
Dragon Loop is a metroidvania combining time travel and branching map design. Explore the large open world in a five day loop, opening up new worldlines. Explore a 2D, hand-drawn world, engage in fast-paced battles, and retrieve memories to shape the future.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Play as Xi as she tries to navigate a five-day time loop and figure out what happened to her memories.
Together with her companion, Ouro, travel through a true metroidvania world where time changes the terrain in subtle ways. Escape the loop through exploration and battle. Change Xi’s fate and learn the truth of the Dragon Loop!

Defeat a wide range of interesting bosses to get exclusive summonable spirits. Destroy your foes with powerful Explosive Spirits, or summon Persistent Spirit companions to follow you around. Upgrade and evolve both types to enhance their combat power!
Find rare Pearls to summon powerful tools that help you traverse the world. Spiky pufferfish, magnetic boxes, a vacuuming whale spirit… and more. Each has multiple uses in both combat and traversing the world, unlocking many ways to play!
Combine Xi’s strength with Ouro’s agility in fast-paced combat. Play well, manage your X-Rating, and boost your speed and combat power even further in this fast-paced combat system with no contact damage.
In Dragon Loop, time is a limited resource. Use your five days wisely and plan your routes through an easily-navigable Time Map. Explore and open up new worldlines to see how things play out differently.But don’t worry: this isn’t a roguelike; you never start from scratch.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Korean
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
龙娘很可爱,战斗系统做的很好,时间循环很有新意,后面重复跑图比较繁琐
地图设计很不错很不错,兮可爱捏
除了畫面還不錯外一無可取,感覺像學生作品
좀 구리구리한데 재밌음
谢幕致谢时看到这样体量的游戏仅由两人完成,难以想象制作人在里面投入了多少心血。新颖的时间机制、还算舒适的手感和地图探索,最重要的可爱的白毛小龙娘,你还有什么理由不买一份?
时间循环和类恶魔城融合的设计很新意,不错
Don't let some of the rough edges dissuade you. One of the best metroidvanis out there
This is a very solid time manipulation and routing oriented Metroidvania. There are a lot of upgrades, many fairly unique to this game, and you have a lot of movement potential with those movement abilities to perform sequence breaks and open up alternate routes. To get some of the secrets and macguffins, you do need to perform some of these sequence breaks so the game has you constantly looking for ways to get around having to use one of the zones that advance time. You only have 5 days before you're forced back to the start of the time loop, and there are well over a dozen routes through the areas. Xi's sprite is great and I like her animation, she's adorable. The other characters all have solid and varied designs. Overall it's a really pretty game. There are a few visual difficulties in some places, where it can be hard to tell where exactly platforms and where backgrounds are, but there's aren't enough to really negate the overall look and feel of the game. The translation isn't the best, but it's still better than a few other (still very enjoyable!) Chinese games like Afterimage or Journey of Realm: Dawn Dew. It's mostly concise and understandable. Level design is extremely good. There are so many shortcuts, pathways, options for difficult and not so difficult sequence breaking, and you get a lot of abilities to help with that. There's a decent amount of different environments for being a smallish world, That said, the way passages, npc's and shops, and routes change based on the day of the loop can make it tough to route while also being difficult to track since the game's map doesn't always show what you can reach that you couldn't before, or what is now closed off. As for abilities, you have two types, movement oriented and "tools", both of them help with traversal and bypassing various obstacles (and some of them even do damage and play a role in combat!), the tools are activated with the B button and you have to switch between them with up+B (unsure of the keyboard controls). Switching between while in combat (you can't switch while paused) can be tough and adds a bit of tedium to some routes where you need to use a variety of tools. The movement abilities are better, though I strongly suggest mapping a key to the arrow skill as it's really unreliable when activating it normally. You can map boomerang to a key as well to make it more reliable if you have enough buttons (eg a SteamDeck/SteamController back grip button). There's a normal and a true ending, and I never would have found out the route to the true ending without looking it up. It's complex, requires several optional skills that are not available in the main game, and requires that you have opened up almost every shortcut ahead of time. Even triggering the ending isn't easy, as you need to defeat a particular optional boss then reach a particular area on a certain day, you need to not waste a day and need all the shortcuts open to perform this. Combat in general isn't bad, but bosses are VERY aggressive and very fast. You have very little time to react and punish with your own damage, and Xi's really fragile. Your heal takes some time to cast AND has a significant delay before it actually heals you so you need to be very careful. The true ending final boss is a big gauntlet and was quite difficult to get through, I had to switch which passives I was using along with spirits (familiars/summons), plus use the food/shield mechanic just to be able to get through. I don't have the reaction speed to beat it otherwise. You can grind, as you can spend money on stat upgrade currency between loops. Techwise it ran perfectly on my Linux system, and the CPU and GPU usage wasn't high so it would probably make a very good Deck game. Overall, I really liked this title! It was a challenge but I'm a sucker for good movement and good level design, and this absolutely fit the bill. It also has one thing I liked about the Ori games in that enemies weren't just obstacles, they were a core part of your movement.
