
HorrorVale: A grand Spooktacular adventure about a girl, her dog, and her long journey to save him in a strange and horrifying Underworld.
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About
Welcome to HorrorVale! Your next door neighbors are zombies, reanimated monsters deliver the mail and ghosts hide out in your bathroom. Join Alice as she journeys through the underworld on a quest to save her zombie Dog, Scruffy from strange and unusual monsters that have suddenly invaded the once peaceful town of HorrorVale.
HorrorVale is a traditional RPG adventure game inspired by horror, full of unexpected twists and turns.

Traditional turn based combat with a spooky spin!
Experience a fantastical story spanning 4 Acts!
Over 50 hours of monster bashing, friend collecting, puzzle solving goodness!

Recruit over 30 unique party members, each with their own abilities and quirks!
Shared XP across all characters means you're free to experiment as much as possible without fear of lost XP!
Get to know their personal stories in 60 available sidequests!
Meet and greet countless unique and humorous NPCs!

Embark on a journey through spooky streets, creepy woods, scary bogs, and more!
Uncover the mysteries behind unusual monsters taking over the valley!
Dive into the Underworld's deep history and mythos!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]HorrorVale[/i] is an incredible horror-themed (but not a horror) game that is oozing with love and passion. It is clear just how much care and thought was put into it, with so many details littered around. The world is rich and engaging, and the game does a commendable job of making each party member feel unique. Games with an expansive cast of playable characters like this often have issues with fleshing out those not involved in the immediate plot (if you want a recent example of this, see [i]Octopath Traveller 0[/i]. In [i]HorrorVale[/i], each non-core party member has two sidequests and will semi-frequently chime in if they're in your party. Furthermore the game has "moments" which are effectively dedicated party chats for specific party compositions. It's not necessarily perfect - some characters definitely feel more loved than others (example: [spoiler]Kenneth is less of a distinct character and more just a prop for Mask Guy's quests[/spoiler]), but overall the game does well here and puts some big budget games to shame. The overall story is enjoyable. In particular, I really enjoyed Acts 2 and 3 as well as the ending sequence. Act 1 is fine. It's a bit weaker and has poorer pacing but it lays the groundwork for Acts 2/3 so that's OK. Unfortunately I found Act 4 (defining this as everything between the end of Act 3 and when you get the achievement for beating Act 4, which is a couple hours away from the actual ending of the game) a bit of a let down. One thing that [i]HorrorVale[/i] does well is that in Acts 2 and 3, it does a good job of balancing a story that gets increasingly serious in tone* with a quirky and humorous world and character cast. This is something a lot of games struggle with and often the end result is discordance between the two. It's genuinely impressive that [i]HorrorVale[/i] manages to keep a balance here up to Act 4, but unfortunately I found that's where the balancing act ends. The story takes a quirky and unserious direction - a tone that would have been fine in Act 1, but just felt off in Act 4 when the stakes have been and continue to be raised. Fortunately, this dip in story quality (in my opinion) is rescued by a really impressive (albeit rather long) ending sequence (defining this as everything after the Act 4 completion achievement). Due to Act 4 I don't think the story is in, like, the S-Tier of video game stories, but I think A-Tier is justifiable. I will say the side content is very plentiful and I enjoyed most of it. *If you are hoping for the entire story to be funny quirky weirdness from start to end, you will be disappointed I had a pretty neutral opinion on the graphics at first but the charm did grow on me and by the end I quite liked it. The soundtrack is also good. Most tracks are alright, none are bad, and there's a few standout ones that are really good. The gameplay is mostly pretty standard RPG stuff. I think the only major divergence from that formula are a few chase sequences which require a little bit of reaction time. All encounters outside the dedicated grinding area are overworld and non-renewable, and you have a huge FP (mana) pool from the start, which makes FP management non-existent outside certain ultimate abilities (depending on your opinion on mana I can see this being a good or a bad thing). Unfortunately, the gameplay suffers from a number of small flaws. Alone, each flaw is insignificant, but added together they're probably equivalent to around one major flaw. I will note that some of these are limitations of RPGMaker (I have experience with that engine), but I've seen other RPGMaker games work around some of these