
Dragon Loop is a metroidvania combining time travel and branching map design. Explore the large open world in a five day loop, opening up new worldlines. Explore a 2D, hand-drawn world, engage in fast-paced battles, and retrieve memories to shape the future.
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About
Play as Xi as she tries to navigate a five-day time loop and figure out what happened to her memories.
Together with her companion, Ouro, travel through a true metroidvania world where time changes the terrain in subtle ways. Escape the loop through exploration and battle. Change Xi’s fate and learn the truth of the Dragon Loop!

Defeat a wide range of interesting bosses to get exclusive summonable spirits. Destroy your foes with powerful Explosive Spirits, or summon Persistent Spirit companions to follow you around. Upgrade and evolve both types to enhance their combat power!
Find rare Pearls to summon powerful tools that help you traverse the world. Spiky pufferfish, magnetic boxes, a vacuuming whale spirit… and more. Each has multiple uses in both combat and traversing the world, unlocking many ways to play!
Combine Xi’s strength with Ouro’s agility in fast-paced combat. Play well, manage your X-Rating, and boost your speed and combat power even further in this fast-paced combat system with no contact damage.
In Dragon Loop, time is a limited resource. Use your five days wisely and plan your routes through an easily-navigable Time Map. Explore and open up new worldlines to see how things play out differently.But don’t worry: this isn’t a roguelike; you never start from scratch.
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Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very solid time manipulation and routing oriented Metroidvania. There are a lot of upgrades, many fairly unique to this game, and you have a lot of movement potential with those movement abilities to perform sequence breaks and open up alternate routes. To get some of the secrets and macguffins, you do need to perform some of these sequence breaks so the game has you constantly looking for ways to get around having to use one of the zones that advance time. You only have 5 days before you're forced back to the start of the time loop, and there are well over a dozen routes through the areas. Xi's sprite is great and I like her animation, she's adorable. The other characters all have solid and varied designs. Overall it's a really pretty game. There are a few visual difficulties in some places, where it can be hard to tell where exactly platforms and where backgrounds are, but there's aren't enough to really negate the overall look and feel of the game. The translation isn't the best, but it's still better than a few other (still very enjoyable!) Chinese games like Afterimage or Journey of Realm: Dawn Dew. It's mostly concise and understandable. Level design is extremely good. There are so many shortcuts, pathways, options for difficult and not so difficult sequence breaking, and you get a lot of abilities to help with that. There's a decent amount of different environments for being a smallish world, That said, the way passages, npc's and shops, and routes change based on the day of the loop can make it tough to route while also being difficult to track since the game's map doesn't always show what you can reach that you couldn't before, or what is now closed off. As for abilities, you have two types, movement oriented and "tools", both of them help with traversal and bypassing various obstacles (and some of them even do damage and play a role in combat!), the tools are activated with the B button and you have to switch between them with up+B (unsure of the keyboard controls). Switching between while in combat (you can't switch while paused) can be tough and adds a bit of tedium to some routes where you need to use a variety of tools. The movement abilities are better, though I strongly suggest mapping a key to the arrow skill as it's really unreliable when activating it normally. You can map boomerang to a key as well to make it more reliable if you have enough buttons (eg a SteamDeck/SteamController back grip button). There's a normal and a true ending, and I never would have found out the route to the true ending without looking it up. It's complex, requires several optional skills that are not available in the main game, and requires that you have opened up almost every shortcut ahead of time. Even triggering the ending isn't easy, as you need to defeat a particular optional boss then reach a particular area on a certain day, you need to not waste a day and need all the shortcuts open to perform this. Combat in general isn't bad, but bosses are VERY aggressive and very fast. You have very little time to react and punish with your own damage, and Xi's really fragile. Your heal takes some time to cast AND has a significant delay before it actually heals you so you need to be very careful. The true ending final boss is a big gauntlet and was quite difficult to get through, I had to switch which passives I was using along with spirits (familiars/summons), plus use the food/shield mechanic just to be able to get through. I don't have the reaction speed to beat it otherwise. You can grind, as you can spend money on stat upgrade currency between loops. Techwise it ran perfectly on my Linux system, and the CPU and GPU usage wasn't high so it would probably make a very good Deck game. Overall, I really liked this title! It was a challenge but I'm a sucker for good movement and good level design, and this absolutely fit the bill. It also has one thing I liked about the Ori games in that enemies weren't just obstacles, they were a core part of your movement.
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Languages: Simplified Chinese, English, Korean
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了畫面還不錯外一無可取,感覺像學生作品
很好的游戏
mto fofo
时间循环和类恶魔城融合的设计很新意,不错
挺有意思的游戏,时间循环设置的很巧妙
It's a pretty good game but some boss fights could be more clearly designed as far as attacks and attack patterns. Plus having to wait so long to heal during fast paced boss fights (even with the healing speed up) is ridiculous. Otherwise, beautiful animation, innovative movement upgrades that are pretty smooth and there are tons of things to find. Overall solid game.
非常好的国产银河城游戏,关于游戏性方面没得说,非常好玩,而且很多测评也夸过了,因此想说下关于游玩后的感受 在真结局独自从熟悉的地方醒来,然后开始新的冒险这段是最让人感动的,即便熟悉的伙伴不在身边,依旧能够带着宝贵的记忆重新面对未来,就能够带来十分的感触,当然很多地方没了衔尾能不能上去还是两码事 整体游玩也很轻松,拿到衔尾弓箭那就是天大地大任遨游了,配合冲刺制空哪里都能去 最后就是很高兴能玩到这样好的作品
很有意思的时间循环机制,整体难度不高,跳跳乐和boss战都属于简单的一档。 比较不喜欢的点,其一,回血不是即时的,按下回血键需要等上一两秒才能回上,在有些急需回血的场合有点难受,不是很懂为什么要设计这种回血方式;其二,能力繁多且不是线性获取,会出现由于缺少能力而卡关,只能看攻略去找缺失的能力。 真结局的敲钟比较繁琐,需要规划路线,我这种懒狗就直接看攻略走了,喜欢规划路线的有福了。 整体还是相当不错,值得一玩。
DragonLoop is a very interesting mix of metroidvania progression and time-loop structure. At its best, the game feels clever: you learn something in one timeline, use that knowledge in another, unlock faster routes, and slowly understand how the world changes depending on when and how you reach each area. The core idea is strong. The true ending route, the bell sequence, and some side quests make good use of the loop concept. One quest in particular, involving a failed ritual, was well telegraphed: the game showed me the consequence first, then let me use a faster route in another loop to change the outcome. That is exactly the kind of design that makes time-loop games satisfying. The combat and exploration are also solid. Movement allows some sequence breaking, and sometimes you can reach places before getting the “intended” ability, which can feel rewarding. The bosses are generally enjoyable, and the atmosphere/story worked well enough that I wanted to see the true ending. However, the game becomes much weaker when going for 100%. Some secrets depend on very specific combinations of location, day, loop state, and previous events, but the game often does not communicate the required condition. The map and compasses can tell you where something is, but not when it exists or in which timeline it can be accessed. A few late-game secrets felt less like exploration and more like “read a forum post or waste hours testing timelines.” The worst parts are not difficult because of execution, but because the information is hidden. Some optional abilities and collectible-related content are poorly signposted, and certain achievements are practically invisible without external help. This hurts the final impression, especially for completionists. Still, I enjoyed the game overall. The main route, true ending, and several side quests are worth experiencing. Just be aware that the last layer of completion can be frustrating and opaque.
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