买完以后非常上瘾连着三天玩了快20小时 很久没有这么沉浸于一款游戏了 感谢制作组
经典好的不学学坏的,boss战就是个封闭小地方,非得几把弄那一个炸弹半个屏的招,多动症,陷阱封走位,二阶段再来个会动的球。还有你们那个回血方式,死了几个妈想出来的,是不是挺得意自己的创新回血方式,我还得猜自己啥时候掉血提前放或者血没了现放然后躲招式快回到血被打死?这些已经成熟的东西用得着你们再去想?有那功夫多想想更好的地图设计吧。 你们要是心疼我打你们的boss可以做成npc好吧,二阶段已经是这个游戏祖宗之法了,放光碟还开盾,干脆放激光放龙波都开盾呗,你们还怪客气就一个技能开盾,二阶段那个光碟释放就跟没cd似的不要命的放,你给整个二阶段都套上盾不更省事呀;经典中的经典瞬移,是个boss就有点多动症,现在更是多动症升级版;以及那个恶心的全屏攻击,就给点犄角旮旯的地,我还得感谢人家boss给我留点地呗。你能学人家boss的机动性,能学全屏攻击,为什么就不学人家的攻击回复血瓶,不学人家秒回血,做梦梦到啥代码填啥 你的意思是我真结局要跑大半个图去找你们散落在世界各地亲人的坟墓,跑完了再打boss一阶段准备迎接二阶段看到四颗作者的睾丸/卵巢,打了以后发现竟然是boss连战,天才设计!!!为什么其他银河佳作都不来学习我们这个游戏的天才设计,tga今年不给你们颁奖我替你们骂他,杰夫真是不长眼错过了你们这个在主线流程真结局里塞boss连战的狗屎断子绝孙千刀万剐死了母亲的游戏。傻逼延迟回血已经够让你们老冯飞天了,本来以为只是一颗老鼠屎坏了一锅汤,玩完之后发现其实除了创意是个菜,其他就是黄金巨蟒沾金汁,除了屎还是屎。boss连战塞主线但凡有温暖童年的正常人都想不出来;回血作为这类游戏不可或缺的一部分,其他游戏都是加法减法一起做,让回血更适应游戏的节奏和题材,我不知道你们是怎么想出来延迟回血,捡到的碎片提升回血量而不是血瓶数量,竟然把提升血瓶数量的道具放在装备栏里做可选项,脑子进了多少屎?;你们把一个明显不需要怎么设计的环节强行复杂化,困难化,选择化,回血本来就是容错手段,是一种保险机制,是玩家探索中的兜底,打boss的压舱石,这个大粪游戏我只能看到玩家要对回血的时机,回血的位置做无所必要的思考,把容错手段当成了提升游戏难度的工具。 那我只能根据我的游玩体验得出结论:一个对自己游戏游玩内容不抱期待,强行延长玩家游玩时长,让玩家进行不必要负担思考,甚至累赘的回血机制,以及弱智炸祖坟的血瓶装备选择化,最后屌炸天的真结局boss连战。 这是一款旷世神作。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The World is Your Weapon | $131.3K | 679 | 97% | $9.99 |
| Silo 2 | $131.3K | 85 | 71% | $59.99 |
| Immortal Planet | $131.3K | 390 | 62% | $14.99 |
| Tenebris: Terra Incognita | $131.3K | 260 | 87% | $19.99 |
| Undead Citadel | $131.3K | 321 | 73% | $20.99 |
| Islands & Trains | $131.3K | 535 | 90% | $3.49 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |