其實還蠻快玩完, 沒有成就收集癖的話,建議盡早加入陣營,直衝第3章拿盧恩石解鎖魔法, 然後入手迷踪步(閃現),比較有遊戲體驗,主要是跑圖太慢,且路徑單一, 閃現可以直飛對岸,跟能拿強力道具,免得之後為了道具跑回同一地點拿。 如果你看了其他人評論說是資源有限,把地圖刷好刷滿,才加陣營進第2章, 真心沒必要,因為這遊戲主線非常的短,你最後會剩一堆資源沒花就結束, 而且主線的boss戰,難度也沒很高,完美結局的前置任務除外, 真正難打消耗資源的,反而是隱藏Boss(只是成就),不影響結局。 說實在,完美結局 跟 普通結局,其實體感上相差無幾, 也就是最後的一張配圖改了一下,然後文本改了2句,就沒了, 對,放完文本就直接播工作人員名單回主選單,你對世界的影響全憑想像。 特別提一下,兩個陣營的結果都是一樣的,他們主線要做的事是一樣, 如果想要更多支線任務,建議進『奈米頓』, 想省事快點打主線看劇情的,直接進『遺族』。 整體來說,算是精品,不是大作,都是同一張地圖一直來回跑, 倒也算是符合作品名,然後練級感覺也是浪費時間,夠穿裝備就行了, 主要是練完,也沒剩多少東西給你打了,畢竟地圖資源(怪物)是有限不再生, 遊戲共5章,1-3章任務數量佔了9成,4-5章都是主線,設計上虎頭蛇尾。
I'm not posting feedback for games usually, but Drova is the exception from the multiple fronts. Beautiful level design, memorable quests and characters and satisfying combat & leveling. Turns out that 2D game may still feel dynamic and rich graphics wise without consuming 100s GB of space. Highly recommend to all the RPG-enjoyers!
IDK I just found the combat pretty boring and the skill tree to be pretty underwhelming. That killed the game for me. Locking movesets behind skill points isn’t engaging for a player. I’d have preferred if the baseline movesets were fully fleshed out for players and skill points just unlocked the option to use an alternate stance or actually modifies the gameplay somewhat. Usually good RPGs, allow players to make choices in their skill tree. Those choices usually ADD or MODIFY existing gameplay. But in Drova, they essentially are LOCKING features of certain weapons I think are pretty baseline behind a skill tree. It’s just an artificial skill tree - and enemies can still be fought easily either way. Maybe some bosses are slightly challenging but it’s still perfectly doable. There’s no depth to this game. A game like this with a linear story that asks the player to “kill this enemy to progress through the story” really needs its combat system to have enough depth to really pull it off. Quest/narrative wise, it also doesn’t feel compelling. The story was very easy to progress through and it felt more like I was reading a book, except that instead of turning pages, I had to kill a few enemies every now and then instead. The whole ‘you can be a morally good or evil character in this game’ is just rubbish; there are other games that actually make you feel your choices have an impact. In this game, it just feels like you are taking two roads to the same destination. It kinda feels like the game treats the player like an idiot. The main systems I am engaging in as a player actually feel really boring. The only points I can give would be for the pretty gorgeous art and sound direction I guess. 2/10.
Ein wundervolles Abenteuer für alle Gothic-Fans! Schon bei den ersten Schritten unseres (nicht namenlosen) Heldens wird klar, dies wird ein Abenteuer nach feinster Gothic-Manier. Drova ist eine Perle der Nostalgie und hat mich von Anfang bis Ende gepackt. Die Welt ist rau, gefährlich und ein falscher Schritt kann zum Tod führen. Die Dialoge haben den Charme, den ich bereits von Gothic kennen und lieben gelernt habe. Ich wünsche mir deutlich mehr solcher Spiele. Ich fasse mich kurz: Kauft es, spielt es und genießt es...es lohnt sich.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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