flaws. Anyway here is the list of small annoyances: [17 April 2026 EDIT: Some of these have been fixed in the 1.1.5 patch] [list] [*]Vague ability descriptions with omitted information. For example, the ability "Scorpio Shot" says the user does more damage when hidden. It does not state that it also causes the user to exit the Hide state. The ability "Pop Rocks" says it lowers "Defense" - it lowers both defensive stats (DEF and FearDF), not just DEF. Yet the skill "Operation" which says the same thing only lowers DEF. You can sort these out by attacking a training dummy, but this is a boring diversion to a particular location that I should not have to make. [*]Similarly, I am unaware of any way to tell if an attack is physical (uses ATK/DEF) or "magical" (uses FearAT/FearDF; I don't remember it being given a proper term). A lot of characters have fairly close ATK/FearAT stats as well which really doesn't help. Again, you could solve this at the training dummy, but that's even longer than before since you'd need to test multiple abilities and bring a way to only raise one stat or the other for testing. [*]The shared party level is cool. The ability to swap party members is cool. What is slightly less cool is having to backtrack to a dedicated party switching NPC when coming across a new moment or side quest that requires certain party members. [*]No indication of how long a buff/debuff will last (neither in the ability description nor any UI element). There is also no way to tell how many of the same buff you can stack. You can find the maximum through testing but again, I shouldn't have to. [*]No ability to sort items. This game has item bloat. The game has a [i]lot[/i] of statuses, only a small portion of which are worth caring about, but there are a lot of items dedicated to some form of status cleanse, which contributes to item bloat. This wouldn't really be an issue if there was a way to sort items. [*]Run speed still feels sort of slow. [*]Eventually combat falls into the same loop. For normal encounters spam AoE and multi-targets. For (mini)bosses, debuff their stats and buff your own. Not much really challenges this. Normal encounters especially suffer since they aren't necessarily quick with most taking 2+ turns, which might not sound bad but... [*]There's no way to speed up or skip ability animations. Some of them are pretty long and this contributes to normal encounters taking a lot longer than they should. [*]RPGMaker assigns the soft-reset button to F12. I lost some progress by accidentally hitting this key. [/list] Some other miscellaneous thoughts that didn't fit in the above paragraphs: [list] [*]It's no surprise that this game contains a lot of references to classic and modern horror media, that is fine. Some of them felt a bit too blatant though such that they felt out of place. In a similar manner there were a few dialogue parts that I found hard to endure. The vast majority of the game's dialogue is good, to be clear. There's just a few instances I disliked. [*]I never enabled the option but the game has optional content warnings. This is my favourite way to handle this since it lets people who want content warnings have them without causing a bunch of immersion-breaking pop-ups for others. Everyone wins here. [*]Bosses have some susceptibility to all status effects. I think the best way in these sorts of games that I've seen is generally to make them immune to stun-like statuses after being inflicted once since chaining the stun-like statuses can be a bit silly. But if it's between susceptibility and no susceptibility I'd take the former. [/list] This was a crazy long review. Honestly it could be twice the length but I have to stop typing somewhere. I want to be clear that I really enjoyed [i]HorrorVale[/i] and this review comes out of a place of love for the game. I have my gripes with it evidently but I really really did enjoy my time with it. In a world where big budget games seem to be getting worse and worse, indie games like this are more important than ever.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PURE UNADULTERATED KINO
I have a very strongly mixed opinions when it comes to this game. Honestly if there was a mixed review option on Steam I would pick it. I can tell that the devs put a lot of love and time into the game, which can be felt with how many interesting characters you can meet, the worldbuilding, and the amount of extra story/content you can find outside the main storyline. And I really loved this aspect of the game and was extremely excited to play through the game because of this. But when it comes to some of the gameplay choices outside of the turn-based combat, it is just needlessly frustrating at best, and a deal-breaker at its worst. So for the PROS: Story: Surprisingly long and in depth. I have about 70+ hours in my 100% completion playthrough, and there is still extra content in a new update I haven't had a chance to try. There is so much side content outside the main storyline