
Make the dwelling of your dreams a reality in this apartment management sim!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 329reviews | 84% | — | $93.7K |
| $13.99 | 68ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.極度不推薦 2.製作的非常差.完全不告訴玩家遊戲內容(細項)玩家基本只能瞎子摸象 也完全不說明成就要如何解開.例如不說明如何開啟最後一塊擴建和研究Kairosoft雕像.只能讓玩家持續浪費時間下去 3.不要浪費錢和時間購買遊玩
Dream House Days DX, developed and published by Kairosoft Co., Ltd, is a charming and quietly addictive simulation that places you in charge of both designing and managing a residential apartment complex. In typical Kairosoft fashion, the game embraces simplicity in presentation while layering its systems with surprising depth and satisfying progression. It’s a familiar formula for anyone who has played the developer’s earlier titles like Game Dev Story or Pocket Academy: accessible mechanics, steady growth, and a sense of cozy accomplishment that comes from watching your tiny empire evolve over time. In this case, your empire isn’t a corporation or a school—it’s a building full of tenants whose happiness, relationships, and livelihoods depend entirely on your design sensibilities and management skills. The premise is immediately inviting. As the architect and landlord, you build apartments, furnish them, and welcome tenants who each have distinct personalities, jobs, and aspirations. What begins as a simple one-floor building quickly blossoms into a bustling residential complex teeming with life. Every decision—from what furniture to buy to where to place it—matters, because layout and comfort directly affect rent, tenant satisfaction, and progression. The game gives you an array of furnishings to choose from, ranging from the practical (beds, kitchens, and closets) to the luxurious (game consoles, hot tubs, and rare décor items). Combining certain pieces can create themed rooms that boost stats or attract wealthier residents, which adds a subtle layer of puzzle-solving to what might otherwise be a passive experience. It’s a balancing act between aesthetics, efficiency, and profit, all wrapped in the charming pixel art style that Kairosoft has made its signature. What sets Dream House Days DX apart from other simulation titles is the way it intertwines personal stories with management gameplay. Your tenants aren’t just faceless numbers—they’re characters with goals and quirks. They form friendships, fall in love, get married, have children, and even move out when the time feels right. Watching generations of families grow within your complex creates an oddly emotional rhythm that transforms your building into more than just a series of rooms—it becomes a small community. You’ll find yourself invested in their success, guiding them toward new careers, furnishing their homes to suit their ambitions, and celebrating milestones like weddings or promotions. This touch of humanity gives the game its soul and helps break up the monotony that often plagues long-running management sims. The progression system is gradual but rewarding. The in-game calendar advances in seasons and years, unlocking new furniture, expansion options, and customization opportunities. You start small, but as profits rise, you can renovate, expand to new buildings, and attract higher-paying tenants. The DX version, which debuted on Steam after the original mobile release, streamlines the experience by removing microtransactions and mobile-based limitations. Instead, progression flows naturally, powered by in-game achievements and player choices rather than time-gated purchases. The pacing remains relaxed, encouraging you to take your time rather than rush through objectives. Dream House Days DX is designed for long sessions of slow, steady growth—it’s the kind of game that rewards patience, strategy, and experimentation over quick reactions or competitive play. Visually and tonally, the game radiates charm. The pixel art is crisp, colorful, and full of personality, with expressive character sprites that make the residents feel alive. The soundtrack, a collection of upbeat chiptune-style loops, contributes to the cozy atmosphere even if it can become repetitive after hours of play. The interface is simple and easy to navigate, though it occasionally reveals its mobile roots through menus designed for touch controls. On PC, however, these quirks are minor inconveniences, as the mouse interface translates well enough to maintain the same relaxed feel. The presentation captures that nostalgic Kairosoft identity—a world that feels simultaneously small-scale and infinitely replayable. The game’s weaknesses lie primarily in its predictability and repetition. Once you’ve mastered the core systems, the challenges become routine. The early sense of discovery—experimenting with furniture combinations, unlocking new upgrades, and guiding tenants toward success—gradually gives way to a comfortable but repetitive loop. The AI behaviors are charming but limited, and veteran players of Kairosoft’s catalog may notice familiar mechanics recycled from previous titles. Still, these drawbacks feel less like flaws and more like features of the Kairosoft formula: consistency and accessibility are part of their appeal. For players seeking relaxation over intensity, the unhurried pace and simplicity are strengths rather than shortcomings. Ultimately, Dream House Days DX embodies what makes Kairosoft games beloved among fans of casual management sims. It offers the satisfaction of creation without overwhelming the player with complexity, and the joy of watching small stories unfold within a system that’s easy to learn but difficult to exhaust. Its blend of community-building, strategic furnishing, and life simulation makes it a gentle but compelling experience that can quietly consume hours. Whether you’re optimizing rent values, designing the perfect living space, or simply watching your tenants grow old together, there’s a quiet magic in the game’s rhythm. Dream House Days DX is not about speed or spectacle—it’s about nurturing a world where comfort and progress coexist, one tiny apartment at a time. Rating: 8/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai, French, German
| $6.99 |
| 46ratings |
| 95% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I used to play this via mobile when I was younger like 13 or 14 so I was disappointed with the control, it's not pc friendly and looked very rushed. Just play the mobile version.
월세 임대업자 경영 시뮬레이션 기본적으로 사악한 임대업자이기 때문에, 세입자들의 모든 월급을 월세로 받아가는 것을 목표로 함. 최종적으로 각 사이즈 별 방의 갯수가 정해져 있기 떄문에, 소형같은 경우에는 판에 박힌 주방분리 원룸 임대업이 됨. 임대료를 너무 올리면 세입자가 배를 째기 때문에, 세입자 월급에 맞는 적절한 임대료가 되게 하는게 중요함. 라는 느낌으로 컨셉 잡고 재미있게 즐길 수 있었던 게임 비교적 구작이라, 디자인이 올드하거나 초반 가이드가 없던건 생략하고 추가로 좋았던 점은 계승데이터 생성하는 시점이, 상점에서 특정템을 샀을 떄라 회차 돌기에 좋아보였음 주인들 리스트를 좀 더 편하게 볼 수 있는 화면이 없음. 드림하우스에서 태어난 주민들이, 능력에 비해 급여가 낮은 직업을 선택하고 고정되는 점. 제일 많은 소형집은 구조가 획일화 될 수 밖에 없는데, 시설해금이 특정시설 사용으로 되어 있던 점. 등은 보완되었으면 더욱 좋았을 듯 아쉬움도 꽤 적었지만, 드림하우스의 관리인이 되어, 주민들의 삶을 쭉 지켜보는 컨셉이 매우 좋고 재밌었음
《幸福公寓物语DX》是一款由开罗游戏公司开发的像素风模拟经营建造游戏。 [h3] 游戏玩法 [/h3] 玩家需要扮演一名收租人,将房屋出租获取房租,从而获得更多资金用以管理公寓、将公寓变得更好,一步步正向循环实现成为包租人的梦想~ 在这个过程中,不断地提升房屋功能、增加新品种房屋类型,增设公寓功能也成为公寓主人的首要任务,除了装修卧室、提供厨房、浴室等生活便利外,公寓主人还要增设更多的书房、健身房等各类多功能的设施为居民提供便利。 休息日就是公寓的招租日,进行招租后,客人会来访参观并给出评价,之后会根据满意程度给出意向租金,我们需要做出决定是否出租。 [h3] 游玩体验 [/h3] 整体游玩下来题材非常新颖,小人名字也可以自己起名,我就会起朋友的名字然后狠狠地磕CP(不是) 管理公寓也不是毫无逻辑的经营,需要一步步缜密的规划下来,这点我也是非常喜欢的,不断研究新的好看的房间搭配,结算获得房租等等一切都是我快乐的来源~ 游戏难度不高,但是玩法新颖,是我非常喜欢的游戏类型~ [h3] 结语 [/h3] 总的来说,《幸福公寓物语DX (Dream House Days DX)》是一款由开罗游戏公司开发的像素风模拟经营建造游戏,玩家可以开发公寓、管理居民的职业以及爱情故事,成为上帝视角的优秀房东,推荐给喜欢像素风、模拟经营游戏以及喜欢开罗游戏的玩家,这款游戏值得一试。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
Probably one of the most developed and content-rich Kairosoft games ever made, with real replay value even after finishing your first run. There’s a ton to unlock, clothes, jobs, furniture, and tons of room combinations. The only real downside is that some room combinations are nearly impossible to discover naturally because of the strict floor requirements. The easiest solution is to just spend 5 tickets to unlock each one directly from the Dex.
中评。对这一作是爱恨交加。最希望能出续作的一作。票据获取太折磨,家具、装扮的解锁也很难,但玩法是开罗游戏里独一无二的,如果能出2代并修复这些毒点就太棒了
i can't get access to "Expand Site to the Maximum" achievement, because game itself did not allow me to buy all of them
好玩,跟创造都市岛有点像,但内容更集中一点,装修公寓+养小人。 走了不少弯路,后期应该直接在家附近招租的,能招到自家养大的小孩,属性比外地人好多了。
[h2]幸福公寓物语DX (Dream House Days DX)[/h2] [h2]让每一个人都有床睡,马桶坐~[/h2] 这是梦想与希望的经营游戏。是实现完美住宅梦想的经营游戏!游戏间、学习间、和风、西洋风……充满梦想的住宅,住宅梦物语。 [h2]游玩感受[/h2] 麻雀虽小,五脏俱全。本作偏放置性,通过不同的装修家具布置公寓吸引住户,通过不断研究新的家具想方设法从租户手中夺得更多的金币。其中最有趣的是看见租客没钱交房租的时候真的好爽~(PS:年薪30块钱,租120块的房子,嘎嘎嘎~真的好心疼QAQ) 对于房间要求可以看自身,根据不同的职业进行房间设计,也可以随心所建,进行不同风格不同审美的设计,一切为了自己心中的NO.1 本作有抽奖系统,新住户或者老住户离开的时候都有机率获得抽奖券。(PS:可惜了居民没办法一直住,有时间限制) [h2]十足的代入感[/h2] 作为房东居然可以给住户孩子取名QAQ(好兄弟,对不住了,我会照顾你长大的),但是游戏内更多的体验了以前生活中,邻居互相帮助互相麻烦的感觉,看着住户从恋爱到结婚再到生孩子最后退休搬走,看着居民在房子中渡过一生,不停的帮他们解决问题并且面对挑战,更多的感受到了一种人生漫漫的感觉。 [h2]幸福的未来[/h2] <幸福公寓物语>属于比较有趣的一作,本作最大亮点是不单单有正常的比赛,还加入了抽奖机制,希望可以玩到更多优秀的作品,本作还是挺推荐玩家入手。 [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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