that it feels a shame to ignore it. This is what I mean when I say I can tell the devs put a lot of love and care into their worldbuilding. I would say this is the best aspect of the game in my opinion. Characters: There are so many characters you can interact with and learn about, as well as recruit into your party. I haven't played another RPG with this many recruitable characters. Each has extra side quests which gives you a chance to see more of their backstory outside of them just being part of your party. Music: This is is also one of the best aspects of the game. Each song is a bop, fits the scene/gameplay perfectly, and really ties the game together. I often listen to several of the songs while going about my daily life, they are too catchy. As for the MIXED: Combat: The turnbased combat is fun, fairly simple to figure out, is balanced and doesn't feel grindy. It can feel a bit long at times, but I don't think it takes away from my enjoyment of this aspect of the game. and finally the CONS: Chase sequences: SERIOUSLY why are there this many chase sequences in a turn based combat RPG. This is the aspect of the game that I mean when I say it is frustrating at best and a deal-breaker at its worst. While some of the chase sequences are annoying but not unreasonable there are a couple which were extremely frustrating to the point I wanted to put down the game and never play it again. These specific chase sequences are required to complete the main storyline so if you have a slow reaction time, then you are ♥♥♥♥ out of luck when it comes to seeing more than half the game. [spoiler] (Act 2 otherworld Bone Zone and Act 4 the second Huntress shooting at you) chase sequence are the worst [/spoiler] These gameplay aspects were not really mentioned on the steam page and came extremely unexpected. These segments of gameplay just drag down the rest of the experience and are unfortunately unplayable if you have a slow reaction time. Sadly this is the reason I cant recommend Horrorvale to most of my friends or family. This aspect of gameplay would be unplayable for them.
I love this game
Really fun game, full of neat little references, lovable characters and a TON of interesting sidequests which will fill out most of your playtime. I'm sad to see that, apparently, less than 10% of players actually finished the game. I'd rate it an 8/10.
I want you to ask yourself three questions. Do you love Halloween? Do you love RPG Maker ass RPG's? Do you love crepypastas, memes, and internet culture? Then don't worry about anything else. This game was made for you.
Very much a hidden gem. I originally picked up HorrorVale for the references thinking it would just be a small humerus game, what I got instead was a wonderful experience that never overstayed its welcome. While the game certainly has its fair share of references throughout it Horrorvale still does a wonderful job at making it feel organic, most that you see blend in with the rest of the world quite naturally. The game is chock full of spooky humor but still manages to keep a serious tone for the story when it's needed. The visuals and soundtrack are some of the most memorable I've encountered in an RPGMaker game in a long time, they both come together quite well to make the game really give that Halloween vibe to it. If you're a fan of Halloween themed things, Creepypastas, SCPS, or just general horror from the 2000s to early 2010s I really cannot recommend this game enough. Even if you're not a fan of those the game itself is a wonderful RPG that is an absolute steal for 16 dollars with the amount of content it has. I am greatly looking forward to Act:M, believe in the power of the Mothman!
HorrorVale is an extremely charming, delightful experience. If you feel overwhelmed at the prospect of playing a game that's over 50 hours long, I will say that every moment is worth it. The artwork, the humor, the story, the characters, every aspect of HorrorVale is genuinely just FUN. It's very nostalgic and perfect for lovers of horror of all genres. If you love Undertale, you will love HorrorVale. It has the same whimsy and heart. Playing HorrorVale made me feel like an excited kid again, eager to discover everything it has to offer. Absolute cinema.
play this Edit after finishing the game: Absolutely phenomenal oh my Death, this game absolutely relishes in its theming and had me glued to it the entire time. With the sheer amount of party members and all of them being very likeable and fun I feel like everyone's playthrough will have a completely different main party. oh yeah and those secret bosses go crazy
Game so fun I bought it twice I 100%'d the game back in 2024 when it came out on gamejolt cuz my steam account was hacked at the time and was too eager to play it. Now ive bought the game again but on steam this time and just 100%'d it again. Take my word, this game is awesomesauce :D
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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